From 3bfc2564a685f87dda38d423ca3c32f96efeedf1 Mon Sep 17 00:00:00 2001
From: "Brad Payne (Vir Linden)" <vir@lindenlab.com>
Date: Mon, 16 Nov 2015 12:53:43 -0500
Subject: [PATCH] SL-201 WIP - avatar_skeleton.xml tweaks for aliases, removed
 wings and tail from default definition.

---
 indra/newview/character/avatar_lad.xml        | 110 ------------------
 indra/newview/character/avatar_skeleton.xml   |  38 ++----
 .../character/avatar_skeleton_wings_tail.xml  |  40 +++----
 3 files changed, 27 insertions(+), 161 deletions(-)

diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml
index ac0b8b5704b..9ec6428ee65 100755
--- a/indra/newview/character/avatar_lad.xml
+++ b/indra/newview/character/avatar_lad.xml
@@ -413,116 +413,6 @@
        rotation="0 0 0"
        visible_in_first_person="true" />
   	
-  	<attachment_point
-       id="41"
-       group="6"
-       pie_slice="2"
-       name="L Wing Shoulder"
-       joint="mLeftWingShoulder"
-       position="0 0 0"
-       rotation="0 0 0"
-       visible_in_first_person="true" />
-  	
-  	<attachment_point
-       id="42"
-       group="6"
-       pie_slice="2"
-       name="L Wing Elbow"
-       joint="mLeftWingElbow"
-       position="0 0 0"
-       rotation="0 0 0"
-       visible_in_first_person="true" />
-  	
-  	<attachment_point
-       id="43"
-       group="6"
-       pie_slice="2"
-       name="L Wing Wrist"
-       joint="mLeftWingWrist"
-       position="0 0 0"
-       rotation="0 0 0"
-       visible_in_first_person="true" />
-  	
-  	<attachment_point
-       id="44"
-       group="6"
-       pie_slice="2"
-       name="L Wing Tip"
-       joint="mLeftWingTip"
-       position="0 0 0"
-       rotation="0 0 0"
-       visible_in_first_person="true" />
-  	
-  	<attachment_point
-       id="45"
-       group="6"
-       pie_slice="2"
-       name="R Wing Shoulder"
-       joint="mRightWingShoulder"
-       position="0 0 0"
-       rotation="0 0 0"
-       visible_in_first_person="true" />
-  	
-  	<attachment_point
-       id="46"
-       group="6"
-       pie_slice="2"
-       name="R Wing Elbow"
-       joint="mRightWingElbow"
-       position="0 0 0"
-       rotation="0 0 0"
-       visible_in_first_person="true" />
-  	
-  	<attachment_point
-       id="47"
-       group="6"
-       pie_slice="2"
-       name="R Wing Wrist"
-       joint="mRightWingWrist"
-       position="0 0 0"
-       rotation="0 0 0"
-       visible_in_first_person="true" />
-  	
-  	<attachment_point
-       id="48"
-       group="6"
-       pie_slice="2"
-       name="R Wing Tip"
-       joint="mRightWingTip"
-       position="0 0 0"
-       rotation="0 0 0"
-       visible_in_first_person="true" />
-  	
-  	<attachment_point
-       id="49"
-       group="6"
-       pie_slice="2"
-       name="Tail 1"
-       joint="mTail_1"
-       position="0 0 0"
-       rotation="0 0 0"
-       visible_in_first_person="true" />
-  	
-  	<attachment_point
-       id="50"
-       group="6"
-       pie_slice="2"
-       name="Tail 2"
-       joint="mTail_2"
-       position="0 0 0"
-       rotation="0 0 0"
-       visible_in_first_person="true" />
-  	
-  	<attachment_point
-       id="51"
-       group="6"
-       pie_slice="2"
-       name="Tail 3"
-       joint="mTail_3"
-       position="0 0 0"
-       rotation="0 0 0"
-       visible_in_first_person="true" />
-  	
     <param
        id="32"
        group="1"
diff --git a/indra/newview/character/avatar_skeleton.xml b/indra/newview/character/avatar_skeleton.xml
index f3e845171fe..df5a5b90209 100755
--- a/indra/newview/character/avatar_skeleton.xml
+++ b/indra/newview/character/avatar_skeleton.xml
@@ -1,14 +1,6 @@
 <?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
-<linden_skeleton version="1.0" num_bones="53" num_collision_volumes="29">
+<linden_skeleton version="1.0" num_bones="53" num_collision_volumes="26">
 <bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015" aliases="hip avatar_mPelvis">
-  <bone name="mTail_1" pos="0.000 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.25 0.000000 0.000000">
-    <bone name="mTail_2" pos="-0.2500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-.25000000 0.000000 0.000000">
-      <bone name="mTail_3" pos="-0.2500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.2500000 0.000000 0.000000">
-        <bone name="mTail_4" pos="-0.2500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.25000000 0.000000 0.000000">
-        </bone>
-      </bone>
-    </bone>
-  </bone>
 	<collision_volume name="PELVIS" pos = "-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17"/>
 	<collision_volume name="BUTT" pos = "-0.06 0 -0.1" rot="0.000000 0.00000 0.000000" scale="0.1 0.1 0.1"/>
 	<bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073" aliases="abdomen avatar_mTorso">
@@ -17,22 +9,6 @@
 		<collision_volume name="LEFT_HANDLE" pos = "0.0 0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
 		<collision_volume name="RIGHT_HANDLE" pos = "0.0 -0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
 		<bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877" aliases="chest avatar_mChest">
-            <bone name="mRightWingShoulder" pos="-0.07 -0.082 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.07 -0.082 0.165">
-              <bone name="mRightWingElbow" pos="-0.085 -0.115 0" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.085 -0.115 0">
-                <bone name="mRightWingWrist" pos="0.000 -0.231 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -.231 -0.000000">
-                  <bone name="mRightWingTip" pos="0.000 -0.214 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000 -0.214 -0.000">
-                  </bone>
-                </bone>
-              </bone>
-            </bone>
-            <bone name="mLeftWingShoulder" pos="-0.07 0.082 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.07 0.082 0.165">
-              <bone name="mLeftWingElbow" pos="-0.085 0.115 0" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.085 0.115 0">
-                <bone name="mLeftWingWrist" pos="0.000 0.231 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.231 -0.000000">
-                  <bone name="mLeftWingTip" pos="0.000 0.214 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000 0.214 -0.000">
-                  </bone>
-                </bone>
-              </bone>
-            </bone>
 			<collision_volume name="CHEST" pos = "0.028 0 0.07" rot="0.000000 -10.00000 0.000000" scale="0.11 0.15 0.2"/>
 			<collision_volume name="UPPER_BACK" pos = "0.0 0.0 0.017" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/>
 			<collision_volume name="LEFT_PEC" pos = "0.119 0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/>
@@ -43,9 +19,9 @@
 					<collision_volume name="HEAD" pos = "0.02 0 0.07" rot="0.000000 0.000000 0.000000" scale="0.11 0.09 0.12"/>
 					<bone name="mSkull" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.079000" aliases="figureHair avatar_mSkull">
 					</bone>
-					<bone name="mEyeRight" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" pivot="0.098466 -0.036000 0.079000">
+					<bone name="mEyeRight" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" pivot="0.098466 -0.036000 0.079000" aliases="avatar_mEyeRight">
 					</bone>
-					<bone name="mEyeLeft" pos="0.098 0.036 0.079" rot="0.000000 -0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.098461 0.036000 0.079000">
+					<bone name="mEyeLeft" pos="0.098 0.036 0.079" rot="0.000000 -0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.098461 0.036000 0.079000" aliases="avatar_mEyeLeft">
 					</bone>
 				</bone>
 			</bone>
@@ -79,10 +55,10 @@
 		<collision_volume name="R_UPPER_LEG" pos = "-0.02 0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
 		<bone name="mKneeRight" pos="-0.001 0.049 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000780 0.048635 -0.490922" aliases="rShin avatar_mKneeRight">
 			<collision_volume name="R_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
-			<bone name="mAnkleRight" pos="-0.029 0.000 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028869 0.000000 -0.468494">
+			<bone name="mAnkleRight" pos="-0.029 0.000 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028869 0.000000 -0.468494" aliases="avatar_mAnkleRight">
 				<collision_volume name="R_FOOT"  pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
 				<bone name="mFootRight" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060637" aliases="rFoot avatar_mFootRight">
-					<bone name="mToeRight" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105399 -0.010408 -0.000104">
+					<bone name="mToeRight" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105399 -0.010408 -0.000104" aliases="avatar_mToeRight">
 					</bone>
 				</bone>
 			</bone>
@@ -92,10 +68,10 @@
 		<collision_volume name="L_UPPER_LEG" pos = "-0.02 -0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
 		<bone name="mKneeLeft" pos="-0.001 -0.046 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000887 -0.045568 -0.491053" aliases="lShin avatar_mKneeLeft">
 			<collision_volume name="L_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
-			<bone name="mAnkleLeft" pos="-0.029 0.001 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028887 0.001378 -0.468449">
+			<bone name="mAnkleLeft" pos="-0.029 0.001 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028887 0.001378 -0.468449" aliases="avatar_mAnkleLeft">
 				<collision_volume name="L_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
 				<bone name="mFootLeft" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060620" aliases="lFoot avatar_mFootLeft">
-					<bone name="mToeLeft" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105387 0.008270 0.000871">
+					<bone name="mToeLeft" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105387 0.008270 0.000871" aliases="avatar_mToeLeft">
 					</bone>
 				</bone>
 			</bone>
diff --git a/indra/newview/character/avatar_skeleton_wings_tail.xml b/indra/newview/character/avatar_skeleton_wings_tail.xml
index 7a088484d8e..f3e845171fe 100644
--- a/indra/newview/character/avatar_skeleton_wings_tail.xml
+++ b/indra/newview/character/avatar_skeleton_wings_tail.xml
@@ -1,6 +1,6 @@
 <?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
 <linden_skeleton version="1.0" num_bones="53" num_collision_volumes="29">
-<bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015">
+<bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015" aliases="hip avatar_mPelvis">
   <bone name="mTail_1" pos="0.000 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.25 0.000000 0.000000">
     <bone name="mTail_2" pos="-0.2500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-.25000000 0.000000 0.000000">
       <bone name="mTail_3" pos="-0.2500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.2500000 0.000000 0.000000">
@@ -11,12 +11,12 @@
   </bone>
 	<collision_volume name="PELVIS" pos = "-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17"/>
 	<collision_volume name="BUTT" pos = "-0.06 0 -0.1" rot="0.000000 0.00000 0.000000" scale="0.1 0.1 0.1"/>
-	<bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073">
+	<bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073" aliases="abdomen avatar_mTorso">
 		<collision_volume name="BELLY" pos = "0.028 0 0.04" rot="0.000000 8.00000 0.000000" scale="0.09 0.13 0.15"/>
 		<collision_volume name="LOWER_BACK" pos = "0.0 0.0 0.023" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/>
 		<collision_volume name="LEFT_HANDLE" pos = "0.0 0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
 		<collision_volume name="RIGHT_HANDLE" pos = "0.0 -0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
-		<bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877">
+		<bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877" aliases="chest avatar_mChest">
             <bone name="mRightWingShoulder" pos="-0.07 -0.082 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.07 -0.082 0.165">
               <bone name="mRightWingElbow" pos="-0.085 -0.115 0" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.085 -0.115 0">
                 <bone name="mRightWingWrist" pos="0.000 -0.231 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -.231 -0.000000">
@@ -37,11 +37,11 @@
 			<collision_volume name="UPPER_BACK" pos = "0.0 0.0 0.017" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/>
 			<collision_volume name="LEFT_PEC" pos = "0.119 0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/>
 			<collision_volume name="RIGHT_PEC" pos = "0.119 -0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/>
-			<bone name="mNeck" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.009507 0.000000 0.251108">
+			<bone name="mNeck" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.009507 0.000000 0.251108" aliases="neck avatar_mNeck">
 				<collision_volume name="NECK" pos = "0.0 0 0.02" rot="0.000000 0.000000 0.000000" scale="0.05 0.06 0.08"/>
-				<bone name="mHead" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.000000 0.075630">
+				<bone name="mHead" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.000000 0.075630" aliases="head avatar_mHead">
 					<collision_volume name="HEAD" pos = "0.02 0 0.07" rot="0.000000 0.000000 0.000000" scale="0.11 0.09 0.12"/>
-					<bone name="mSkull" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.079000">
+					<bone name="mSkull" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.079000" aliases="figureHair avatar_mSkull">
 					</bone>
 					<bone name="mEyeRight" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" pivot="0.098466 -0.036000 0.079000">
 					</bone>
@@ -49,25 +49,25 @@
 					</bone>
 				</bone>
 			</bone>
-			<bone name="mCollarLeft" pos="-0.021 0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 0.084665 0.165396">
+			<bone name="mCollarLeft" pos="-0.021 0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 0.084665 0.165396" aliases="lCollar avatar_mCollarLeft">
 				<collision_volume name="L_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
-				<bone name="mShoulderLeft" pos="0.000 0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
+				<bone name="mShoulderLeft" pos="0.000 0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000" aliases="lShldr avatar_mShoulderLeft">
 					<collision_volume name="L_UPPER_ARM" pos = "0.0 0.12 0.01" rot="-5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
-					<bone name="mElbowLeft" pos="0.000 0.248 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.248000 0.000000">
+					<bone name="mElbowLeft" pos="0.000 0.248 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.248000 0.000000" aliases="lForeArm avatar_mElbowLeft">
 						<collision_volume name="L_LOWER_ARM" pos = "0.0 0.1 0.0" rot="-3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/>
-						<bone name="mWristLeft" pos="-0.000 0.205 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 0.204846 0.000000">
+						<bone name="mWristLeft" pos="-0.000 0.205 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 0.204846 0.000000" aliases="lHand avatar_mWristLeft">
 							<collision_volume name="L_HAND" pos = "0.01 0.05 0.0" rot="-3.000000 0.00000 -10.000000" scale="0.05 0.08 0.03"/>
 						</bone>
 					</bone>
 				</bone>
 			</bone>
-			<bone name="mCollarRight" pos="-0.021 -0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 -0.085000 0.165396">
+			<bone name="mCollarRight" pos="-0.021 -0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 -0.085000 0.165396" aliases="rCollar avatar_mCollarRight">
 				<collision_volume name="R_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
-				<bone name="mShoulderRight" pos="0.000 -0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.079418 -0.000000">
+				<bone name="mShoulderRight" pos="0.000 -0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.079418 -0.000000" aliases="rShldr avatar_mShoulderRight">
 					<collision_volume name="R_UPPER_ARM" pos = "0.0 -0.12 0.01" rot="5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
-					<bone name="mElbowRight" pos="0.000 -0.248 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.248000 -0.000000">
+					<bone name="mElbowRight" pos="0.000 -0.248 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.248000 -0.000000" aliases="rForeArm avatar_mElbowRight">
 						<collision_volume name="R_LOWER_ARM" pos = "0.0 -0.1 0.0" rot="3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/>
-						<bone name="mWristRight" pos="0.000 -0.205 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 -0.205000 -0.000000">
+						<bone name="mWristRight" pos="0.000 -0.205 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 -0.205000 -0.000000" aliases="rHand avatar_mWristRight">
 							<collision_volume name="R_HAND" pos = "0.01 -0.05 0.0" rot="3.000000 0.00000 10.000000" scale="0.05 0.08 0.03"/>
 						</bone>
 					</bone>
@@ -75,26 +75,26 @@
 			</bone>
 		</bone>
 	</bone>
-	<bone name="mHipRight" pos="0.034 -0.129 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033620 -0.128806 -0.041086">
+	<bone name="mHipRight" pos="0.034 -0.129 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033620 -0.128806 -0.041086" aliases="rThigh avatar_mHipRight">
 		<collision_volume name="R_UPPER_LEG" pos = "-0.02 0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
-		<bone name="mKneeRight" pos="-0.001 0.049 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000780 0.048635 -0.490922">
+		<bone name="mKneeRight" pos="-0.001 0.049 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000780 0.048635 -0.490922" aliases="rShin avatar_mKneeRight">
 			<collision_volume name="R_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
 			<bone name="mAnkleRight" pos="-0.029 0.000 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028869 0.000000 -0.468494">
 				<collision_volume name="R_FOOT"  pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
-				<bone name="mFootRight" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060637">
+				<bone name="mFootRight" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060637" aliases="rFoot avatar_mFootRight">
 					<bone name="mToeRight" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105399 -0.010408 -0.000104">
 					</bone>
 				</bone>
 			</bone>
 		</bone>
 	</bone>
-	<bone name="mHipLeft" pos="0.034 0.127 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033757 0.126765 -0.040998">
+	<bone name="mHipLeft" pos="0.034 0.127 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033757 0.126765 -0.040998" aliases="lThigh avatar_mHipLeft">
 		<collision_volume name="L_UPPER_LEG" pos = "-0.02 -0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
-		<bone name="mKneeLeft" pos="-0.001 -0.046 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000887 -0.045568 -0.491053">
+		<bone name="mKneeLeft" pos="-0.001 -0.046 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000887 -0.045568 -0.491053" aliases="lShin avatar_mKneeLeft">
 			<collision_volume name="L_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
 			<bone name="mAnkleLeft" pos="-0.029 0.001 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028887 0.001378 -0.468449">
 				<collision_volume name="L_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
-				<bone name="mFootLeft" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060620">
+				<bone name="mFootLeft" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060620" aliases="lFoot avatar_mFootLeft">
 					<bone name="mToeLeft" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105387 0.008270 0.000871">
 					</bone>
 				</bone>
-- 
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