diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 13e0cb51694ec1776aa90e3866814a8f3963284c..7f7faffe78ac0291c2f3fcb8b2b9416bc8ed4504 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -111,7 +111,7 @@ void main() vec3 sun_contrib = final_da * sunlit; #if !defined(AMBIENT_KILL) - color.rgb = pow(amblit, vec3(1.0/1.3)); + color.rgb = amblit * 2.0; color.rgb *= ambient; #endif diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl index 5e39d1629d20355eee7c3b0d80ee4f89c89df692..751e7da53ddc3f1e246e1949457afcf5773db15a 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl @@ -35,7 +35,7 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color) vec4 c = sumLights(pos, norm, color); #if !defined(AMBIENT_KILL) - c.rgb += atmosAmbient() * color.rgb * 0.5 * getAmbientClamp(); + c.rgb += atmosAmbient() * color.rgb * getAmbientClamp(); #endif return c; diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 291e160cdc8279c0b1df00e7b1cf81d9f9f07cb3..fa20d63a4aa6b2589e1fc4c90525423022191014 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -44,7 +44,7 @@ uniform float sun_moon_glow_factor; float getAmbientClamp() { - return 0.9; + return 1.0f; } void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten) { @@ -138,6 +138,6 @@ void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, o //brightness of surface both sunlight and ambient sunlit = sunlight.rgb * 0.5; - amblit = tmpAmbient.rgb * .5; + amblit = tmpAmbient.rgb * .25; additive *= vec3(1.0 - temp1); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 343e5c8ef53160122a7494d34ad4d930c668afcc..92794ddaaea82aa958a254606ba9c861edab7d89 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -119,8 +119,7 @@ void main() vec3 sun_contrib = min(scol, final_da) * sunlit; #if !defined(AMBIENT_KILL) - color.rgb = amblit * 0.5; - color.rgb = pow(color.rgb, vec3(1.0/1.1)); + color.rgb = amblit * 2.0; color.rgb *= ambient; #endif diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl index 6918ac3b8c73112f8a457f0082965f03837b6441..cba87a1db7e0d926be1669bcbb6f6546d8686b9f 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl @@ -35,9 +35,9 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color) vec4 c = sumLights(pos, norm, color); #if !defined(AMBIENT_KILL) - c.rgb += atmosAmbient() * color.rgb * 0.5 * getAmbientClamp(); + c.rgb += atmosAmbient() * color.rgb * 2.0 * getAmbientClamp(); #endif - - return c; + + return c; } diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 5c7a819b8b46ee20e17ded16c5e9f5e1bc1f5df5..b885008caeade02b3eca3ab7f8e664971c8890e3 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -97,7 +97,6 @@ void LLDrawPoolTree::render(S32 pass) } LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1); - //LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f); gGL.getTexUnit(sDiffTex)->bind(mTexturep); diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 968607de5d7714e458736a3d9cb4e07a9c300bd4..0542e39db42829cb8e8ff3fd7d39be965dbecc96 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -513,7 +513,6 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() sun_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV); sun_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); - LLFacePool::LLOverrideFaceColor color_override(this, color); face->renderIndexed(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -565,7 +564,6 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV); moon_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); - LLFacePool::LLOverrideFaceColor color_override(this, color); face->renderIndexed(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);