diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index ef78d43665338bc4c0a1483c0085a5c695fccec4..37b9c0e0e0447f2517bc1c5fc3364dd36daff305 100755
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -695,6 +695,8 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
 		}
 		*/
 
+		text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 1\n");
+
 		//uniform declartion
 		for (S32 i = 0; i < texture_index_channels; ++i)
 		{
@@ -752,6 +754,10 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
 			llerrs << "Indexed texture rendering requires GLSL 1.30 or later." << llendl;
 		}
 	}
+	else
+	{
+		text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 0\n");
+	}
 
 	//copy file into memory
 	while( fgets((char *)buff, 1024, file) != NULL && count < LL_ARRAY_SIZE(text) ) 
@@ -1068,6 +1074,7 @@ void LLShaderMgr::initAttribsAndUniforms()
 
 
 	mReservedUniforms.push_back("minimum_alpha");
+	mReservedUniforms.push_back("emissive_brightness");
 
 	mReservedUniforms.push_back("shadow_matrix");
 	mReservedUniforms.push_back("env_mat");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index a33eca4448048dcf9d4960d815a1e7681899dede..c049e935b83e8a50f813cf201c44639aeaa82a1a 100755
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -109,6 +109,7 @@ class LLShaderMgr
 		GLOW_DELTA,
 
 		MINIMUM_ALPHA,
+		EMISSIVE_BRIGHTNESS,
 
 		DEFERRED_SHADOW_MATRIX,
 		DEFERRED_ENV_MAT,
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 975180606a465fac924f7144cfc7ad925d4124a8..5c164f7759a4b1854e8268f187bb28d7959ed1ca 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -31,6 +31,10 @@ out vec4 frag_color;
 #define frag_color gl_FragColor
 #endif
 
+#if !HAS_DIFFUSE_LOOKUP
+uniform sampler2D diffuseMap;
+#endif
+
 VARYING vec4 vertex_color;
 VARYING vec2 vary_texcoord0;
 
@@ -40,9 +44,12 @@ vec3 fullbrightScaleSoftClip(vec3 light);
 
 void main() 
 {
-	float shadow = 1.0;
-
+#if HAS_DIFFUSE_LOOKUP
 	vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color;
+#else
+	vec4 color = texture2D(diffuseMap, vary_texcoord0.xy)*vertex_color;
+#endif
+
 	color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f));
 	
 	color.rgb = fullbrightAtmosTransport(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
new file mode 100644
index 0000000000000000000000000000000000000000..b2bfd69f6ef976ee516e8658f837b12207d23f76
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
@@ -0,0 +1,68 @@
+/** 
+ * @file fullbrightShinyF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ * 
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ * 
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
+ * 
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
+ * $/LicenseInfo$
+ */
+ 
+
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+#ifndef diffuseLookup
+uniform sampler2D diffuseMap;
+#endif
+
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+VARYING vec3 vary_texcoord1;
+
+uniform samplerCube environmentMap;
+
+vec3 fullbrightShinyAtmosTransport(vec3 light);
+vec3 fullbrightScaleSoftClip(vec3 light);
+
+void main()
+{
+#ifdef diffuseLookup
+	vec4 color = diffuseLookup(vary_texcoord0.xy);
+#else
+	vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
+#endif
+	color.rgb *= vertex_color.rgb;
+	
+	vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;	
+	color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
+
+	color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f));
+	
+	color.rgb = fullbrightShinyAtmosTransport(color.rgb);
+	color.rgb = fullbrightScaleSoftClip(color.rgb);
+
+	color.a = 1.0;
+
+	frag_color = color;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
new file mode 100644
index 0000000000000000000000000000000000000000..34bd8d445a0eb532d77e10ea45897715bc369c65
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl
@@ -0,0 +1,67 @@
+/**
+ * @file fullbrightShinyV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ * 
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ * 
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
+ * 
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
+ * $/LicenseInfo$
+ */
+
+uniform mat3 normal_matrix;
+uniform mat4 texture_matrix0;
+uniform mat4 texture_matrix1;
+uniform mat4 modelview_matrix;
+uniform mat4 modelview_projection_matrix;
+
+
+void calcAtmospherics(vec3 inPositionEye);
+
+uniform vec4 origin;
+
+
+
+ATTRIBUTE vec3 position;
+void passTextureIndex();
+ATTRIBUTE vec3 normal;
+ATTRIBUTE vec4 diffuse_color;
+ATTRIBUTE vec2 texcoord0;
+
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+VARYING vec3 vary_texcoord1;
+
+
+void main()
+{
+	//transform vertex
+	vec4 vert = vec4(position.xyz,1.0);
+	passTextureIndex();
+	vec4 pos = (modelview_matrix * vert);
+	gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+	
+	vec3 norm = normalize(normal_matrix * normal);
+	vec3 ref = reflect(pos.xyz, -norm);
+
+	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+	vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz;
+
+	calcAtmospherics(pos.xyz);
+
+	vertex_color = diffuse_color;
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index fc4b8b33f8b8fd36ba906fa26696eebfa5e47d27..17aa0e32a7a0313632d40d3c5f673581c2fa5c78 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -28,6 +28,7 @@
 #define DIFFUSE_ALPHA_MODE_MASK 2
 #define DIFFUSE_ALPHA_MODE_EMISSIVE 3
 
+uniform float emissive_brightness;
 
 #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
 
@@ -37,7 +38,6 @@ out vec4 frag_color;
 #define frag_color gl_FragColor
 #endif
 
-
 #if HAS_SUN_SHADOW
 
 uniform sampler2DShadow shadowMap0;
@@ -386,6 +386,18 @@ vec3 scaleSoftClip(vec3 light)
 	return light;
 }
 
+vec3 fullbrightAtmosTransport(vec3 light) {
+	float brightness = dot(light.rgb, vec3(0.33333));
+
+	return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness);
+}
+
+vec3 fullbrightScaleSoftClip(vec3 light)
+{
+	//soft clip effect:
+	return light;
+}
+
 #else
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_data[3];
@@ -444,6 +456,7 @@ void main()
 #endif
 
 #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+	vec3 old_diffcol = diffcol.rgb;
 	diffcol.rgb = pow(diffcol.rgb, vec3(2.2));
 #endif
 
@@ -472,7 +485,9 @@ void main()
 	vec4 final_color = diffcol;
 	
 #if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE)
-	final_color.a = 0;
+	final_color.a = emissive_brightness;
+#else
+	final_color.a = max(final_color.a, emissive_brightness);
 #endif
 
 	vec4 final_specular = spec;
@@ -611,24 +626,33 @@ void main()
 				col += spec_contrib;
 			}
 
+			col = mix(col.rgb, old_diffcol.rgb, diffuse.a);
+
 			if (envIntensity > 0.0)
 			{
 				//add environmentmap
 				vec3 env_vec = env_mat * refnormpersp;
-				vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(2.2)) * 2.2;
+				float exponent = mix(2.2, 1.0, diffuse.a);
+
+				vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent;
 
 				col = mix(col.rgb, refcol, 
-					max(envIntensity-diffuse.a*2.0, 0.0));
-				
+					envIntensity);  
+
 				float cur_glare = max(refcol.r, refcol.g);
 				cur_glare = max(cur_glare, refcol.b);
 				cur_glare *= envIntensity*4.0;
 				glare += cur_glare;
 			}
+
+			float exponent = mix(1.0, 2.2, diffuse.a);
+			col = pow(col, vec3(exponent));
+				
 	
-			col = atmosLighting(col);
-			col = scaleSoftClip(col);
+			col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a);
+			col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
 
+			
 		vec3 npos = normalize(-pos.xyz);
 
  #define LIGHT_LOOP(i) col.rgb = col.rgb + calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare);
@@ -644,8 +668,8 @@ void main()
 	frag_color.rgb = col.rgb;
 	glare = min(glare, 1.0);
 	frag_color.a = max(diffcol.a*vertex_color.a, glare);
-
 #else
+
 	frag_data[0] = final_color;
 
 #ifdef UGLY_MAC_HACK
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
index 49ad0643642e6cf0c1abbcc13ffedd62f1706a35..22f4729e2e3f8a8e7f9af025e5ce65f72a20d4f9 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
@@ -61,6 +61,6 @@ void main()
 	/// Gamma correct for WL (soft clip effect).
 	frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0);
 	frag_data[1] = vec4(0.0,0.0,0.0,0.0);
-	frag_data[2] = vec4(0.5,0.5,0.0,0);
+	frag_data[2] = vec4(0.5,0.5,0.0,1.0); //1.0 in norm.w masks off fog
 }
 
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 9197df2628b0d9b8c6fad87f5964ba117fef3a02..45d672c290d0293cc41076a68e2d0435ca345af8 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -231,9 +231,9 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
 		  + tmpAmbient)));
 
 	//brightness of surface both sunlight and ambient
-	setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * 2.2);
-	setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * 2.2);
-	setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * 2.2);
+	setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma);
+	setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma);
+	setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);
 }
 
 vec3 atmosLighting(vec3 light)
@@ -248,6 +248,15 @@ vec3 atmosTransport(vec3 light) {
 	light += getAdditiveColor() * 2.0;
 	return light;
 }
+
+vec3 fullbrightAtmosTransport(vec3 light) {
+	float brightness = dot(light.rgb, vec3(0.33333));
+
+	return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness);
+}
+
+
+
 vec3 atmosGetDiffuseSunlightColor()
 {
 	return getSunlitColor();
@@ -282,6 +291,13 @@ vec3 scaleSoftClip(vec3 light)
 	return light;
 }
 
+
+vec3 fullbrightScaleSoftClip(vec3 light)
+{
+	//soft clip effect:
+	return light;
+}
+
 void main() 
 {
 	vec2 tc = vary_fragcoord.xy;
@@ -308,7 +324,7 @@ void main()
 
 		col.rgb *= ambient;
 
-		col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.6, diffuse.a));
+		col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.6, 0.0));
 	
 		col *= diffuse.rgb;
 	
@@ -328,21 +344,36 @@ void main()
 			col += spec_contrib;
 		}
 	
+		
+		col = mix(col.rgb, pow(diffuse.rgb, vec3(1.0/2.2)), diffuse.a);
+		
+		
 		if (envIntensity > 0.0)
 		{ //add environmentmap
 			vec3 env_vec = env_mat * refnormpersp;
-			col = mix(col.rgb, pow(textureCube(environmentMap, env_vec).rgb, vec3(2.2)) * 2.2, 
-				envIntensity); 
+			
+			float exponent = mix(2.2, 1.0, diffuse.a);
+			vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent;
+
+			col = mix(col.rgb, refcol, 
+				envIntensity);  
+
 		}
 
-		col = atmosLighting(col);
-		col = scaleSoftClip(col);
+		float exponent = mix(1.0, 2.2, diffuse.a);
+		col = pow(col, vec3(exponent));
+				
+		if (norm.w < 0.5)
+		{
+			col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a);
+			col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
+		}
 
-		col = mix(col.rgb, diffuse.rgb, diffuse.a);
+		//col = vec3(1,0,1);
+		//col.g = envIntensity;
 	}
 	
 	frag_color.rgb = col;
 
-	//frag_color.a = bloom;
-	frag_color.a = 0.0;
+	frag_color.a = bloom;
 }
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
index 2ff7f795b05e88bcb470a8a2b212813671efeaa2..361f3160651b490c8b2968ce538b27881363d35c 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
@@ -32,6 +32,8 @@ out vec4 frag_color;
 VARYING vec4 vertex_color;
 VARYING vec2 vary_texcoord0;
 
+uniform float texture_gamma;
+
 vec3 fullbrightAtmosTransport(vec3 light);
 vec3 fullbrightScaleSoftClip(vec3 light);
 
@@ -39,6 +41,8 @@ void fullbright_lighting()
 {
 	vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
 	
+	color.rgb = pow(color.rgb, vec3(texture_gamma));
+
 	color.rgb = fullbrightAtmosTransport(color.rgb);
 	
 	color.rgb = fullbrightScaleSoftClip(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index ee6aaddb000cd8daee0e00992f3fbbfd9b402adb..31b2a32f7f4e53d771622937b7c84985c23173ea 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -38,7 +38,6 @@ uniform sampler2DRect lightMap;
 uniform sampler2DRect depthMap;
 uniform samplerCube environmentMap;
 uniform sampler2D	  lightFunc;
-uniform vec3 gi_quad;
 
 uniform float blur_size;
 uniform float blur_fidelity;
@@ -66,11 +65,7 @@ uniform mat3 env_mat;
 uniform vec4 shadow_clip;
 uniform mat3 ssao_effect_mat;
 
-uniform mat4 inv_proj;
-uniform vec2 screen_res;
-
 uniform vec3 sun_dir;
-
 VARYING vec2 vary_fragcoord;
 
 vec3 vary_PositionEye;
@@ -80,6 +75,9 @@ vec3 vary_AmblitColor;
 vec3 vary_AdditiveColor;
 vec3 vary_AtmosAttenuation;
 
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
 vec3 decode_normal (vec2 enc)
 {
     vec2 fenc = enc*4-2;
@@ -130,7 +128,6 @@ vec3 getAtmosAttenuation()
 	return vary_AtmosAttenuation;
 }
 
-
 void setPositionEye(vec3 v)
 {
 	vary_PositionEye = v;
@@ -251,6 +248,15 @@ vec3 atmosTransport(vec3 light) {
 	light += getAdditiveColor() * 2.0;
 	return light;
 }
+
+vec3 fullbrightAtmosTransport(vec3 light) {
+	float brightness = dot(light.rgb, vec3(0.33333));
+
+	return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness);
+}
+
+
+
 vec3 atmosGetDiffuseSunlightColor()
 {
 	return getSunlitColor();
@@ -285,6 +291,13 @@ vec3 scaleSoftClip(vec3 light)
 	return light;
 }
 
+
+vec3 fullbrightScaleSoftClip(vec3 light)
+{
+	//soft clip effect:
+	return light;
+}
+
 void main() 
 {
 	vec2 tc = vary_fragcoord.xy;
@@ -292,14 +305,14 @@ void main()
 	vec3 pos = getPosition_d(tc, depth).xyz;
 	vec4 norm = texture2DRect(normalMap, tc);
 	float envIntensity = norm.z;
-	norm.xyz = decode_normal(norm.xy);
+	norm.xyz = decode_normal(norm.xy); // unpack norm
+		
 	float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);
 
 	vec4 diffuse = texture2DRect(diffuseRect, tc);
 	
 	vec3 col;
 	float bloom = 0.0;
-
 	{
 		vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
 		
@@ -310,15 +323,14 @@ void main()
 		calcAtmospherics(pos.xyz, ambocc);
 	
 		col = atmosAmbient(vec3(0));
-
 		float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
 		ambient *= 0.5;
 		ambient *= ambient;
 		ambient = (1.0-ambient);
 
-		col *= ambient;
+		col.rgb *= ambient;
 
-		col += atmosAffectDirectionalLight(max(min(da, scol) * 2.6, diffuse.a));
+		col += atmosAffectDirectionalLight(max(min(da, scol) * 2.6, 0.0));
 	
 		col *= diffuse.rgb;
 	
@@ -331,27 +343,42 @@ void main()
 			
 			float sa = dot(refnormpersp, sun_dir.xyz);
 			vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*(texture2D(lightFunc, vec2(sa, spec.a)).r);
-
+			
 			// add the two types of shiny together
 			vec3 spec_contrib = dumbshiny * spec.rgb;
 			bloom = dot(spec_contrib, spec_contrib) / 6;
 			col += spec_contrib;
 		}
-
+	
+		
+		col = mix(col.rgb, pow(diffuse.rgb, vec3(1.0/2.2)), diffuse.a);
+		
+		
 		if (envIntensity > 0.0)
 		{ //add environmentmap
 			vec3 env_vec = env_mat * refnormpersp;
-			col = mix(col.rgb, pow(textureCube(environmentMap, env_vec).rgb, vec3(2.2)) * 2.2, 
-				envIntensity); 
-		}
 			
-		col = atmosLighting(col);
-		col = scaleSoftClip(col);
+			float exponent = mix(2.2, 1.0, diffuse.a);
+			vec3 refcol = pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent))*exponent;
+
+			col = mix(col.rgb, refcol, 
+				envIntensity);  
+
+		}
 
-		col = mix(col.rgb, diffuse.rgb, diffuse.a);
+		float exponent = mix(1.0, 2.2, diffuse.a);
+		col = pow(col, vec3(exponent));
+				
+		if (norm.w < 0.5)
+		{
+			col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a);
+			col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
+		}
+
+		//col = vec3(1,0,1);
+		//col.g = envIntensity;
 	}
 	
-		
 	frag_color.rgb = col;
 	frag_color.a = bloom;
 }
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index fc5571aa58323818887ee93f3108d002d12d6445..04e31e648678dc5166db54663a4049c1e1b630c9 100755
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -48,6 +48,7 @@
 #include "llspatialpartition.h"
 #include "llviewercamera.h"
 #include "lldrawpoolwlsky.h"
+#include "llglslshader.h"
 
 S32 LLDrawPool::sNumDrawPools = 0;
 
@@ -65,6 +66,12 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
 	case POOL_GRASS:
 		poolp = new LLDrawPoolGrass();
 		break;
+	case POOL_ALPHA_MASK:
+		poolp = new LLDrawPoolAlphaMask();
+		break;
+	case POOL_FULLBRIGHT_ALPHA_MASK:
+		poolp = new LLDrawPoolFullbrightAlphaMask();
+		break;
 	case POOL_FULLBRIGHT:
 		poolp = new LLDrawPoolFullbright();
 		break;
@@ -415,6 +422,27 @@ void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_text
 	}
 }
 
+void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
+{
+	for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)	
+	{
+		LLDrawInfo* pparams = *i;
+		if (pparams) 
+		{
+			if (LLGLSLShader::sCurBoundShaderPtr)
+			{
+				LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
+			}
+			else
+			{
+				gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff);
+			}
+			
+			pushBatch(*pparams, mask, texture, batch_textures);
+		}
+	}
+}
+
 void LLRenderPass::applyModelMatrix(LLDrawInfo& params)
 {
 	if (params.mModelMatrix != gGLLastMatrix)
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 93656c34e4f594b65f2902a6a77fdff3a1ea07a4..3bde0d29befc36b26cb460730df24fc195496a6c 100755
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -55,6 +55,8 @@ class LLDrawPool
 		POOL_SKY,
 		POOL_WL_SKY,
 		POOL_TREE,
+		POOL_ALPHA_MASK,
+		POOL_FULLBRIGHT_ALPHA_MASK,
 		POOL_GRASS,
 		POOL_INVISIBLE, // see below *
 		POOL_AVATAR,
@@ -168,6 +170,7 @@ class LLRenderPass : public LLDrawPool
 
 	static void applyModelMatrix(LLDrawInfo& params);
 	virtual void pushBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
+	virtual void pushMaskBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
 	virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
 	virtual void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
 	virtual void renderGroups(U32 type, U32 mask, BOOL texture = TRUE);
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index bfb66fce222ecf78675a17b2e3e5bd091c540a5e..90474ea6f62f7ba5a347248b98ef0ba8898a4b52 100755
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -71,52 +71,6 @@ void LLDrawPoolAlpha::prerender()
 	mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
 }
 
-S32 LLDrawPoolAlpha::getNumDeferredPasses()
-{
-	return 1;
-}
-
-void LLDrawPoolAlpha::beginDeferredPass(S32 pass)
-{
-	
-}
-
-void LLDrawPoolAlpha::endDeferredPass(S32 pass)
-{
-	
-}
-
-void LLDrawPoolAlpha::renderDeferred(S32 pass)
-{
-	LLFastTimer t(FTM_RENDER_GRASS);
-	gDeferredDiffuseAlphaMaskProgram.bind();
-	gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f);
-	pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
-	gDeferredDiffuseAlphaMaskProgram.unbind();			
-}
-
-void LLDrawPoolAlpha::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
-{
-	for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)	
-	{
-		LLDrawInfo* pparams = *i;
-		if (pparams) 
-		{
-			if (LLGLSLShader::sCurBoundShaderPtr)
-			{
-				LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
-			}
-			else
-			{
-				gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff);
-			}
-			
-			pushBatch(*pparams, mask, texture, batch_textures);
-		}
-	}
-}
-
-
 S32 LLDrawPoolAlpha::getNumPostDeferredPasses() 
 { 
 	if (LLPipeline::sImpostorRender)
@@ -235,53 +189,7 @@ void LLDrawPoolAlpha::render(S32 pass)
 	{
 		gGL.setColorMask(true, true);
 	}
-
-	if (LLPipeline::sAutoMaskAlphaNonDeferred)
-	{
-		mColorSFactor = LLRender::BF_ONE;  // }
-		mColorDFactor = LLRender::BF_ZERO; // } these are like disabling blend on the color channels, but we're still blending on the alpha channel so that we can suppress glow
-		mAlphaSFactor = LLRender::BF_ZERO;
-		mAlphaDFactor = LLRender::BF_ZERO; // block (zero-out) glow where the alpha test succeeds
-		gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
-
-		if (mVertexShaderLevel > 0)
-		{
-			if (!LLPipeline::sRenderDeferred || !deferred_render)
-			{
-				simple_shader->bind();
-				simple_shader->setMinimumAlpha(0.33f);
-
-				pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
-				pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
-				pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
-				pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
-				pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
-			}
-			if (fullbright_shader)
-			{
-				fullbright_shader->bind();
-				fullbright_shader->setMinimumAlpha(0.33f);
-				if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
-				{
-					fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
-				} else {
-					fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
-				}
-			}
-			pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
-			//LLGLSLShader::bindNoShader();
-		}
-		else
-		{
-			gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.33f); //OK
-			gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
-			pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
-			gPipeline.enableLightsDynamic();
-			pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
-			gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
-		}
-	}
-
+	
 	LLGLDepthTest depth(GL_TRUE, LLDrawPoolWater::sSkipScreenCopy || 
 				(deferred_render && pass == 1) ? GL_TRUE : GL_FALSE);
 
@@ -442,7 +350,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
 				
 				LLMaterial* mat = NULL;
 
-				if (!params.mFullbright && deferred_render && !LLPipeline::sUnderWaterRender)
+				if (deferred_render && !LLPipeline::sUnderWaterRender)
 				{
 					mat = params.mMaterial;
 				}
@@ -479,7 +387,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
 					light_enabled = TRUE;
 				}
 
-				if (!params.mFullbright && deferred_render && mat)
+				if (deferred_render && mat)
 				{
 					U32 mask = params.mShaderMask;
 
@@ -512,32 +420,26 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
 					current_shader = NULL;
 				}
 				
-				if (use_shaders && mat && !params.mFullbright)
+				if (use_shaders && mat)
 				{
-					// I apologize in advance for not giving this its own shader.
 					// We have a material.  Supply the appropriate data here.
 					if (LLPipeline::sRenderDeferred)
 					{
 						current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]);						
 						current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity);
-						
+						current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f);
+
 						if (params.mNormalMap)
 						{
 							params.mNormalMap->addTextureStats(params.mVSize);
 							current_shader->bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap);
-						} else {
-							LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(params.mVSize);
-							current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
-						}
+						} 
 						
 						if (params.mSpecularMap)
 						{
 							params.mSpecularMap->addTextureStats(params.mVSize);
 							current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap);
-						} else {
-							LLViewerFetchedTexture::sWhiteImagep->addTextureStats(params.mVSize);
-							current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
-						}
+						} 
 					}
 
 				} else if (LLPipeline::sRenderDeferred && current_shader && (current_shader == simple_shader))
diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h
index 46c17f3b9931da4676340367674e191f58f4dc38..43122218edadba815be0945cf5911beeb18fd27d 100755
--- a/indra/newview/lldrawpoolalpha.h
+++ b/indra/newview/lldrawpoolalpha.h
@@ -50,11 +50,6 @@ class LLDrawPoolAlpha: public LLRenderPass
 	LLDrawPoolAlpha(U32 type = LLDrawPool::POOL_ALPHA);
 	/*virtual*/ ~LLDrawPoolAlpha();
 
-	/*virtual*/ S32 getNumDeferredPasses();
-	/*virtual*/ void beginDeferredPass(S32 pass);
-	/*virtual*/ void endDeferredPass(S32 pass);
-	/*virtual*/ void renderDeferred(S32 pass);
-
 	/*virtual*/ S32 getNumPostDeferredPasses();
 	/*virtual*/ void beginPostDeferredPass(S32 pass);
 	/*virtual*/ void endPostDeferredPass(S32 pass);
@@ -70,9 +65,7 @@ class LLDrawPoolAlpha: public LLRenderPass
 	void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
 	void renderAlpha(U32 mask);
 	void renderAlphaHighlight(U32 mask);
-	void pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures);
-
-	
+		
 	static BOOL sShowDebugAlpha;
 
 private:
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index b4ebee064e782740e7d23845acdb47294f0a7d12..7e8bdfba2ce7c5480c6b94f49a80f0215c7b951d 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -894,7 +894,14 @@ void LLDrawPoolAvatar::beginRiggedFullbright()
 		}
 		else
 		{
-			sVertexProgram = &gSkinnedObjectFullbrightProgram;
+			if (LLPipeline::sRenderDeferred)
+			{
+				sVertexProgram = &gDeferredSkinnedFullbrightProgram;
+			}
+			else
+			{
+				sVertexProgram = &gSkinnedObjectFullbrightProgram;
+			}
 		}
 	}
 	else
@@ -913,6 +920,15 @@ void LLDrawPoolAvatar::beginRiggedFullbright()
 	{
 		sDiffuseChannel = 0;
 		sVertexProgram->bind();
+
+		if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+		{
+			sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+		} 
+		else 
+		{
+			sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+		}
 	}
 }
 
@@ -979,7 +995,14 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
 		}
 		else
 		{
-			sVertexProgram = &gSkinnedObjectFullbrightShinyProgram;
+			if (LLPipeline::sRenderDeferred)
+			{
+				sVertexProgram = &gDeferredSkinnedFullbrightShinyProgram;
+			}
+			else
+			{
+				sVertexProgram = &gSkinnedObjectFullbrightShinyProgram;
+			}
 		}
 	}
 	else
@@ -994,11 +1017,19 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
 		}
 	}
 
-
 	if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
 	{
 		sVertexProgram->bind();
 		LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
+
+		if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+		{
+			sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+		} 
+		else 
+		{
+			sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+		}
 	}
 }
 
@@ -1625,7 +1656,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
 				gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow());
 			}*/
 
-			LLMaterial* mat = face->getTextureEntry()->getMaterialParams().get();
+			const LLTextureEntry* te = face->getTextureEntry();
+			LLMaterial* mat = te->getMaterialParams().get();
 
 			if (mat)
 			{
@@ -1633,16 +1665,32 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
 				gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP));
 				gGL.getTexUnit(specular_channel)->bind(face->getTexture(LLRender::SPECULAR_MAP));
 
-				LLColor4U col = mat->getSpecularLightColor();
-				U8 spec = mat->getSpecularLightExponent();
-
-				U8 env = mat->getEnvironmentIntensity();
+				LLColor4 col = mat->getSpecularLightColor();
+				F32 spec = mat->getSpecularLightExponent()/255.f;
 
-				sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0]/255.f, col.mV[1]/255.f, col.mV[2]/255.f, spec/255.f);
+				F32 env = mat->getEnvironmentIntensity()/255.f;
 
-				sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env/255.f);
+				if (mat->getSpecularID().isNull())
+				{
+					env = te->getShiny()*0.25f;
+					col.set(env,env,env,0);
+					spec = env;
+				}
 		
-				sVertexProgram->setMinimumAlpha(mat->getAlphaMaskCutoff()/255.f);
+				BOOL fullbright = te->getFullbright();
+
+				sVertexProgram->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, fullbright ? 1.f : 0.f);
+				sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec);
+				sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env);
+
+				if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+				{
+					sVertexProgram->setMinimumAlpha(mat->getAlphaMaskCutoff()/255.f);
+				}
+				else
+				{
+					sVertexProgram->setMinimumAlpha(0.f);
+				}
 
 				for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
 				{
@@ -1656,6 +1704,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
 			else
 			{
 				gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture());
+				sVertexProgram->setMinimumAlpha(0.f);
 				if (normal_channel > -1)
 				{
 					LLDrawPoolBump::bindBumpMap(face, normal_channel);
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index cb40cf20397cc95bd052ea908ae5966fe35c239b..cbd65a88e7c1b37e7031b461178a09fd0d3a509b 100755
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -513,7 +513,14 @@ void LLDrawPoolBump::beginFullbrightShiny()
 	}
 	else
 	{
-		shader = &gObjectFullbrightShinyProgram;
+		if (LLPipeline::sRenderDeferred)
+		{
+			shader = &gDeferredFullbrightShinyProgram;
+		}
+		else
+		{
+			shader = &gObjectFullbrightShinyProgram;
+		}
 	}
 
 	LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index 3e0f9c9d4d995ad42283c6347fbcf05b19689f00..08a36bddf181fe7b18666eb18f239218c356fdef 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -139,6 +139,7 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
 		}
 		
 		mShader->setMinimumAlpha(params.mAlphaMaskCutoff);
+		mShader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f);
 
 		pushBatch(params, mask, TRUE);
 	}
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 1a6293c0105b5878f782c5c903c24733bad7d610..7ca87d3858ed27d06d64df5b0461e7c80b2e4a16 100755
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -214,6 +214,167 @@ void LLDrawPoolSimple::render(S32 pass)
 	}
 }
 
+
+
+
+
+
+
+
+
+
+static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_MASK("Alpha Mask");
+
+LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() :
+	LLRenderPass(POOL_ALPHA_MASK)
+{
+}
+
+void LLDrawPoolAlphaMask::prerender()
+{
+	mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+}
+
+void LLDrawPoolAlphaMask::beginRenderPass(S32 pass)
+{
+	LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+
+	if (LLPipeline::sUnderWaterRender)
+	{
+		simple_shader = &gObjectSimpleWaterAlphaMaskProgram;
+	}
+	else
+	{
+		simple_shader = &gObjectSimpleAlphaMaskProgram;
+	}
+
+	if (mVertexShaderLevel > 0)
+	{
+		simple_shader->bind();
+	}
+	else 
+	{
+		// don't use shaders!
+		if (gGLManager.mHasShaderObjects)
+		{
+			LLGLSLShader::bindNoShader();
+		}		
+	}
+}
+
+void LLDrawPoolAlphaMask::endRenderPass(S32 pass)
+{
+	LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+	stop_glerror();
+	LLRenderPass::endRenderPass(pass);
+	stop_glerror();
+	if (mVertexShaderLevel > 0)
+	{
+		simple_shader->unbind();
+	}
+}
+
+void LLDrawPoolAlphaMask::render(S32 pass)
+{
+	LLGLDisable blend(GL_BLEND);
+	LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+	
+	if (mVertexShaderLevel > 0)
+	{
+		simple_shader->bind();
+		simple_shader->setMinimumAlpha(0.33f);
+
+		pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+		pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+		pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+		pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+		pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+	}
+	else
+	{
+		pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
+		gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
+	}
+}
+
+LLDrawPoolFullbrightAlphaMask::LLDrawPoolFullbrightAlphaMask() :
+	LLRenderPass(POOL_FULLBRIGHT_ALPHA_MASK)
+{
+}
+
+void LLDrawPoolFullbrightAlphaMask::prerender()
+{
+	mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+}
+
+void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass)
+{
+	LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+
+	if (LLPipeline::sUnderWaterRender)
+	{
+		simple_shader = &gObjectFullbrightWaterAlphaMaskProgram;
+	}
+	else
+	{
+		simple_shader = &gObjectFullbrightAlphaMaskProgram;
+	}
+
+	if (mVertexShaderLevel > 0)
+	{
+		simple_shader->bind();
+	}
+	else 
+	{
+		// don't use shaders!
+		if (gGLManager.mHasShaderObjects)
+		{
+			LLGLSLShader::bindNoShader();
+		}		
+	}
+}
+
+void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass)
+{
+	LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+	stop_glerror();
+	LLRenderPass::endRenderPass(pass);
+	stop_glerror();
+	if (mVertexShaderLevel > 0)
+	{
+		simple_shader->unbind();
+	}
+}
+
+void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
+{
+	LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+
+	if (mVertexShaderLevel > 0)
+	{
+		if (simple_shader)
+		{
+			simple_shader->bind();
+			simple_shader->setMinimumAlpha(0.33f);
+			if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+			{
+				simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+			} else {
+				simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+			}
+		}
+		pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+		//LLGLSLShader::bindNoShader();
+	}
+	else
+	{
+		gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
+		pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
+		gPipeline.enableLightsDynamic();
+		gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
+	}
+}
+
 //===============================
 //DEFERRED IMPLEMENTATION
 //===============================
@@ -243,6 +404,28 @@ void LLDrawPoolSimple::renderDeferred(S32 pass)
 	}
 }
 
+static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask");
+
+void LLDrawPoolAlphaMask::beginDeferredPass(S32 pass)
+{
+	
+}
+
+void LLDrawPoolAlphaMask::endDeferredPass(S32 pass)
+{
+	
+}
+
+void LLDrawPoolAlphaMask::renderDeferred(S32 pass)
+{
+	LLFastTimer t(FTM_RENDER_ALPHA_MASK_DEFERRED);
+	gDeferredDiffuseAlphaMaskProgram.bind();
+	gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f);
+	pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+	gDeferredDiffuseAlphaMaskProgram.unbind();			
+}
+
+
 // grass drawpool
 LLDrawPoolGrass::LLDrawPoolGrass() :
  LLRenderPass(POOL_GRASS)
@@ -407,6 +590,8 @@ void LLDrawPoolFullbright::render(S32 pass)
 	{
 		fullbright_shader->bind();
 		fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
+		fullbright_shader->uniform1f(LLViewerShaderMgr::TEXTURE_GAMMA, 1.f);
+
 		U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
 		pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
 		pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE);
@@ -433,3 +618,32 @@ S32 LLDrawPoolFullbright::getNumPasses()
 	return 1;
 }
 
+
+void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
+{
+	gObjectFullbrightAlphaMaskProgram.bind();
+	if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+	{
+		gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+	} 
+	else 
+	{
+		gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+	}
+}
+
+void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
+{
+	LLFastTimer t(FTM_RENDER_FULLBRIGHT);
+	LLGLDisable blend(GL_BLEND);
+	U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
+	pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
+}
+
+void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)
+{
+	gObjectFullbrightAlphaMaskProgram.unbind();
+	LLRenderPass::endRenderPass(pass);
+}
+
+
diff --git a/indra/newview/lldrawpoolsimple.h b/indra/newview/lldrawpoolsimple.h
index bd62bc75025fc7179ea257df5760c32b8ed1cf05..608ad9e1eb0856a2095769b117f99fe070ee5cf9 100755
--- a/indra/newview/lldrawpoolsimple.h
+++ b/indra/newview/lldrawpoolsimple.h
@@ -84,6 +84,59 @@ class LLDrawPoolGrass : public LLRenderPass
 	/*virtual*/ void prerender();
 };
 
+class LLDrawPoolAlphaMask : public LLRenderPass
+{
+public:
+	enum
+	{
+		VERTEX_DATA_MASK =	LLVertexBuffer::MAP_VERTEX |
+							LLVertexBuffer::MAP_NORMAL |
+							LLVertexBuffer::MAP_TEXCOORD0 |
+							LLVertexBuffer::MAP_COLOR
+	};
+	virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+
+	LLDrawPoolAlphaMask();
+
+	/*virtual*/ S32 getNumDeferredPasses() { return 1; }
+	/*virtual*/ void beginDeferredPass(S32 pass);
+	/*virtual*/ void endDeferredPass(S32 pass);
+	/*virtual*/ void renderDeferred(S32 pass);
+
+	/*virtual*/ S32	 getNumPasses() { return 1; }
+	/*virtual*/ void beginRenderPass(S32 pass);
+	/*virtual*/ void endRenderPass(S32 pass);
+	/*virtual*/ void render(S32 pass = 0);
+	/*virtual*/ void prerender();
+
+};
+
+class LLDrawPoolFullbrightAlphaMask : public LLRenderPass
+{
+public:
+	enum
+	{
+		VERTEX_DATA_MASK =	LLVertexBuffer::MAP_VERTEX |
+							LLVertexBuffer::MAP_TEXCOORD0 |
+							LLVertexBuffer::MAP_COLOR
+	};
+	virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+
+	LLDrawPoolFullbrightAlphaMask();
+	
+	/*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
+	/*virtual*/ void beginPostDeferredPass(S32 pass);
+	/*virtual*/ void endPostDeferredPass(S32 pass);
+	/*virtual*/ void renderPostDeferred(S32 pass);
+
+	/*virtual*/ S32	 getNumPasses() { return 1; }
+	/*virtual*/ void beginRenderPass(S32 pass);
+	/*virtual*/ void endRenderPass(S32 pass);
+	/*virtual*/ void render(S32 pass = 0);
+	/*virtual*/ void prerender();
+};
+
+
 class LLDrawPoolFullbright : public LLRenderPass
 {
 public:
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index eb78d42c35fdc608149f2aadca22002a4fa4584d..63919630fc7232fdd9ba893de966f2722c27ea70 100755
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1316,28 +1316,44 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
 	LLColor4U color = tep->getColor();
 
 	if (rebuild_color)
-	{
-		if (tep)
+	{ //decide if shiny goes in alpha channel of color
+		if (tep && 
+			getPoolType() != LLDrawPool::POOL_ALPHA)  // <--- alpha channel MUST contain transparency, not shiny
 		{
 			LLMaterial* mat = tep->getMaterialParams().get();
+						
+			bool shiny_in_alpha = false;
+			
+			if (LLPipeline::sRenderDeferred)
+			{ //store shiny in alpha if we don't have a specular map
+				if  (!mat || mat->getSpecularID().isNull())
+				{
+					shiny_in_alpha = true;
+				}
+			}
+			else
+			{
+				if (!mat || mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+				{
+					shiny_in_alpha = true;
+				}
+			}
 
-			GLfloat alpha[4] =
+			if (shiny_in_alpha)
 			{
-				0.00f,
-				0.25f,
-				0.5f,
-				0.75f
-			};
+
+				GLfloat alpha[4] =
+				{
+					0.00f,
+					0.25f,
+					0.5f,
+					0.75f
+				};
 			
-			if ((!LLPipeline::sRenderDeferred || !mat || mat->getSpecularID().isNull()) &&
-				getPoolType() != LLDrawPool::POOL_ALPHA && 
-				(LLPipeline::sRenderDeferred || (LLPipeline::sRenderBump && tep->getShiny())))
-			{
 				llassert(tep->getShiny() <= 3);
 				color.mV[3] = U8 (alpha[tep->getShiny()] * 255);
 			}
 		}
-
 	}
 
 	// INDICES
@@ -2117,11 +2133,10 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
 			LLVector4a src;
 
 		
-			U32 glow32 = glow |
-						 (glow << 8) |
-						 (glow << 16) |
-						 (glow << 24);
+			LLColor4U glow4u = LLColor4U(0,0,0,glow);
 
+			U32 glow32 = glow4u.mAll;
+			
 			U32 vec[4];
 			vec[0] = vec[1] = vec[2] = vec[3] = glow32;
 		
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 14d98d9a5a04f39a1c203eafb4c4c65cd1409932..a36d6c10dac3d57d56a307e8fda6390d98754a1a 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -209,6 +209,9 @@ LLGLSLShader			gDeferredPostNoDoFProgram;
 LLGLSLShader			gDeferredWLSkyProgram;
 LLGLSLShader			gDeferredWLCloudProgram;
 LLGLSLShader			gDeferredStarProgram;
+LLGLSLShader			gDeferredFullbrightShinyProgram;
+LLGLSLShader			gDeferredSkinnedFullbrightShinyProgram;
+LLGLSLShader			gDeferredSkinnedFullbrightProgram;
 LLGLSLShader			gNormalMapGenProgram;
 
 // Deferred materials shaders
@@ -289,6 +292,9 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
 	mShaderList.push_back(&gDeferredAlphaProgram);
 	mShaderList.push_back(&gDeferredSkinnedAlphaProgram);
 	mShaderList.push_back(&gDeferredFullbrightProgram);
+	mShaderList.push_back(&gDeferredFullbrightShinyProgram);
+	mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram);
+	mShaderList.push_back(&gDeferredSkinnedFullbrightProgram);
 	mShaderList.push_back(&gDeferredEmissiveProgram);
 	mShaderList.push_back(&gDeferredAvatarEyesProgram);
 	mShaderList.push_back(&gDeferredWaterProgram);
@@ -1132,6 +1138,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredWLSkyProgram.unload();
 		gDeferredWLCloudProgram.unload();
 		gDeferredStarProgram.unload();
+		gDeferredFullbrightShinyProgram.unload();
+		gDeferredSkinnedFullbrightShinyProgram.unload();
+		gDeferredSkinnedFullbrightProgram.unload();
+
 		gNormalMapGenProgram.unload();
 		for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
 		{
@@ -1479,6 +1489,50 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		success = gDeferredFullbrightProgram.createShader(NULL, NULL);
 	}
 
+	if (success)
+	{
+		gDeferredFullbrightShinyProgram.mName = "Deferred FullbrightShiny Shader";
+		gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
+		gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true;
+		gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true;
+		gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = 0;
+		gDeferredFullbrightShinyProgram.mShaderFiles.clear();
+		gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
+		gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+		gDeferredFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+		success = gDeferredFullbrightShinyProgram.createShader(NULL, &mShinyUniforms);
+	}
+
+	if (success)
+	{
+		gDeferredSkinnedFullbrightProgram.mName = "Skinned Fullbright Shader";
+		gDeferredSkinnedFullbrightProgram.mFeatures.calculatesAtmospherics = true;
+		gDeferredSkinnedFullbrightProgram.mFeatures.hasGamma = true;
+		gDeferredSkinnedFullbrightProgram.mFeatures.hasTransport = true;
+		gDeferredSkinnedFullbrightProgram.mFeatures.hasObjectSkinning = true;
+		gDeferredSkinnedFullbrightProgram.mFeatures.disableTextureIndex = true;
+		gDeferredSkinnedFullbrightProgram.mShaderFiles.clear();
+		gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+		gDeferredSkinnedFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+		gDeferredSkinnedFullbrightProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
+		success = gDeferredSkinnedFullbrightProgram.createShader(NULL, NULL);
+	}
+
+	if (success)
+	{
+		gDeferredSkinnedFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader";
+		gDeferredSkinnedFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
+		gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasGamma = true;
+		gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasTransport = true;
+		gDeferredSkinnedFullbrightShinyProgram.mFeatures.hasObjectSkinning = true;
+		gDeferredSkinnedFullbrightShinyProgram.mFeatures.disableTextureIndex = true;
+		gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.clear();
+		gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB));
+		gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+		gDeferredSkinnedFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
+		success = gDeferredSkinnedFullbrightShinyProgram.createShader(NULL, &mShinyUniforms);
+	}
+
 	if (success)
 	{
 		gDeferredEmissiveProgram.mName = "Deferred Emissive Shader";
@@ -2420,6 +2474,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 			gSkinnedObjectSimpleProgram.mFeatures.hasAtmospherics = true;
 			gSkinnedObjectSimpleProgram.mFeatures.hasLighting = true;
 			gSkinnedObjectSimpleProgram.mFeatures.hasObjectSkinning = true;
+			gSkinnedObjectSimpleProgram.mFeatures.hasAlphaMask = true;
 			gSkinnedObjectSimpleProgram.mFeatures.disableTextureIndex = true;
 			gSkinnedObjectSimpleProgram.mShaderFiles.clear();
 			gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2436,6 +2491,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 			gSkinnedObjectFullbrightProgram.mFeatures.hasTransport = true;
 			gSkinnedObjectFullbrightProgram.mFeatures.isFullbright = true;
 			gSkinnedObjectFullbrightProgram.mFeatures.hasObjectSkinning = true;
+			gSkinnedObjectFullbrightProgram.mFeatures.hasAlphaMask = true;			
 			gSkinnedObjectFullbrightProgram.mFeatures.disableTextureIndex = true;
 			gSkinnedObjectFullbrightProgram.mShaderFiles.clear();
 			gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2452,6 +2508,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 			gSkinnedObjectEmissiveProgram.mFeatures.hasTransport = true;
 			gSkinnedObjectEmissiveProgram.mFeatures.isFullbright = true;
 			gSkinnedObjectEmissiveProgram.mFeatures.hasObjectSkinning = true;
+			gSkinnedObjectEmissiveProgram.mFeatures.hasAlphaMask = true;
 			gSkinnedObjectEmissiveProgram.mFeatures.disableTextureIndex = true;
 			gSkinnedObjectEmissiveProgram.mShaderFiles.clear();
 			gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2468,6 +2525,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 			gSkinnedObjectEmissiveWaterProgram.mFeatures.hasTransport = true;
 			gSkinnedObjectEmissiveWaterProgram.mFeatures.isFullbright = true;
 			gSkinnedObjectEmissiveWaterProgram.mFeatures.hasObjectSkinning = true;
+			gSkinnedObjectEmissiveWaterProgram.mFeatures.hasAlphaMask = true;
 			gSkinnedObjectEmissiveWaterProgram.mFeatures.disableTextureIndex = true;
 			gSkinnedObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true;
 			gSkinnedObjectEmissiveWaterProgram.mShaderFiles.clear();
@@ -2486,6 +2544,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 			gSkinnedObjectFullbrightShinyProgram.mFeatures.isShiny = true;
 			gSkinnedObjectFullbrightShinyProgram.mFeatures.isFullbright = true;
 			gSkinnedObjectFullbrightShinyProgram.mFeatures.hasObjectSkinning = true;
+			gSkinnedObjectFullbrightShinyProgram.mFeatures.hasAlphaMask = true;
 			gSkinnedObjectFullbrightShinyProgram.mFeatures.disableTextureIndex = true;
 			gSkinnedObjectFullbrightShinyProgram.mShaderFiles.clear();
 			gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2502,6 +2561,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 			gSkinnedObjectShinySimpleProgram.mFeatures.hasGamma = true;
 			gSkinnedObjectShinySimpleProgram.mFeatures.hasAtmospherics = true;
 			gSkinnedObjectShinySimpleProgram.mFeatures.hasObjectSkinning = true;
+			gSkinnedObjectShinySimpleProgram.mFeatures.hasAlphaMask = true;
 			gSkinnedObjectShinySimpleProgram.mFeatures.isShiny = true;
 			gSkinnedObjectShinySimpleProgram.mFeatures.disableTextureIndex = true;
 			gSkinnedObjectShinySimpleProgram.mShaderFiles.clear();
@@ -2523,6 +2583,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 			gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true;
 			gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
 			gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true;
+			gSkinnedObjectSimpleWaterProgram.mFeatures.hasAlphaMask = true;
 			gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true;
 			gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear();
 			gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2539,6 +2600,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 			gSkinnedObjectFullbrightWaterProgram.mFeatures.hasTransport = true;
 			gSkinnedObjectFullbrightWaterProgram.mFeatures.isFullbright = true;
 			gSkinnedObjectFullbrightWaterProgram.mFeatures.hasObjectSkinning = true;
+			gSkinnedObjectFullbrightWaterProgram.mFeatures.hasAlphaMask = true;
 			gSkinnedObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true;
 			gSkinnedObjectFullbrightWaterProgram.mFeatures.disableTextureIndex = true;
 			gSkinnedObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
@@ -2558,6 +2620,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 			gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isShiny = true;
 			gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true;
 			gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasObjectSkinning = true;
+			gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasAlphaMask = true;
 			gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true;
 			gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.disableTextureIndex = true;
 			gSkinnedObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
@@ -2576,6 +2639,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 			gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasGamma = true;
 			gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAtmospherics = true;
 			gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasObjectSkinning = true;
+			gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasAlphaMask = true;
 			gSkinnedObjectShinySimpleWaterProgram.mFeatures.isShiny = true;
 			gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasWaterFog = true;
 			gSkinnedObjectShinySimpleWaterProgram.mFeatures.disableTextureIndex = true;
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index a24427a7bb6caa6ed088c5822fa303860675e6dd..702a92c69ce5fb672ad363e6495081c4d2ac0101 100755
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -364,8 +364,12 @@ extern LLGLSLShader			gDeferredAvatarAlphaProgram;
 extern LLGLSLShader			gDeferredWLSkyProgram;
 extern LLGLSLShader			gDeferredWLCloudProgram;
 extern LLGLSLShader			gDeferredStarProgram;
+extern LLGLSLShader			gDeferredFullbrightShinyProgram;
+extern LLGLSLShader			gDeferredSkinnedFullbrightShinyProgram;
+extern LLGLSLShader			gDeferredSkinnedFullbrightProgram;
 extern LLGLSLShader			gNormalMapGenProgram;
 
+
 // Deferred materials shaders
 extern LLGLSLShader			gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
 
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 5b69f80dc14b7fd5e56fac1e2454a3fd943f6f8b..b107f43e4c0f7e5128bd67405b9d9429c436fbbd 100755
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -4056,7 +4056,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
 	BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) ||
 		(type == LLRenderPass::PASS_INVISIBLE) ||
 		(type == LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK) ||
-		(type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT));
+		(type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)) ||
+		(facep->getTextureEntry()->getFullbright());
 	
 	if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL))
 	{
@@ -4530,34 +4531,46 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
 
 						LLMaterial* mat = te->getMaterialParams().get();
 
-						if (mat)
+						if (mat && LLPipeline::sRenderDeferred)
 						{
-							if (te->getFullbright())
+							U8 alpha_mode = mat->getDiffuseAlphaMode();
+							bool is_alpha = type == LLDrawPool::POOL_ALPHA &&
+								(alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND ||
+								te->getColor().mV[3] < 0.999f);
+
+							if (is_alpha)
+							{ //this face needs alpha blending, override alpha mode
+								alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
+							}
+							U32 mask = mat->getShaderMask(alpha_mode);
+							pool->addRiggedFace(facep, mask);
+						}
+						else if (mat)
+						{
+							bool fullbright = te->getFullbright();
+							bool is_alpha = type == LLDrawPool::POOL_ALPHA;
+							U8 mode = mat->getDiffuseAlphaMode();
+							bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
+												mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
+							
+							if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && te->getColor().mV[3] >= 0.999f)
 							{
-								if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
-								{
-									pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
-								}
-								else if (type == LLDrawPool::POOL_ALPHA)
-								{
-									pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
-								}
-								else
-								{
-									pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
-								}
+								pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
+							}
+							else if (is_alpha || (te->getColor().mV[3] < 0.999f))
+							{
+								pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA : LLDrawPoolAvatar::RIGGED_ALPHA);
 							}
-							else if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+							else if (gPipeline.canUseVertexShaders()
+								&& LLPipeline::sRenderBump 
+								&& te->getShiny() 
+								&& can_be_shiny)
 							{
-								// This feels unclean, but is the only way to get alpha masked rigged stuff to show up
-								// with masking correctly in both deferred and non-deferred paths. NORSPEC-191
-								//
-								pool->addRiggedFace(facep, LLPipeline::sRenderDeferred ? LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_MASK : LLDrawPoolAvatar::RIGGED_ALPHA);
+								pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY : LLDrawPoolAvatar::RIGGED_SHINY);
 							}
 							else
 							{
-								U32 mask = mat->getShaderMask();
-								pool->addRiggedFace(facep, mask);
+								pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
 							}
 						}
 						else
@@ -5315,11 +5328,20 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
 
 			if (mat && LLPipeline::sRenderDeferred && !hud_group)
 			{
+				bool material_pass = false;
+
 				if (fullbright)
 				{
 					if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
 					{
-						registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
+						if (te->getColor().mV[3] >= 0.999f)
+						{
+							material_pass = true;
+						}
+						else
+						{
+							registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+						}
 					}
 					else if (is_alpha)
 					{
@@ -5327,7 +5349,15 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
 					}
 					else
 					{
-						registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+						if (mat->getEnvironmentIntensity() > 0 ||
+							te->getShiny() > 0)
+						{
+							material_pass = true;
+						}
+						else
+						{
+							registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+						}
 					}
 				}
 				else if (no_materials)
@@ -5339,6 +5369,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
 					registerFace(group, facep, LLRenderPass::PASS_ALPHA);
 				}
 				else
+				{
+					material_pass = true;
+				}
+
+				if (material_pass)
 				{
 					U32 pass[] = 
 					{
@@ -5371,7 +5406,13 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
 			}
 			else if (mat)
 			{
-				if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+				U8 mode = mat->getDiffuseAlphaMode();
+				if (te->getColor().mV[3] < 0.999f)
+				{
+					mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
+				}
+
+				if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
 				{
 					registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK : LLRenderPass::PASS_ALPHA_MASK);
 				}
@@ -5510,7 +5551,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
 				llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright);
 				facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE);
 				
-				if (!force_simple && te->getBumpmap() && LLPipeline::sRenderBump)
+				if (!force_simple && te->getBumpmap() && !mat && LLPipeline::sRenderBump)
 				{
 					registerFace(group, facep, LLRenderPass::PASS_BUMP);
 				}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 984ea446fe322085e4c2a780f52c811dc294bf83..6dc89742ec11da02a8af4a137d494e69efce97ad 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -268,6 +268,8 @@ std::string gPoolNames[] =
 	"POOL_SKY",
 	"POOL_WL_SKY",
 	"POOL_TREE",
+	"POOL_ALPHA_MASK",
+	"POOL_FULLBRIGHT_ALPHA_MASK",
 	"POOL_GRASS",
 	"POOL_INVISIBLE",
 	"POOL_AVATAR",
@@ -439,10 +441,14 @@ LLPipeline::LLPipeline() :
 	mWaterPool(NULL),
 	mGroundPool(NULL),
 	mSimplePool(NULL),
+	mGrassPool(NULL),
+	mAlphaMaskPool(NULL),
+	mFullbrightAlphaMaskPool(NULL),
 	mFullbrightPool(NULL),
 	mInvisiblePool(NULL),
 	mGlowPool(NULL),
 	mBumpPool(NULL),
+	mMaterialsPool(NULL),
 	mWLSkyPool(NULL),
 	mLightMask(0),
 	mLightMovingMask(0),
@@ -489,6 +495,8 @@ void LLPipeline::init()
 	//create render pass pools
 	getPool(LLDrawPool::POOL_ALPHA);
 	getPool(LLDrawPool::POOL_SIMPLE);
+	getPool(LLDrawPool::POOL_ALPHA_MASK);
+	getPool(LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK);
 	getPool(LLDrawPool::POOL_GRASS);
 	getPool(LLDrawPool::POOL_FULLBRIGHT);
 	getPool(LLDrawPool::POOL_INVISIBLE);
@@ -1591,6 +1599,14 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
 		poolp = mGrassPool;
 		break;
 
+	case LLDrawPool::POOL_ALPHA_MASK:
+		poolp = mAlphaMaskPool;
+		break;
+
+	case LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK:
+		poolp = mFullbrightAlphaMaskPool;
+		break;
+
 	case LLDrawPool::POOL_FULLBRIGHT:
 		poolp = mFullbrightPool;
 		break;
@@ -1699,14 +1715,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
 				alpha = color_alpha;
 				break;
 			default: //alpha mode set to "mask", go to alpha pool if fullbright
-				if (te->getFullbright())
-				{
-					alpha = true;
-				}
-				else
-				{
-					alpha = color_alpha; // Material's alpha mode is set to none, mask, or emissive.  Toss it into the opaque material draw pool.
-				}
+				alpha = color_alpha; // Material's alpha mode is set to none, mask, or emissive.  Toss it into the opaque material draw pool.
 				break;
 		}
 	}
@@ -5487,6 +5496,32 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
 		}
 		break;
 
+	case LLDrawPool::POOL_ALPHA_MASK:
+		if (mAlphaMaskPool)
+		{
+			llassert(0);
+			llwarns << "Ignoring duplicate alpha mask pool." << llendl;
+			break;
+		}
+		else
+		{
+			mAlphaMaskPool = (LLRenderPass*) new_poolp;
+		}
+		break;
+
+	case LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK:
+		if (mFullbrightAlphaMaskPool)
+		{
+			llassert(0);
+			llwarns << "Ignoring duplicate alpha mask pool." << llendl;
+			break;
+		}
+		else
+		{
+			mFullbrightAlphaMaskPool = (LLRenderPass*) new_poolp;
+		}
+		break;
+		
 	case LLDrawPool::POOL_GRASS:
 		if (mGrassPool)
 		{
@@ -5653,6 +5688,16 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
 		mSimplePool = NULL;
 		break;
 
+	case LLDrawPool::POOL_ALPHA_MASK:
+		llassert(mAlphaMaskPool == poolp);
+		mAlphaMaskPool = NULL;
+		break;
+
+	case LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK:
+		llassert(mFullbrightAlphaMaskPool == poolp);
+		mFullbrightAlphaMaskPool = NULL;
+		break;
+
 	case LLDrawPool::POOL_GRASS:
 		llassert(mGrassPool == poolp);
 		mGrassPool = NULL;
@@ -7145,7 +7190,7 @@ void LLPipeline::renderMaskedObjects(U32 type, U32 mask, BOOL texture, BOOL batc
 	assertInitialized();
 	gGL.loadMatrix(gGLModelView);
 	gGLLastMatrix = NULL;
-	mAlphaPool->pushMaskBatches(type, mask, texture, batch_texture);
+	mAlphaMaskPool->pushMaskBatches(type, mask, texture, batch_texture);
 	gGL.loadMatrix(gGLModelView);
 	gGLLastMatrix = NULL;		
 }
@@ -8663,6 +8708,8 @@ void LLPipeline::renderDeferredLighting()
 						 LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
 						 LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
 						 LLPipeline::RENDER_TYPE_AVATAR,
+						 LLPipeline::RENDER_TYPE_ALPHA_MASK,
+						 LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
 						 END_RENDER_TYPES);
 		
 		renderGeomPostDeferred(*LLViewerCamera::getInstance());
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 4aee8f14d6bb793d75e93f1146c7eb79ecb122de..a8362953b4a5d5c211e06ef76d4460de074f457f 100755
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -434,6 +434,8 @@ class LLPipeline
 		RENDER_TYPE_TERRAIN						= LLDrawPool::POOL_TERRAIN,
 		RENDER_TYPE_SIMPLE						= LLDrawPool::POOL_SIMPLE,
 		RENDER_TYPE_GRASS						= LLDrawPool::POOL_GRASS,
+		RENDER_TYPE_ALPHA_MASK					= LLDrawPool::POOL_ALPHA_MASK,
+		RENDER_TYPE_FULLBRIGHT_ALPHA_MASK		= LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK,
 		RENDER_TYPE_FULLBRIGHT					= LLDrawPool::POOL_FULLBRIGHT,
 		RENDER_TYPE_BUMP						= LLDrawPool::POOL_BUMP,
 		RENDER_TYPE_MATERIALS					= LLDrawPool::POOL_MATERIALS,
@@ -807,6 +809,8 @@ class LLPipeline
 	LLDrawPool*					mGroundPool;
 	LLRenderPass*				mSimplePool;
 	LLRenderPass*				mGrassPool;
+	LLRenderPass*				mAlphaMaskPool;
+	LLRenderPass*				mFullbrightAlphaMaskPool;
 	LLRenderPass*				mFullbrightPool;
 	LLDrawPool*					mInvisiblePool;
 	LLDrawPool*					mGlowPool;