diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp index ef560cd7fcaf2198027417efc4e21ba06f1a90c2..06e752cf340494ad5c490b5b9ce61bbf5c6edc2b 100644 --- a/indra/llaudio/llaudioengine.cpp +++ b/indra/llaudio/llaudioengine.cpp @@ -839,6 +839,10 @@ void LLAudioEngine::triggerSound(const LLUUID &audio_uuid, const LLUUID& owner_i asp->play(audio_uuid); } +void LLAudioEngine::triggerSound(SoundData& soundData) +{ + triggerSound(soundData.audio_uuid, soundData.owner_id, soundData.gain, soundData.type, soundData.pos_global); +} void LLAudioEngine::setListenerPos(LLVector3 aVec) { diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h index df1e4dc3058c4fc207c03ed95c15a4737b17b7bb..99b96c3c38b21d1df09462699d48dff17204a288 100644 --- a/indra/llaudio/llaudioengine.h +++ b/indra/llaudio/llaudioengine.h @@ -66,6 +66,7 @@ class LLAudioChannel; class LLAudioChannelOpenAL; class LLAudioBuffer; class LLStreamingAudioInterface; +struct SoundData; // @@ -144,6 +145,8 @@ class LLAudioEngine void triggerSound(const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, const S32 type = LLAudioEngine::AUDIO_TYPE_NONE, const LLVector3d &pos_global = LLVector3d::zero); + void triggerSound(SoundData& soundData); + bool preloadSound(const LLUUID &id); void addAudioSource(LLAudioSource *asp); @@ -456,6 +459,27 @@ class LLAudioBuffer LLFrameTimer mLastUseTimer; }; +struct SoundData +{ + LLUUID audio_uuid; + LLUUID owner_id; + F32 gain; + S32 type; + LLVector3d pos_global; + + SoundData(const LLUUID &audio_uuid, + const LLUUID& owner_id, + const F32 gain, + const S32 type = LLAudioEngine::AUDIO_TYPE_NONE, + const LLVector3d &pos_global = LLVector3d::zero) + { + this->audio_uuid = audio_uuid; + this->owner_id = owner_id; + this->gain = gain; + this->type = type; + this->pos_global = pos_global; + } +}; extern LLAudioEngine* gAudiop; diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index a291fac5a148a17e98052cd1e8047a7a9c8e1047..d09c835e41136f1538c63e510328cf50c79fb7b4 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -221,8 +221,6 @@ #include "llmachineid.h" #include "llmainlooprepeater.h" -#include <queue> - // *FIX: These extern globals should be cleaned up. // The globals either represent state/config/resource-storage of either // this app, or another 'component' of the viewer. App globals should be @@ -458,11 +456,11 @@ void idle_afk_check() } // A callback set in LLAppViewer::init() -void ui_audio_callback(const LLUUID& uuid) +static void ui_audio_callback(const LLUUID& uuid) { if (gAudiop) { - gAudiop->triggerSound(uuid, gAgent.getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_UI); + gAudiop->triggerSound(SoundData(uuid, gAgent.getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_UI)); } } @@ -471,7 +469,7 @@ static void deferred_ui_audio_callback(const LLUUID& uuid) { if (gAudiop) { - LLDeferredSounds::instance().deferSound(uuid); + LLDeferredSounds::instance().deferSound(SoundData(uuid, gAgent.getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_UI)); } } diff --git a/indra/newview/lldeferredsounds.cpp b/indra/newview/lldeferredsounds.cpp index 2b2b493875e5e6bc487d5ed202d8fc17ee04f0d2..9416e7cd293a6d025f4f1c0285267e9fca6be951 100644 --- a/indra/newview/lldeferredsounds.cpp +++ b/indra/newview/lldeferredsounds.cpp @@ -29,17 +29,17 @@ #include "lldeferredsounds.h" -void ui_audio_callback(const LLUUID& uuid); +#include "llaudioengine.h" -void LLDeferredSounds::deferSound(LLUUID sound) +void LLDeferredSounds::deferSound(SoundData& sound) { - soundQueue.push(sound); + soundVector.push_back(sound); } void LLDeferredSounds::playdeferredSounds() { - while(soundQueue.size()) + while(soundVector.size()) { - ui_audio_callback(soundQueue.front()); - soundQueue.pop(); + gAudiop->triggerSound(soundVector.back()); + soundVector.pop_back(); } } diff --git a/indra/newview/lldeferredsounds.h b/indra/newview/lldeferredsounds.h index 50da9acf2b2b41c656abf2e7a1ac68c4cba457ff..bf1eb629570b8be297fc82325821094e8d05444b 100644 --- a/indra/newview/lldeferredsounds.h +++ b/indra/newview/lldeferredsounds.h @@ -29,13 +29,15 @@ #include "llsingleton.h" +struct SoundData; + class LLDeferredSounds : public LLSingleton<LLDeferredSounds> { private: - std::queue<LLUUID> soundQueue; + std::vector<SoundData> soundVector; public: //Add sounds to be played once progress bar is hidden (such as after teleport or loading screen) - void deferSound(LLUUID sound); + void deferSound(SoundData& sound); void playdeferredSounds(); };