diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index a37469422dcdc3a99912f9f821d681ca60787bf6..d3da7533ecdab447693ff7cbeefc3301c94ac250 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -112,7 +112,7 @@ std::string limit_name[] =
 	"medium limit",
 	"high limit",
 	"physics limit",
-
+	
 	"I went off the end of the limit_name array.  Me so smart."
 };
 
@@ -123,7 +123,7 @@ std::string info_name[] =
 	"medium info",
 	"high info",
 	"physics info",
-
+	
 	"I went off the end of the info_name array.  Me so smart."
 };
 
@@ -137,7 +137,7 @@ bool validate_face(const LLVolumeFace& face)
 			return false;
 		}
 	}
-
+	
 	return true;
 }
 
@@ -156,39 +156,39 @@ bool validate_model(const LLModel* mdl)
 			llwarns << "Face has no vertices." << llendl;
 			return false;
 		}
-
+		
 		if (mdl->getVolumeFace(i).mNumIndices == 0)
 		{
 			llwarns << "Face has no indices." << llendl;
 			return false;
 		}
-
+		
 		if (!validate_face(mdl->getVolumeFace(i)))
 		{
 			return false;
 		}
 	}
-
+	
 	return true;
 }
 
 BOOL stop_gloderror()
 {
 	GLuint error = glodGetError();
-
+	
 	if (error != GLOD_NO_ERROR)
 	{
 		llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;
 		return TRUE;
 	}
-
+	
 	return FALSE;
 }
 
 LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key)
 : LLFloater(key)
 {
-
+	
 }
 
 LLPhysicsDecompFloater::~LLPhysicsDecompFloater()
@@ -204,14 +204,14 @@ class LLMeshFilePicker : public LLFilePickerThread
 public:
 	LLFloaterModelPreview* mFMP;
 	S32 mLOD;
-
+	
 	LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod)
-		: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
+	: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
 	{
 		mFMP = fmp;
 		mLOD = lod;
 	}
-
+	
 	virtual void notify(const std::string& filename)
 	{
 		mFMP->mModelPreview->loadModel(mFile, mLOD);
@@ -223,7 +223,7 @@ class LLMeshFilePicker : public LLFilePickerThread
 // LLFloaterModelPreview()
 //-----------------------------------------------------------------------------
 LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) : 
-	LLFloater(key)
+LLFloater(key)
 {
 	sInstance = this;
 	mLastMouseX = 0;
@@ -242,27 +242,27 @@ BOOL LLFloaterModelPreview::postBuild()
 	{
 		return FALSE;
 	}
-
+	
 	childSetCommitCallback("high detail combo", onHighLODCommit, this);
 	childSetCommitCallback("medium detail combo", onMediumLODCommit, this);
 	childSetCommitCallback("low detail combo", onLowLODCommit, this);
 	childSetCommitCallback("lowest detail combo", onLowestLODCommit, this);
 	childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this);
-
-
+	
+	
 	childSetCommitCallback("high limit", onHighLimitCommit, this);
 	childSetCommitCallback("medium limit", onMediumLimitCommit, this);
 	childSetCommitCallback("low limit", onLowLimitCommit, this);
 	childSetCommitCallback("lowest limit", onLowestLimitCommit, this);
 	childSetCommitCallback("physics limit", onPhysicsLimitCommit, this);
-
+	
 	childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this);
-
+	
 	childSetCommitCallback("show edges", onShowEdgesCommit, this);
 	childSetCommitCallback("auto fill", onAutoFillCommit, this);
-
+	
 	childSetTextArg("status", "[STATUS]", getString("status_idle"));
-
+	
 	for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
 	{
 		if (lod == LLModel::LOD_PHYSICS)
@@ -279,36 +279,36 @@ BOOL LLFloaterModelPreview::postBuild()
 			std::string msg = getString("required");
 			childSetTextArg(info_name[lod], "[MESSAGE]", msg);
 		}
-
+		
 		childSetVisible(limit_name[lod], FALSE);
 	}
-
+	
 	//childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
 	childSetAction("ok_btn", onUpload, this);
-
+	
 	childSetAction("consolidate", onConsolidate, this);
 	childSetAction("scrub materials", onScrubMaterials, this);
-
+	
 	childSetAction("decompose_btn", onDecompose, this);
-
+	
 	childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
 	
 	childSetCommitCallback("upload_skin", onUploadSkinCommit, this);
 	childSetCommitCallback("upload_joints", onUploadJointsCommit, this);
-
+	
 	childSetCommitCallback("debug scale", onDebugScaleCommit, this);
-
+	
 	childDisable("upload_skin");
 	childDisable("upload_joints");
-
+	
 	const U32 width = 512;
 	const U32 height = 512;
-
+	
 	mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width,
-				PREVIEW_HPAD+height,
-				getRect().getWidth()-PREVIEW_HPAD,
-				PREVIEW_HPAD);
-
+					 PREVIEW_HPAD+height,
+					 getRect().getWidth()-PREVIEW_HPAD,
+					 PREVIEW_HPAD);
+	
 	mModelPreview = new LLModelPreview(512, 512, this);
 	mModelPreview->setPreviewTarget(16.f);
 	
@@ -321,7 +321,7 @@ BOOL LLFloaterModelPreview::postBuild()
 LLFloaterModelPreview::~LLFloaterModelPreview()
 {
 	sInstance = NULL;
-
+	
 	if ( mModelPreview->containsRiggedAsset() )
 	{
 		gAgentAvatarp->resetJointPositions();
@@ -333,7 +333,7 @@ LLFloaterModelPreview::~LLFloaterModelPreview()
 	{
 		LLImageGL::deleteTextures(1, &mGLName );
 	}
-
+	
 	if (mDecompFloater)
 	{
 		mDecompFloater->closeFloater();
@@ -344,7 +344,7 @@ LLFloaterModelPreview::~LLFloaterModelPreview()
 void LLFloaterModelPreview::loadModel(S32 lod)
 {
 	mLoading = TRUE;
-
+	
 	(new LLMeshFilePicker(this, lod))->getFile();
 }
 
@@ -363,7 +363,7 @@ void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode)
 		{
 			mModelPreview->clearModel(lod);
 		}
-
+		
 		mModelPreview->refresh();
 		mModelPreview->calcResourceCost();
 	}
@@ -376,21 +376,21 @@ void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode)
 		mModelPreview->mLODMode[lod] = mode;
 		mModelPreview->genLODs(lod);
 	}
-
+	
 	mModelPreview->setPreviewLOD(lod);
 	
 	
 	LLSpinCtrl* lim = getChild<LLSpinCtrl>(limit_name[lod], TRUE);
-
+	
 	if (mode == 2) //triangle count
 	{
 		U32 tri_count = 0;
 		for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin();
-				iter != mModelPreview->mBaseModel.end(); ++iter)
+			 iter != mModelPreview->mBaseModel.end(); ++iter)
 		{
 			tri_count += (*iter)->getNumTriangles();
 		}
-
+		
 		lim->setMaxValue(tri_count);
 		lim->setVisible(TRUE);
 	}
@@ -419,7 +419,7 @@ void LLFloaterModelPreview::onDebugScaleCommit(LLUICtrl*,void* userdata)
 	{
 		return;
 	}
-
+	
 	fp->mModelPreview->calcResourceCost();
 }
 
@@ -432,7 +432,7 @@ void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata)
 	{
 		return;
 	}
-
+	
 	fp->mModelPreview->refresh();
 }
 
@@ -445,12 +445,12 @@ void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata)
 	{
 		return;
 	}
-
+	
 	fp->mModelPreview->refresh();
 	fp->mModelPreview->resetPreviewTarget();
 	fp->mModelPreview->clearBuffers();
 }
-	
+
 //static
 void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
 {
@@ -460,9 +460,9 @@ void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
 	{
 		return;
 	}
-
+	
 	S32 which_mode = 0;
-
+	
 	LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo");
 	if (iface)
 	{
@@ -480,9 +480,9 @@ void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata)
 	{
 		return;
 	}
-
+	
 	S32 which_mode = 0;
-
+	
 	std::string combo_name[] =
 	{
 		"lowest detail combo",
@@ -490,16 +490,16 @@ void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata)
 		"medium detail combo",
 		"high detail combo",
 		"physics detail combo",
-
+		
 		"I went off the end of the combo_name array.  Me so smart."
 	};
-
+	
 	LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]);
 	if (iface)
 	{
 		which_mode = iface->getFirstSelectedIndex();
 	}
-
+	
 	fp->setLODMode(lod, which_mode);
 }
 
@@ -542,9 +542,9 @@ void LLFloaterModelPreview::setLimit(S32 lod, void* userdata)
 	{
 		return;
 	}
-
+	
 	S32 limit = fp->childGetValue(limit_name[lod]).asInteger();
-
+	
 	
 	fp->setLimit(lod, limit);
 }
@@ -583,7 +583,7 @@ void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata)
 void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata)
 {
 	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
-
+	
 	fp->mModelPreview->smoothNormals();
 }
 
@@ -591,7 +591,7 @@ void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata
 void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata)
 {
 	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
-
+	
 	fp->mModelPreview->refresh();
 }
 
@@ -599,7 +599,7 @@ void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata)
 void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
 {
 	LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance;
-
+	
 	fp->mModelPreview->refresh();
 }
 
@@ -607,7 +607,7 @@ void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
 void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
 {
 	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
-
+	
 	fp->mModelPreview->genLODs();
 }
 
@@ -619,7 +619,7 @@ void LLFloaterModelPreview::draw()
 {
 	LLFloater::draw();
 	LLRect r = getRect();
-
+	
 	mModelPreview->update();
 	
 	if (!mLoading)
@@ -629,7 +629,7 @@ void LLFloaterModelPreview::draw()
 	
 	childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));
 	childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size()));
-
+	
 	if (mDecompFloater)
 	{
 		if (mCurRequest.notNull())
@@ -642,9 +642,9 @@ void LLFloaterModelPreview::draw()
 			mDecompFloater->childSetText("status", idle);
 		}
 	}
-
+	
 	U32 resource_cost = mModelPreview->mResourceCost*10;
-
+	
 	if (childGetValue("upload_textures").asBoolean())
 	{
 		resource_cost += mModelPreview->mTextureSet.size()*10;
@@ -655,7 +655,7 @@ void LLFloaterModelPreview::draw()
 	if (mModelPreview)
 	{
 		gGL.color3f(1.f, 1.f, 1.f);
-
+		
 		gGL.getTexUnit(0)->bind(mModelPreview);
 		
 		gGL.begin( LLRender::QUADS );
@@ -670,7 +670,7 @@ void LLFloaterModelPreview::draw()
 			gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
 		}
 		gGL.end();
-
+		
 		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
 	}
 }
@@ -689,7 +689,7 @@ BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask)
 		mLastMouseY = y;
 		return TRUE;
 	}
-
+	
 	return LLFloater::handleMouseDown(x, y, mask);
 }
 
@@ -709,7 +709,7 @@ BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask)
 BOOL LLFloaterModelPreview::handleHover	(S32 x, S32 y, MASK mask)
 {
 	MASK local_mask = mask & ~MASK_ALT;
-
+	
 	if (mModelPreview && hasMouseCapture())
 	{
 		if (local_mask == MASK_PAN)
@@ -726,20 +726,20 @@ BOOL LLFloaterModelPreview::handleHover	(S32 x, S32 y, MASK mask)
 		}
 		else 
 		{
-		
+			
 			F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
 			F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
 			
 			mModelPreview->rotate(yaw_radians, 0.f);
 			mModelPreview->zoom(zoom_amt);
 		}
-
+		
 		
 		mModelPreview->refresh();
 		
 		LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
 	}
-
+	
 	if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
 	{
 		return LLFloater::handleHover(x, y, mask);
@@ -756,7 +756,7 @@ BOOL LLFloaterModelPreview::handleHover	(S32 x, S32 y, MASK mask)
 	{
 		gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
 	}
-
+	
 	return TRUE;
 }
 
@@ -770,7 +770,7 @@ BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
 		mModelPreview->zoom((F32)clicks * -0.2f);
 		mModelPreview->refresh();
 	}
-
+	
 	return TRUE;
 }
 
@@ -782,7 +782,7 @@ void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)
 		llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl;
 		return;
 	}
-
+	
 	if (sInstance)
 	{
 		LLCDParam* param = (LLCDParam*) data;
@@ -796,7 +796,7 @@ void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
 	LLCDStageData* stage = (LLCDStageData*) data;
 	
 	LLModel* mdl = NULL;
-
+	
 	if (sInstance)
 	{
 		if (sInstance->mCurRequest.notNull())
@@ -804,7 +804,7 @@ void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
 			llinfos << "Decomposition request still pending." << llendl;
 			return;
 		}
-
+		
 		if (sInstance->mModelPreview)
 		{
 			if (sInstance->mDecompFloater)
@@ -840,12 +840,12 @@ void LLFloaterModelPreview::showDecompFloater()
 	{
 		LLSD key;
 		mDecompFloater = new LLPhysicsDecompFloater(key);
-	
+		
 		S32 left = 20;
 		S32 right = 320;
-
+		
 		S32 cur_y = 30;
-
+		
 		{
 			//add status text
 			LLTextBox::Params p;
@@ -853,8 +853,8 @@ void LLFloaterModelPreview::showDecompFloater()
 			p.rect(LLRect(left, cur_y, right-80, cur_y-20));
 			mDecompFloater->addChild(LLUICtrlFactory::create<LLTextBox>(p));
 		}
-
-
+		
+		
 		{ //add cancel button
 			LLButton::Params p;
 			p.name("Cancel");
@@ -864,25 +864,25 @@ void LLFloaterModelPreview::showDecompFloater()
 			button->setCommitCallback(onPhysicsStageCancel, NULL);		
 			mDecompFloater->addChild(button);
 		}
-
+		
 		cur_y += 30;
-
-
+		
+		
 		static const LLCDStageData* stage = NULL;
 		static S32 stage_count = 0;
-
+		
 		if (!stage && LLConvexDecomposition::getInstance() != NULL)
 		{
 			stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
 		}
-
+		
 		static const LLCDParam* param = NULL;
 		static S32 param_count = 0;
 		if (!param && LLConvexDecomposition::getInstance() != NULL)
 		{
 			param_count = LLConvexDecomposition::getInstance()->getParameters(&param);
 		}
-
+		
 		for (S32 j = stage_count-1; j >= 0; --j)
 		{
 			LLButton::Params p;
@@ -896,29 +896,29 @@ void LLFloaterModelPreview::showDecompFloater()
 			cur_y += 30;
 			// protected against stub by stage_count being 0 for stub above
 			LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
-
+			
 			llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl;
 			llinfos << "------------------------------------" << llendl;
-
+			
 			for (S32 i = 0; i < param_count; ++i)
 			{
 				if (param[i].mStage != j)
 				{
 					continue;
 				}
-
+				
 				std::string name(param[i].mName ? param[i].mName : "");
 				std::string description(param[i].mDescription ? param[i].mDescription : "");
-
+				
 				std::string type = "unknown";
-
+				
 				llinfos << name << " - " << description << llendl;
-
+				
 				if (param[i].mType == LLCDParam::LLCD_FLOAT)
 				{
 					mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);
 					llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl;
-
+					
 					LLSliderCtrl::Params p;
 					p.name(name);
 					p.label(name);
@@ -956,7 +956,7 @@ void LLFloaterModelPreview::showDecompFloater()
 				{
 					mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);
 					llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl;
-
+					
 					LLCheckBoxCtrl::Params p;
 					p.rect(LLRect(left, cur_y, right, cur_y-20));
 					p.name(name);
@@ -973,11 +973,11 @@ void LLFloaterModelPreview::showDecompFloater()
 					S32 cur_x = left;
 					mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
 					llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
-
+					
 					{ //add label
 						LLTextBox::Params p;
 						const LLFontGL* font = (LLFontGL*) p.font();
-
+						
 						p.rect(LLRect(left, cur_y, left+font->getWidth(name), cur_y-20));
 						p.name(name);
 						p.label(name);
@@ -986,37 +986,37 @@ void LLFloaterModelPreview::showDecompFloater()
 						mDecompFloater->addChild(text_box);
 						cur_x += text_box->getRect().getWidth();
 					}
-
+					
 					{ //add combo_box
 						LLComboBox::Params p;
 						p.rect(LLRect(cur_x, cur_y, right-right/4, cur_y-20));
 						p.name(name);
 						p.label(name);
 						p.tool_tip(description);
-
+						
 						llinfos << "Accepted values: " << llendl;
 						LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p);
 						for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k)
 						{
 							llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue 
-								<< " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl;
-
+							<< " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl;
+							
 							combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName, 
-								LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));
+										   LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));
 						}
 						combo_box->setValue(param[i].mDefault.mIntOrEnumValue);
 						combo_box->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
 						mDecompFloater->addChild(combo_box);
 						cur_y += 30;
-
+						
 					}
-
+					
 					llinfos << "----" << llendl;
 				}
 				llinfos << "-----------------------------" << llendl;
 			}
 		}
-
+		
 		cur_y += 30;
 		//explode slider
 		{
@@ -1030,11 +1030,11 @@ void LLFloaterModelPreview::showDecompFloater()
 			p.name("explode");
 			p.rect(LLRect(left, cur_y, right, cur_y-20));
 			LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
-
+			
 			mDecompFloater->addChild(slider);
 			cur_y += 30;
 		}
-
+		
 		//mesh render checkbox
 		{
 			LLCheckBoxCtrl::Params p;
@@ -1045,7 +1045,7 @@ void LLFloaterModelPreview::showDecompFloater()
 			check->setValue(true);
 			mDecompFloater->addChild(check);
 		}
-
+		
 		//hull render checkbox
 		{
 			LLCheckBoxCtrl::Params p;
@@ -1056,7 +1056,7 @@ void LLFloaterModelPreview::showDecompFloater()
 			check->setValue(true);
 			mDecompFloater->addChild(check);
 		}
-
+		
 		{ //submesh combo box label
 			LLTextBox::Params p;
 			p.label("Model");
@@ -1066,7 +1066,7 @@ void LLFloaterModelPreview::showDecompFloater()
 			text_box->setValue("Model");
 			mDecompFloater->addChild(text_box);
 		}
-
+		
 		{
 			//add submesh combo box
 			LLComboBox::Params p;
@@ -1082,16 +1082,16 @@ void LLFloaterModelPreview::showDecompFloater()
 			mDecompFloater->addChild(combo_box);
 			cur_y += 30;
 		}
-
+		
 		mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
 		mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
 		mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
-
+		
 		mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10)); 
 	}
-
+	
 	mDecompFloater->childSetCommitCallback("explode", LLFloaterModelPreview::onExplodeCommit, this);
-
+	
 	mDecompFloater->openFloater();
 }
 
@@ -1136,7 +1136,7 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev
 	mJointMap["mAnkleLeft"] = "mAnkleLeft";
 	mJointMap["mFootLeft"] = "mFootLeft";
 	mJointMap["mToeLeft"] = "mToeLeft";
-
+	
 	mJointMap["avatar_mPelvis"] = "mPelvis";
 	mJointMap["avatar_mTorso"] = "mTorso";
 	mJointMap["avatar_mChest"] = "mChest";
@@ -1163,8 +1163,8 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev
 	mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
 	mJointMap["avatar_mFootLeft"] = "mFootLeft";
 	mJointMap["avatar_mToeLeft"] = "mToeLeft";
-
-
+	
+	
 	mJointMap["hip"] = "mPelvis";
 	mJointMap["abdomen"] = "mTorso";
 	mJointMap["chest"] = "mChest";
@@ -1200,7 +1200,7 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4
 		LLVector4a( 1,-1,-1),
 		LLVector4a( 1,-1, 1),
 	};
-
+	
 	for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
 	{
 		const LLVolumeFace& face = model->getVolumeFace(j);
@@ -1211,15 +1211,15 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4
 		LLVector4a size;
 		size.setSub(face.mExtents[1],face.mExtents[0]);
 		size.mul(0.5f);
-
+		
 		for (U32 i = 0; i < 8; i++)
 		{
 			LLVector4a t;
 			t.setMul(size, box[i]);
 			t.add(center);
-
+			
 			LLVector4a v;
-
+			
 			mat.affineTransform(t, v);								
 			
 			if (first_transform)
@@ -1239,11 +1239,11 @@ void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3&
 {
 	LLVector4a mina, maxa;
 	LLMatrix4a mata;
-
+	
 	mata.loadu(mat);
 	mina.load3(min.mV);
 	maxa.load3(max.mV);
-
+	
 	stretch_extents(model, mata, mina, maxa, first_transform);
 	
 	min.set(mina.getF32ptr());
@@ -1254,32 +1254,32 @@ void LLModelLoader::run()
 {
 	DAE dae;
 	domCOLLADA* dom = dae.open(mFilename);
-
+	
 	if (dom)
 	{
 		daeDatabase* db = dae.getDatabase();
-
+		
 		daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
-
+		
 		daeDocument* doc = dae.getDoc(mFilename);
 		if (!doc)
 		{
 			llwarns << "can't find internal doc" << llendl;
 			return;
 		}
-
+		
 		daeElement* root = doc->getDomRoot();
 		if (!root)
 		{
 			llwarns << "document has no root" << llendl;
 			return;
 		}
-
+		
 		//get unit scale
 		mTransform.setIdentity();
-
+		
 		domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
-
+		
 		if (unit)
 		{
 			F32 meter = unit->getMeter();
@@ -1287,14 +1287,14 @@ void LLModelLoader::run()
 			mTransform.mMatrix[1][1] = meter;
 			mTransform.mMatrix[2][2] = meter;
 		}
-
+		
 		//get up axis rotation
 		LLMatrix4 rotation;
-
+		
 		domUpAxisType up = UPAXISTYPE_Y_UP;  // default is Y_UP
 		domAsset::domUp_axis* up_axis =
-			daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
-
+		daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
+		
 		if (up_axis)
 		{
 			up = up_axis->getValue();
@@ -1308,20 +1308,20 @@ void LLModelLoader::run()
 		{
 			rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
 		}
-
+		
 		rotation *= mTransform;
 		mTransform = rotation;
-
-
+		
+		
 		for (daeInt idx = 0; idx < count; ++idx)
 		{ //build map of domEntities to LLModel
 			domMesh* mesh = NULL;
 			db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
-
+			
 			if (mesh)
 			{
 				LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
-
+				
 				if (model.notNull() && validate_model(model))
 				{
 					mModelList.push_back(model);
@@ -1329,13 +1329,13 @@ void LLModelLoader::run()
 				}
 			}
 		}
-
+		
 		count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
 		for (daeInt idx = 0; idx < count; ++idx)
 		{ //add skinned meshes as instances
 			domSkin* skin = NULL;
 			db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
-
+			
 			if (skin)
 			{	
 				domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
@@ -1351,7 +1351,7 @@ void LLModelLoader::run()
 							LLVector3 mesh_scale_vector;
 							LLVector3 mesh_translation_vector;
 							model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
+							
 							LLMatrix4 normalized_transformation;
 							normalized_transformation.setTranslation(mesh_translation_vector);
 							
@@ -1359,13 +1359,13 @@ void LLModelLoader::run()
 							mesh_scale.initScale(mesh_scale_vector);
 							mesh_scale *= normalized_transformation;
 							normalized_transformation = mesh_scale;
-
+							
 							glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
 							inv_mat = inv_mat.inverse();
 							LLMatrix4 inverse_normalized_transformation(inv_mat.m);							
-
+							
 							domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
-
+							
 							if (bind_mat)
 							{ //get bind shape matrix
 								domFloat4x4& dom_value = bind_mat->getValue();
@@ -1377,28 +1377,28 @@ void LLModelLoader::run()
 										model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
 									}
 								}
-
+								
 								LLMatrix4 trans = normalized_transformation;
 								trans *= model->mBindShapeMatrix;
 								model->mBindShapeMatrix = trans;
-
+								
 							}
-
+							
 							/*{
-								LLMatrix4 rotation;
-								if (up == UPAXISTYPE_X_UP)
-								{
-									rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
-								}
-								else if (up == UPAXISTYPE_Z_UP)
-								{
-									rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f);
-								}
-
-								rotation *= model->mBindShapeMatrix;
-								model->mBindShapeMatrix = rotation;
-							}*/
-
+							 LLMatrix4 rotation;
+							 if (up == UPAXISTYPE_X_UP)
+							 {
+							 rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
+							 }
+							 else if (up == UPAXISTYPE_Z_UP)
+							 {
+							 rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f);
+							 }
+							 
+							 rotation *= model->mBindShapeMatrix;
+							 model->mBindShapeMatrix = rotation;
+							 }*/
+							
 							//The joint transfom map that we'll populate below
 							std::map<std::string,LLMatrix4> jointTransforms;
 							jointTransforms.clear();
@@ -1406,9 +1406,40 @@ void LLModelLoader::run()
 							//Some collada setup for accessing the skeleton
 							daeElement* pElement = 0;
 							dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" );
+							//Try to get at the skeletal instance controller
 							domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
-							if ( pSkeleton )
-							{       
+							bool missingSkeletonOrScene = false;
+							
+							//If no skeleton, do a breadth-first search to get at specific joints
+							if ( !pSkeleton )
+							{
+								daeElement* pScene = root->getDescendant("visual_scene");
+								if ( !pScene )
+								{
+									llwarns<<"No visual scene - unable to parse bone offsets "<<llendl;
+									missingSkeletonOrScene = true;
+								}
+								else
+								{
+									//Get the children at this level
+									daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
+									S32 childCount = children.getCount();
+									
+									//Process any children that are joints
+									//Not all children are joints, some code be ambient lights, cameras, geometry etc..
+									for (S32 i = 0; i < childCount; ++i)
+									{
+										domNode* pNode = daeSafeCast<domNode>(children[i]);
+										if ( isNodeAJoint( pNode ) )
+										{
+											processJointNode( pNode, jointTransforms );
+										}	
+									}
+								}				
+							}
+							else 
+							//Has Skeleton
+							{   
 								//Get the root node of the skeleton
 								daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
 								if ( pSkeletonRootNode )
@@ -1416,7 +1447,7 @@ void LLModelLoader::run()
 									//Once we have the root node - start acccessing it's joint components       
 									const int jointCnt = mJointMap.size();
 									std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
-									bool missingID = false;
+									
 									//Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
 									for ( int i=0; i<jointCnt; ++i, ++jointIt )
 									{
@@ -1424,46 +1455,42 @@ void LLModelLoader::run()
 										char str[64]={0};           
 										sprintf(str,"./%s",(*jointIt).second.c_str() );                   
 										//llwarns<<"Joint "<< str <<llendl;
-
-										//Setup the resolver
-                                        daeSIDResolver resolver( pSkeletonRootNode, str );
-                                        
-                                        //Look for the joint
-                                        domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
-                                        if ( pJoint )
-                                        {                                            
-                                             //Pull out the translate id and store it in the jointTranslations map
-                                             daeSIDResolver jointResolver( pJoint, "./translate" );                               
-                                             domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
-                                            
-                                             LLMatrix4 workingTransform;
-                                            
-                                             //Translation via SID
-                                             if ( pTranslate )
-                                             {               
-                                                 domFloat3 jointTrans = pTranslate->getValue();
-                                                 LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
-                                                 workingTransform.setTranslation( singleJointTranslation );                                            
-                                             }
-                                             else
-                                             {
-                                                 //Translation via child from element
-                                                 daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
-                                                 if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
-                                                 {
-                                                     llwarns<< "The found element is not a translate node" <<llendl;
-                                                     missingID = true;
-                                                 }
-                                                 else
-                                                 {
-                                                     domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement );
-                                                     domFloat3 translateChild = pTranslateChild->getValue();
-                                                     LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
-                                                     workingTransform.setTranslation( singleJointTranslation );                                                    
-                                                 }
-                                              }
-                                             //Store the joint transform w/respect to it's name.
-                                             jointTransforms[(*jointIt).second.c_str()] = workingTransform;                                                                                                                             
+										
+										//Setup the resolver
+                                        daeSIDResolver resolver( pSkeletonRootNode, str );
+                                        
+                                        //Look for the joint
+                                        domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
+                                        if ( pJoint )
+                                        {                                            
+											//Pull out the translate id and store it in the jointTranslations map
+											daeSIDResolver jointResolver( pJoint, "./translate" );                               
+											domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
+                                            
+											LLMatrix4 workingTransform;
+                                            
+											//Translation via SID
+											if ( pTranslate )
+											{               
+												extractTranslation( pTranslate, workingTransform );
+											}
+											else
+											{
+												//Translation via child from element
+												daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
+												if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
+												{
+													llwarns<< "The found element is not a translate node" <<llendl;
+													missingSkeletonOrScene = true;
+												}
+												else
+												{                                                  
+													extractTranslationViaElement( pTranslateElement, workingTransform );
+												}
+											}
+											
+											//Store the joint transform w/respect to it's name.
+											jointTransforms[(*jointIt).second.c_str()] = workingTransform;                                                                                                                             
                                         }
 										
 										
@@ -1471,60 +1498,56 @@ void LLModelLoader::run()
 									
 									//If anything failed in regards to extracting the skeleton, joints or translation id,
 									//mention it
-									if ( missingID )
+									if ( missingSkeletonOrScene  )
 									{
 										llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl;
 									}
-									
-									//Set the joint translations on the avatar
-									//The joints are reset in the dtor
-									jointIt = mJointMap.begin();
-									for ( int i=0; i<jointCnt; ++i, ++jointIt )
-									{
-										std::string lookingForJoint = (*jointIt).first.c_str();
-										if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
-										{											
-											LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
-											LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint );
-											if ( pJoint )
-											{   
-												pJoint->storeCurrentXform( jointTransform.getTranslation() );												
-											}
-											else
-											{
-												//Most likely an error in the asset.
-												llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl;
-											}
-											//Reposition the avatars pelvis (avPos+offset)
-											//if ( !strcmp( (*jointIt).first.c_str(),"mPelvis" ) )
-											if ( lookingForJoint == "mPelvis" )
-											{												
-												const LLVector3& pos = gAgentAvatarp->getCharacterPosition();
-												gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() );
-												gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );											
-											}
-										}
-									}  		 
-								}
-								else
-								{           
-									llwarns<<"No root node in this skeleton" << llendl;
-								}
-							}
-							else
-							{
-								llwarns<<"No skeleton in this asset" << llendl;
+								}//got skeleton?
 							}
 							
+							if ( !missingSkeletonOrScene )
+							{
+								//Set the joint translations on the avatar
+								//The joints are reset in the dtor
+								const int jointCnt = mJointMap.size();
+								std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
+								for ( int i=0; i<jointCnt; ++i, ++jointIt )
+								{
+									std::string lookingForJoint = (*jointIt).first.c_str();
+									if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
+									{											
+										LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
+										LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint );
+										if ( pJoint )
+										{   
+											pJoint->storeCurrentXform( jointTransform.getTranslation() );												
+										}
+										else
+										{
+											//Most likely an error in the asset.
+											llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl;
+										}
+										//Reposition the avatars pelvis (avPos+offset)
+										if ( lookingForJoint == "mPelvis" )
+										{												
+											const LLVector3& pos = gAgentAvatarp->getCharacterPosition();
+											gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() );
+											gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );											
+										}
+									}
+								}
+							} //missingSkeletonOrScene
+					
+														
 							domSkin::domJoints* joints = skin->getJoints();
-
+							
 							domInputLocal_Array& joint_input = joints->getInput_array();
-
+							
 							for (size_t i = 0; i < joint_input.getCount(); ++i)
 							{
 								domInputLocal* input = joint_input.get(i);
 								xsNMTOKEN semantic = input->getSemantic();
-
+								
 								if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
 								{ //found joint source, fill model->mJointMap and model->mJointList
 									daeElement* elem = input->getSource().getElement();
@@ -1533,13 +1556,13 @@ void LLModelLoader::run()
 									if (source)
 									{ 
 										
-
+										
 										domName_array* names_source = source->getName_array();
 										
 										if (names_source)
 										{
 											domListOfNames &names = names_source->getValue();					
-
+											
 											for (size_t j = 0; j < names.getCount(); ++j)
 											{
 												std::string name(names.get(j));
@@ -1557,7 +1580,7 @@ void LLModelLoader::run()
 											if (names_source)
 											{
 												xsIDREFS& names = names_source->getValue();
-
+												
 												for (size_t j = 0; j < names.getCount(); ++j)
 												{
 													std::string name(names.get(j).getID());
@@ -1582,11 +1605,11 @@ void LLModelLoader::run()
 										{
 											domListOfFloats& transform = t->getValue();
 											S32 count = transform.getCount()/16;
-
+											
 											for (S32 k = 0; k < count; ++k)
 											{
 												LLMatrix4 mat;
-
+												
 												for (int i = 0; i < 4; i++)
 												{
 													for(int j = 0; j < 4; j++)
@@ -1594,14 +1617,14 @@ void LLModelLoader::run()
 														mat.mMatrix[i][j] = transform[k*16 + i + j*4];
 													}
 												}
-
+												
 												model->mInvBindMatrix.push_back(mat);
 											}
 										}
 									}
 								}
 							}
-
+							
 							//We need to construct the alternate bind matrix (which contains the new joint positions)
 							//in the same order as they were stored in the joint buffer. The joints associated
 							//with the skeleton are not stored in the same order as they are in the exported joint buffer.
@@ -1652,10 +1675,10 @@ void LLModelLoader::run()
 													}
 													
 													LLVector3 v(pos[j], pos[j+1], pos[j+2]);
-
+													
 													//transform from COLLADA space to volume space
 													v = v * inverse_normalized_transformation;
-
+													
 													model->mPosition.push_back(v);
 												}
 											}
@@ -1663,7 +1686,7 @@ void LLModelLoader::run()
 									}
 								}
 							}
-
+							
 							//grab skin weights array
 							domSkin::domVertex_weights* weights = skin->getVertex_weights();
 							if (weights)
@@ -1681,44 +1704,44 @@ void LLModelLoader::run()
 										}
 									}
 								}
-
+								
 								if (vertex_weights)
 								{
 									domListOfFloats& w = vertex_weights->getValue();
 									domListOfUInts& vcount = weights->getVcount()->getValue();
 									domListOfInts& v = weights->getV()->getValue();
-
+									
 									U32 c_idx = 0;
 									for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
 									{ //for each vertex
 										daeUInt count = vcount[vc_idx];
-
+										
 										//create list of weights that influence this vertex
 										LLModel::weight_list weight_list;
-
+										
 										for (daeUInt i = 0; i < count; ++i)
 										{ //for each weight
 											daeInt joint_idx = v[c_idx++];
 											daeInt weight_idx = v[c_idx++];
-
+											
 											if (joint_idx == -1)
 											{
 												//ignore bindings to bind_shape_matrix
 												continue;
 											}
-
+											
 											F32 weight_value = w[weight_idx];
-
+											
 											weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));	
 										}
-
+										
 										//sort by joint weight
 										std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
-
+										
 										std::vector<LLModel::JointWeight> wght;
 										
 										F32 total = 0.f;
-
+										
 										for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
 										{ //take up to 4 most significant weights
 											if (weight_list[i].mWeight > 0.f)
@@ -1736,7 +1759,7 @@ void LLModelLoader::run()
 												wght[i].mWeight *= scale;
 											}
 										}
-
+										
 										model->mSkinWeights[model->mPosition[vc_idx]] = wght;
 									}
 									
@@ -1754,78 +1777,153 @@ void LLModelLoader::run()
 				}
 			}
 		}
-
+		
 		daeElement* scene = root->getDescendant("visual_scene");
 		if (!scene)
 		{
 			llwarns << "document has no visual_scene" << llendl;
 			return;
 		}
-
+		
 		processElement(scene);
-
+		
 		mPreview->loadModelCallback(mLod);
 	}
 }
-
-daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name )
-{    
-    daeElement* pChildOfElement = pElement->getChild( name.c_str() );
-	if ( pChildOfElement )
-	{
-		return pChildOfElement;
-	}    
-	llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl;
-    return NULL;    
-}
+
+bool LLModelLoader::isNodeAJoint( domNode* pNode ) 
+{
+	if ( mJointMap.find( pNode->getName() )  != mJointMap.end() )
+	{
+		return true;
+	}
+		
+		return false;
+}
+
+void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform )
+{
+	domFloat3 jointTrans = pTranslate->getValue();
+	LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
+	transform.setTranslation( singleJointTranslation );             
+}
+
+void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform )
+{
+	domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement );
+	domFloat3 translateChild = pTranslateChild->getValue();
+	LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
+	transform.setTranslation( singleJointTranslation );   
+}
+
+void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms )
+{
+	//llwarns<<"ProcessJointNode# Node:" <<pNode->getName()<<llendl;
+	
+	//1. handle the incoming node - extract out translation via SID or element
+	
+	LLMatrix4 workingTransform;
+	
+	//Pull out the translate id and store it in the jointTranslations map
+	daeSIDResolver jointResolver( pNode, "./translate" );                               
+	domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
+	
+	//Translation via SID was successful
+	if ( pTranslate )
+	{                                      
+		extractTranslation( pTranslate, workingTransform );
+	}
+	else
+	{
+		//Translation via child from element
+		daeElement* pTranslateElement = getChildFromElement( pNode, "translate" );
+		if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
+		{
+			llwarns<< "The found element is not a translate node" <<llendl;
+		}
+		else
+		{                                                
+			extractTranslationViaElement( pTranslateElement, workingTransform );
+		}
+	}
+	
+	//Store the working transform relative to the nodes name.
+	jointTransforms[ pNode->getName() ] = workingTransform;                                                                                                                             
+	
+	//2. handle the nodes children
+	
+	//Gather and handle the incoming nodes children
+	daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren();
+	S32 childOfChildCount = childOfChild.getCount();
+	
+	for (S32 i = 0; i < childOfChildCount; ++i)
+	{
+		domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
+		if ( pChildNode )
+		{
+			processJointNode( pChildNode, jointTransforms );
+		}		
+	}
+}
+
+daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name )
+{    
+    daeElement* pChildOfElement = pElement->getChild( name.c_str() );
+	if ( pChildOfElement )
+	{
+		return pChildOfElement;
+	}    
+	llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl;
+    return NULL;    
+}
 
 void LLModelLoader::processElement(daeElement* element)
 {
 	LLMatrix4 saved_transform = mTransform;
-
+	
 	domTranslate* translate = daeSafeCast<domTranslate>(element);
 	if (translate)
 	{
 		domFloat3 dom_value = translate->getValue();
-
+		
 		LLMatrix4 translation;
 		translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
 		
 		translation *= mTransform;
 		mTransform = translation;
 	}
-
+	
 	domRotate* rotate = daeSafeCast<domRotate>(element);
 	if (rotate)
 	{
 		domFloat4 dom_value = rotate->getValue();
-
+		
 		LLMatrix4 rotation;
 		rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
-
+		
 		rotation *= mTransform;
 		mTransform = rotation;
 	}
-
+	
 	domScale* scale = daeSafeCast<domScale>(element);
 	if (scale)
 	{
 		domFloat3 dom_value = scale->getValue();
-
+		
 		LLMatrix4 scaling;
 		scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
-
+		
 		scaling *= mTransform;
 		mTransform = scaling;
 	}
-
+	
 	domMatrix* matrix = daeSafeCast<domMatrix>(element);
 	if (matrix)
 	{
 		domFloat4x4 dom_value = matrix->getValue();
-
+		
 		LLMatrix4 matrix_transform;
-
+		
 		for (int i = 0; i < 4; i++)
 		{
 			for(int j = 0; j < 4; j++)
@@ -1837,7 +1935,7 @@ void LLModelLoader::processElement(daeElement* element)
 		matrix_transform *= mTransform;
 		mTransform = matrix_transform;
 	}
-
+	
 	domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
 	if (instance_geo)
 	{
@@ -1851,14 +1949,14 @@ void LLModelLoader::processElement(daeElement* element)
 				if (model)
 				{
 					LLMatrix4 transformation = mTransform;
-
+					
 					std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo);
-
+					
 					// adjust the transformation to compensate for mesh normalization
 					LLVector3 mesh_scale_vector;
 					LLVector3 mesh_translation_vector;
 					model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
+					
 					LLMatrix4 mesh_translation;
 					mesh_translation.setTranslation(mesh_translation_vector);
 					mesh_translation *= transformation;
@@ -1870,13 +1968,13 @@ void LLModelLoader::processElement(daeElement* element)
 					transformation = mesh_scale;
 					
 					mScene[transformation].push_back(LLModelInstance(model, transformation, materials));
-
+					
 					stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);			
 				}
 			}
 		}
 	}
-
+	
 	domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
 	if (instance_node)
 	{
@@ -1886,14 +1984,14 @@ void LLModelLoader::processElement(daeElement* element)
 			processElement(instance);
 		}
 	}
-
+	
 	//process children
 	daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
 	for (S32 i = 0; i < children.getCount(); i++)
 	{
 		processElement(children[i]);
 	}
-
+	
 	domNode* node = daeSafeCast<domNode>(element);
 	if (node)
 	{ //this element was a node, restore transform before processiing siblings
@@ -1907,40 +2005,40 @@ std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domIns
 	for (int i = 0; i < model->mMaterialList.size(); i++)
 	{
 		LLImportMaterial import_material;
-
+		
 		domInstance_material* instance_mat = NULL;
-
+		
 		domBind_material::domTechnique_common* technique =
-			daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
-
+		daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
+		
 		if (technique)
 		{
 			daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
 			for (int j = 0; j < inst_materials.getCount(); j++)
 			{
 				std::string symbol(inst_materials[j]->getSymbol());
-
+				
 				if (symbol == model->mMaterialList[i]) // found the binding
 				{
 					instance_mat = inst_materials[j];
 				}
 			}
 		}
-
+		
 		if (instance_mat)
 		{
 			domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
 			if (material)
 			{
 				domInstance_effect* instance_effect =
-					daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
+				daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
 				if (instance_effect)
 				{
 					domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
 					if (effect)
 					{
 						domProfile_COMMON* profile =
-							daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
+						daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
 						if (profile)
 						{
 							import_material = profileToMaterial(profile);
@@ -1952,7 +2050,7 @@ std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domIns
 		
 		materials.push_back(import_material);
 	}
-
+	
 	return materials;
 }
 
@@ -1960,12 +2058,12 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
 {
 	LLImportMaterial mat;
 	mat.mFullbright = FALSE;
-
+	
 	daeElement* diffuse = material->getDescendant("diffuse");
 	if (diffuse)
 	{
 		domCommon_color_or_texture_type_complexType::domTexture* texture =
-			daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
+		daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
 		if (texture)
 		{
 			domCommon_newparam_type_Array newparams = material->getNewparam_array();
@@ -1989,10 +2087,10 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
 								if (init)
 								{
 									std::string filename = cdom::uriToNativePath(init->getValue().str());
-																					
+									
 									mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW);
 									mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE);
-
+									
 									mat.mDiffuseMap->forceToSaveRawImage();
 									mat.mDiffuseMapFilename = filename;
 									mat.mDiffuseMapLabel = getElementLabel(material);
@@ -2005,7 +2103,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
 		}
 		
 		domCommon_color_or_texture_type_complexType::domColor* color =
-			daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
+		daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
 		if (color)
 		{
 			domFx_color_common domfx_color = color->getValue();
@@ -2013,7 +2111,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
 			mat.mDiffuseColor = value;
 		}
 	}
-
+	
 	daeElement* emission = material->getDescendant("emission");
 	if (emission)
 	{
@@ -2023,7 +2121,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
 			mat.mFullbright = TRUE;
 		}
 	}
-
+	
 	return mat;
 }
 
@@ -2036,13 +2134,13 @@ std::string LLModelLoader::getElementLabel(daeElement *element)
 	{
 		return name;
 	}
-
+	
 	// if we have an ID attribute, use it
 	if (element->getID())
 	{
 		return std::string(element->getID());
 	}
-
+	
 	// if we have a parent, use it
 	daeElement* parent = element->getParent();
 	if (parent)
@@ -2053,21 +2151,21 @@ std::string LLModelLoader::getElementLabel(daeElement *element)
 		{
 			return name;
 		}
-
+		
 		// if parent has an ID, use it
 		if (parent->getID())
 		{
 			return std::string(parent->getID());
 		}
 	}
-
+	
 	// try to use our type
 	daeString element_name = element->getElementName();
 	if (element_name)
 	{
 		return std::string(element_name);
 	}
-
+	
 	// if all else fails, use "object"
 	return std::string("object");
 }
@@ -2076,13 +2174,13 @@ LLColor4 LLModelLoader::getDaeColor(daeElement* element)
 {
 	LLColor4 value;
 	domCommon_color_or_texture_type_complexType::domColor* color =
-		daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
+	daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
 	if (color)
 	{
 		domFx_color_common domfx_color = color->getValue();
 		value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
 	}
-
+	
 	return value;
 }
 
@@ -2102,17 +2200,17 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp
 	mPreviewLOD = 3;
 	mModelLoader = NULL;
 	mDirty = false;
-
+	
 	for (U32 i = 0; i < LLModel::NUM_LODS; i++)
 	{
 		mLODMode[i] = 1;
 		mLimit[i] = 0;
 	}
-
+	
 	mLODMode[0] = 0;
-
+	
 	mFMP = fmp;
-
+	
 	glodInit();
 }
 
@@ -2123,7 +2221,7 @@ LLModelPreview::~LLModelPreview()
 		delete mModelLoader;
 		mModelLoader = NULL;
 	}
-
+	
 	//*HACK : *TODO : turn this back on when we understand why this crashes
 	//glodShutdown();
 }
@@ -2131,40 +2229,40 @@ LLModelPreview::~LLModelPreview()
 U32 LLModelPreview::calcResourceCost()
 {
 	rebuildUploadData();
-
+	
 	U32 cost = 0;
 	std::set<LLModel*> accounted;
 	U32 num_points = 0;
 	U32 num_hulls = 0;
-
+	
 	F32 debug_scale = mFMP->childGetValue("debug scale").asReal();
-
+	
 	F32 streaming_cost = 0.f;
-
+	
 	for (U32 i = 0; i < mUploadData.size(); ++i)
 	{
 		LLModelInstance& instance = mUploadData[i];
-
+		
 		if (accounted.find(instance.mModel) == accounted.end())
 		{
 			accounted.insert(instance.mModel);
-
+			
 			LLModel::convex_hull_decomposition& decomp =
-				instance.mLOD[LLModel::LOD_PHYSICS] ?
-				instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
-				instance.mModel->mConvexHullDecomp;
-
+			instance.mLOD[LLModel::LOD_PHYSICS] ?
+			instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
+			instance.mModel->mConvexHullDecomp;
+			
 			LLSD ret = LLModel::writeModel(
-				"",
-				instance.mLOD[4],
-				instance.mLOD[3], 
-				instance.mLOD[2], 
-				instance.mLOD[1], 
-				instance.mLOD[0],
-				decomp,
-				mFMP->childGetValue("upload_skin").asBoolean(),
-				mFMP->childGetValue("upload_joints").asBoolean(),
-				TRUE);
+										   "",
+										   instance.mLOD[4],
+										   instance.mLOD[3], 
+										   instance.mLOD[2], 
+										   instance.mLOD[1], 
+										   instance.mLOD[0],
+										   decomp,
+										   mFMP->childGetValue("upload_skin").asBoolean(),
+										   mFMP->childGetValue("upload_joints").asBoolean(),
+										   TRUE);
 			cost += gMeshRepo.calcResourceCost(ret);
 			
 			num_hulls += decomp.size();
@@ -2172,12 +2270,12 @@ U32 LLModelPreview::calcResourceCost()
 			{
 				num_points += decomp[i].size();
 			}
-
+			
 			//calculate streaming cost
 			LLMatrix4 transformation = instance.mTransform;
-
+			
 			LLVector3 position = LLVector3(0, 0, 0) * transformation;
-
+			
 			LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
 			LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
 			LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
@@ -2185,13 +2283,13 @@ U32 LLModelPreview::calcResourceCost()
 			F32 y_length = y_transformed.normalize();
 			F32 z_length = z_transformed.normalize();
 			LLVector3 scale = LLVector3(x_length, y_length, z_length);
-
+			
 			F32 radius = scale.length()*debug_scale;
-
+			
 			streaming_cost += LLMeshRepository::getStreamingCost(ret, radius);
 		}
 	}
-
+	
 	mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls));
 	mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points));				
 	mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost)); 
@@ -2199,7 +2297,7 @@ U32 LLModelPreview::calcResourceCost()
 	mFMP->childSetTextArg("dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale));
 	mFMP->childSetTextArg("dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale));
 	mFMP->childSetTextArg("dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale));
-
+	
 	updateStatusMessages();
 	
 	return cost;
@@ -2209,30 +2307,30 @@ void LLModelPreview::rebuildUploadData()
 {
 	mUploadData.clear();
 	mTextureSet.clear();
-
+	
 	//fill uploaddata instance vectors from scene data
-
+	
 	LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("debug scale");
-
+	
 	if (!scale_spinner)
 	{
 		llerrs << "floater_model_preview.xml MUST contain debug scale spinner." << llendl;
 	}
-
+	
 	F32 scale = scale_spinner->getValue().asReal();
-
+	
 	LLMatrix4 scale_mat;
 	scale_mat.initScale(LLVector3(scale, scale, scale));
-
+	
 	F32 max_scale = 0.f;
-
+	
 	for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
 	{ //for each transform in scene
 		LLMatrix4 mat = iter->first;
-
+		
 		// compute position
 		LLVector3 position = LLVector3(0, 0, 0) * mat;
-
+		
 		// compute scale
 		LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position;
 		LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position;
@@ -2244,13 +2342,13 @@ void LLModelPreview::rebuildUploadData()
 		max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length);
 		
 		mat *= scale_mat;
-	
+		
 		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
 		{ //for each instance with said transform applied
 			LLModelInstance instance = *model_iter;
-
+			
 			LLModel* base_model = instance.mModel;
-
+			
 			S32 idx = 0;
 			for (idx = 0; idx < mBaseModel.size(); ++idx)
 			{  //find reference instance for this model
@@ -2259,7 +2357,7 @@ void LLModelPreview::rebuildUploadData()
 					break;
 				}
 			}
-
+			
 			for (U32 i = 0; i < LLModel::NUM_LODS; i++)
 			{ //fill LOD slots based on reference model index
 				if (!mModel[i].empty())
@@ -2271,16 +2369,16 @@ void LLModelPreview::rebuildUploadData()
 					instance.mLOD[i] = NULL;
 				}
 			}
-
+			
 			instance.mTransform = mat;
 			mUploadData.push_back(instance);
 		}
 	}
-
+	
 	F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale;
-
+	
 	scale_spinner->setMaxValue(max_import_scale);
-
+	
 	if (max_import_scale < scale)
 	{
 		scale_spinner->setValue(max_import_scale);
@@ -2294,7 +2392,7 @@ void LLModelPreview::clearModel(S32 lod)
 	{
 		return;
 	}
-
+	
 	mVertexBuffer[lod].clear();
 	mModel[lod].clear();
 	mScene[lod].clear();
@@ -2309,7 +2407,7 @@ void LLModelPreview::loadModel(std::string filename, S32 lod)
 		delete mModelLoader;
 		mModelLoader = NULL;
 	}
-
+	
 	if (filename.empty())
 	{
 		if (mBaseModel.empty())
@@ -2318,11 +2416,11 @@ void LLModelPreview::loadModel(std::string filename, S32 lod)
 			// if we don't have a base model to show for high LOD.
 			mFMP->closeFloater(false);
 		}
-
+		
 		mFMP->mLoading = false;
 		return;
 	}
-
+	
 	if (lod == 3 && !mGroup.empty())
 	{
 		for (std::map<LLPointer<LLModel>, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter)
@@ -2330,29 +2428,29 @@ void LLModelPreview::loadModel(std::string filename, S32 lod)
 			glodDeleteGroup(iter->second);
 			stop_gloderror();
 		}
-
+		
 		for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
 		{
 			glodDeleteObject(iter->second);
 			stop_gloderror();
 		}
-
+		
 		mGroup.clear();
 		mObject.clear();
 	}
-
+	
 	mModelLoader = new LLModelLoader(filename, lod, this);
-
+	
 	mModelLoader->start();
-
+	
 	mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file"));
-
+	
 	if (mFMP->childGetValue("description_form").asString().empty())
 	{
 		std::string name = gDirUtilp->getBaseFileName(filename, true);
 		mFMP->childSetValue("description_form", name);
 	}
-
+	
 	mFMP->openFloater();
 }
 
@@ -2367,7 +2465,7 @@ void LLModelPreview::clearIncompatible(S32 lod)
 				mModel[i].clear();
 				mScene[i].clear();
 				mVertexBuffer[i].clear();
-
+				
 				if (i == LLModel::LOD_HIGH)
 				{
 					mBaseModel = mModel[lod];
@@ -2386,7 +2484,7 @@ void LLModelPreview::loadModelCallback(S32 lod)
 	{
 		return;
 	}
-
+	
 	mModel[lod] = mModelLoader->mModelList;
 	mScene[lod] = mModelLoader->mScene;
 	mVertexBuffer[lod].clear();
@@ -2395,7 +2493,7 @@ void LLModelPreview::loadModelCallback(S32 lod)
 	{
 		mPhysicsMesh.clear();
 	}
-
+	
 	setPreviewLOD(lod);
 	
 	
@@ -2406,9 +2504,9 @@ void LLModelPreview::loadModelCallback(S32 lod)
 		mVertexBuffer[5].clear();
 		//mModel[lod] = NULL;
 	}
-
+	
 	clearIncompatible(lod);
-
+	
 	mDirty = true;
 	
 	resetPreviewTarget();
@@ -2427,28 +2525,28 @@ void LLModelPreview::resetPreviewTarget()
 void LLModelPreview::smoothNormals()
 {
 	S32 which_lod = mPreviewLOD;
-
-
+	
+	
 	if (which_lod > 4 || which_lod < 0 ||
 		mModel[which_lod].empty())
 	{
 		return;
 	}
-
+	
 	F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal();
-
+	
 	angle_cutoff *= DEG_TO_RAD;
-
+	
 	if (which_lod == 3 && !mBaseModel.empty())
 	{
 		for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
 		{
 			(*iter)->smoothNormals(angle_cutoff);
 		}
-
+		
 		mVertexBuffer[5].clear();
 	}
-
+	
 	for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter)
 	{
 		(*iter)->smoothNormals(angle_cutoff);
@@ -2456,22 +2554,22 @@ void LLModelPreview::smoothNormals()
 	
 	mVertexBuffer[which_lod].clear();
 	refresh();
-
+	
 }
 
 void LLModelPreview::consolidate()
 {
 	std::map<LLImportMaterial, std::vector<LLModelInstance> > composite;
-
+	
 	LLMatrix4 identity;
-
+	
 	//bake out each node in current scene to composite
 	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
 	{ //for each transform in current scene
 		LLMatrix4 mat = iter->first;
 		glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose();
 		LLMatrix4 norm_mat(inv_trans.m);
-
+		
 		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
 		{ //for each instance with that transform
 			LLModelInstance& source_instance = *model_iter;
@@ -2481,15 +2579,15 @@ void LLModelPreview::consolidate()
 			{
 				llerrs << "Invalid model found!" << llendl;
 			}
-
+			
 			for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
 			{ //for each face in instance
 				const LLVolumeFace& src_face = source->getVolumeFace(i);
 				LLImportMaterial& source_material = source_instance.mMaterial[i];
-
+				
 				//get model in composite that is composite for this material
 				LLModel* model = NULL;
-
+				
 				if (composite.find(source_material) != composite.end())
 				{
 					model = composite[source_material].rbegin()->mModel;
@@ -2498,7 +2596,7 @@ void LLModelPreview::consolidate()
 						model = NULL;
 					}
 				}
-
+				
 				if (model == NULL)
 				{  //no model found, make new model
 					std::vector<LLImportMaterial> materials;
@@ -2510,91 +2608,91 @@ void LLModelPreview::consolidate()
 					model->setNumVolumeFaces(0);
 					composite[source_material].push_back(LLModelInstance(model, identity, materials));
 				}
-			
+				
 				model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat);
 			}
 		}
 	}
-
-
+	
+	
 	//condense composite into as few LLModel instances as possible
 	LLModelLoader::model_list new_model;
 	std::vector<LLModelInstance> instance_list;
 	
 	LLVolumeParams volume_params;
 	volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
-
+	
 	std::vector<LLImportMaterial> empty_material;
 	LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material);
 	cur_instance.mModel->setNumVolumeFaces(0);
-
+	
 	BOOL first_transform = TRUE;
-
+	
 	LLModelLoader::scene new_scene;
 	LLVector3 min,max;
-
+	
 	for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin();
-			iter != composite.end();
-			++iter)
+		 iter != composite.end();
+		 ++iter)
 	{
 		std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter;
 		
 		for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin(); 
-				instance_iter != iter->second.end();
-				++instance_iter)
+			 instance_iter != iter->second.end();
+			 ++instance_iter)
 		{
 			LLModel* source = instance_iter->mModel;
-
+			
 			if (instance_iter->mMaterial.size() != 1)
 			{
 				llerrs << "WTF?" << llendl;
 			}
-
+			
 			if (source->getNumVolumeFaces() != 1)
 			{
 				llerrs << "WTF?" << llendl;
 			}
-
+			
 			if (source->mMaterialList.size() != 1)
 			{
 				llerrs << "WTF?" << llendl;
 			}
-
+			
 			cur_instance.mModel->addFace(source->getVolumeFace(0));
 			cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]);
 			cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]);
-
+			
 			BOOL last_model = FALSE;
-		
+			
 			std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance;
-
+			
 			if (next_iter == composite.end() &&
 				next_instance == iter->second.end())
 			{
 				last_model = TRUE;
 			}
-
+			
 			if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES)
 			{
 				cur_instance.mModel->mLabel = source->mLabel;
-
+				
 				cur_instance.mModel->optimizeVolumeFaces();
 				cur_instance.mModel->normalizeVolumeFaces();
-
+				
 				if (!validate_model(cur_instance.mModel))
 				{
 					llerrs << "Invalid model detected." << llendl;
 				}
-
+				
 				new_model.push_back(cur_instance.mModel);
-
+				
 				LLMatrix4 transformation = LLMatrix4();
-
+				
 				// adjust the transformation to compensate for mesh normalization
 				LLVector3 mesh_scale_vector;
 				LLVector3 mesh_translation_vector;
 				cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
+				
 				LLMatrix4 mesh_translation;
 				mesh_translation.setTranslation(mesh_translation_vector);
 				mesh_translation *= transformation;
@@ -2604,12 +2702,12 @@ void LLModelPreview::consolidate()
 				mesh_scale.initScale(mesh_scale_vector);
 				mesh_scale *= transformation;
 				transformation = mesh_scale;
-							
+				
 				cur_instance.mTransform = transformation;
-
+				
 				new_scene[transformation].push_back(cur_instance);
 				stretch_extents(cur_instance.mModel, transformation, min, max, first_transform);
-
+				
 				if (!last_model)
 				{
 					cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material);
@@ -2618,24 +2716,24 @@ void LLModelPreview::consolidate()
 			}
 		}
 	}
-		
+	
 	mScene[mPreviewLOD] = new_scene;
 	mModel[mPreviewLOD] = new_model;
 	mVertexBuffer[mPreviewLOD].clear();
-
+	
 	if (mPreviewLOD == LLModel::LOD_HIGH)
 	{
 		mBaseScene = new_scene;
 		mBaseModel = new_model;
 		mVertexBuffer[5].clear();
 	}
-
+	
 	mPreviewTarget = (min+max)*0.5f;
 	mPreviewScale = (max-min)*0.5f;
 	setPreviewTarget(mPreviewScale.magVec()*2.f);
-
+	
 	clearIncompatible(mPreviewLOD);
-
+	
 	mResourceCost = calcResourceCost();
 	refresh();
 }
@@ -2652,7 +2750,7 @@ void LLModelPreview::scrubMaterials()
 			for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
 			{ //for each face in instance
 				LLImportMaterial& source_material = source_instance.mMaterial[i];
-
+				
 				//clear material info
 				source_material.mDiffuseColor = LLColor4(1,1,1,1);
 				source_material.mDiffuseMap = NULL;
@@ -2662,17 +2760,17 @@ void LLModelPreview::scrubMaterials()
 			}
 		}
 	}
-
-
+	
+	
 	mVertexBuffer[mPreviewLOD].clear();
-
+	
 	if (mPreviewLOD == LLModel::LOD_HIGH)
 	{
 		mBaseScene = mScene[mPreviewLOD];
 		mBaseModel = mModel[mPreviewLOD];
 		mVertexBuffer[5].clear();
 	}
-
+	
 	mResourceCost = calcResourceCost();
 	refresh();
 }
@@ -2698,26 +2796,26 @@ void LLModelPreview::genLODs(S32 which_lod)
 	{
 		return;
 	}
-
+	
 	if (which_lod == LLModel::LOD_PHYSICS)
 	{ //clear physics mesh map
 		mPhysicsMesh.clear();
 	}
-
+	
 	LLVertexBuffer::unbind();
-
+	
 	stop_gloderror();
 	static U32 cur_name = 1;
-
+	
 	S32 limit = -1;
-
+	
 	if (which_lod != -1)
 	{
 		limit = mLimit[which_lod];
 	}
-
+	
 	U32 triangle_count = 0;
-
+	
 	for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
 	{
 		LLModel* mdl = *iter;
@@ -2726,11 +2824,11 @@ void LLModelPreview::genLODs(S32 which_lod)
 			triangle_count += mdl->getVolumeFace(i).mNumIndices/3;
 		}
 	}
-
+	
 	U32 base_triangle_count = triangle_count;
-
+	
 	U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
-
+	
 	if (mGroup[mBaseModel[0]] == 0)
 	{ //clear LOD maps
 		mGroup.clear();
@@ -2738,7 +2836,7 @@ void LLModelPreview::genLODs(S32 which_lod)
 		mPercentage.clear();
 		mPatch.clear();
 	}
-
+	
 	for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
 	{ //build GLOD objects for each model in base model list
 		LLModel* mdl = *iter;
@@ -2746,32 +2844,32 @@ void LLModelPreview::genLODs(S32 which_lod)
 		{
 			mGroup[mdl] = cur_name++;
 			mObject[mdl] = cur_name++;
-
+			
 			glodNewGroup(mGroup[mdl]);
 			stop_gloderror();
-
+			
 			glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
 			stop_gloderror();		
-
+			
 			glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
 			stop_gloderror();
-
+			
 			glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
 			stop_gloderror();
-
+			
 			glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE);
 			stop_gloderror();
-
+			
 			if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
 			{ //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
 				mVertexBuffer[5].clear();
 			}
-
+			
 			if (mVertexBuffer[5].empty())
 			{
 				genBuffers(5, false);
 			}
-
+			
 			U32 tri_count = 0;
 			for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
 			{
@@ -2784,10 +2882,10 @@ void LLModelPreview::genLODs(S32 which_lod)
 				tri_count += num_indices/3;
 				stop_gloderror();
 			}
-
+			
 			//store what percentage of total model (in terms of triangle count) this model makes up
 			mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count;
-
+			
 			//build glodobject
 			glodBuildObject(mObject[mdl]);
 			if (stop_gloderror())
@@ -2796,18 +2894,18 @@ void LLModelPreview::genLODs(S32 which_lod)
 				stop_gloderror();
 				glodDeleteObject(mObject[mdl]);
 				stop_gloderror();
-
+				
 				mGroup[mdl] = 0;
 				mObject[mdl] = 0;
-
+				
 				if (which_lod == -1)
 				{
 					mModel[LLModel::LOD_HIGH] = mBaseModel;
 				}
-
+				
 				return;
 			}
-
+			
 		}
 		
 		//generating LODs for all entries, or this entry has a triangle budget
@@ -2817,11 +2915,11 @@ void LLModelPreview::genLODs(S32 which_lod)
 		glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
 		stop_gloderror();
 	}
-
-
+	
+	
 	S32 start = LLModel::LOD_HIGH;
 	S32 end = 0;
-
+	
 	if (which_lod != -1)
 	{
 		start = end = which_lod;
@@ -2836,7 +2934,7 @@ void LLModelPreview::genLODs(S32 which_lod)
 		"high detail combo",
 		"physics detail combo"
 	};
-
+	
 	std::string limit_name[] =
 	{
 		"lowest limit",
@@ -2845,7 +2943,7 @@ void LLModelPreview::genLODs(S32 which_lod)
 		"high limit",
 		"physics limit"
 	};
-
+	
 	for (S32 lod = start; lod >= end; --lod)
 	{
 		if (which_lod == -1)
@@ -2859,59 +2957,59 @@ void LLModelPreview::genLODs(S32 which_lod)
 		{
 			triangle_count = limit;
 		}
-
+		
 		LLComboBox* combo_box = mFMP->findChild<LLComboBox>(combo_name[lod]);
 		combo_box->setCurrentByIndex(2);
-	
+		
 		LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>(limit_name[lod], TRUE);
 		lim->setMaxValue(base_triangle_count);
 		lim->setVisible(true);
-					
+		
 		mModel[lod].clear();
 		mModel[lod].resize(mBaseModel.size());
 		mVertexBuffer[lod].clear();
-
+		
 		U32 actual_tris = 0;
 		U32 actual_verts = 0;
 		U32 submeshes = 0;
-
+		
 		for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
 		{ 
 			LLModel* base = mBaseModel[mdl_idx];
-
+			
 			U32 target_count = U32(mPercentage[base]*triangle_count);
-
+			
 			if (target_count < 4)
 			{ 
 				target_count = 4;
 			}
-
+			
 			glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count);
 			stop_gloderror();
-						
+			
 			glodAdaptGroup(mGroup[base]);
 			stop_gloderror();
-
+			
 			GLint patch_count = 0;
 			glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
 			stop_gloderror();
-
+			
 			LLVolumeParams volume_params;
 			volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
 			mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
-
+			
 			GLint* sizes = new GLint[patch_count*2];
 			glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
 			stop_gloderror();
-
+			
 			GLint* names = new GLint[patch_count];
 			glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
 			stop_gloderror();
-
+			
 			mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
 			
 			LLModel* target_model = mModel[lod][mdl_idx];
-
+			
 			for (GLint i = 0; i < patch_count; ++i)
 			{
 				LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
@@ -2931,29 +3029,29 @@ void LLModelPreview::genLODs(S32 which_lod)
 				}
 				
 				buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
-
+				
 				LLStrider<LLVector3> pos;
 				LLStrider<LLVector3> norm;
 				LLStrider<LLVector2> tc;
 				LLStrider<U16> index;
-
+				
 				buff->getVertexStrider(pos);
 				buff->getNormalStrider(norm);
 				buff->getTexCoord0Strider(tc);
 				buff->getIndexStrider(index);
-
-
+				
+				
 				target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
 				actual_tris += buff->getNumIndices()/3;
 				actual_verts += buff->getNumVerts();
 				++submeshes;
-
+				
 				if (!validate_face(target_model->getVolumeFace(names[i])))
 				{
 					llerrs << "Invalid face generated during LOD generation." << llendl;
 				}
 			}
-
+			
 			//blind copy skin weights and just take closest skin weight to point on
 			//decimated mesh for now (auto-generating LODs with skin weights is still a bit
 			//of an open problem).
@@ -2966,20 +3064,20 @@ void LLModelPreview::genLODs(S32 which_lod)
 			target_model->mAlternateBindMatrix = base->mAlternateBindMatrix;
 			//copy material list
 			target_model->mMaterialList = base->mMaterialList;
-
+			
 			if (!validate_model(target_model))
 			{
 				llerrs << "Invalid model generated when creating LODs" << llendl;
 			}
-
+			
 			delete [] sizes;
 			delete [] names;
 		}
-
+		
 		//rebuild scene based on mBaseScene
 		mScene[lod].clear();
 		mScene[lod] = mBaseScene;
-
+		
 		for (U32 i = 0; i < mBaseModel.size(); ++i)
 		{
 			LLModel* mdl = mBaseModel[i];
@@ -2999,19 +3097,19 @@ void LLModelPreview::genLODs(S32 which_lod)
 			}
 		}
 	}
-
+	
 	mResourceCost = calcResourceCost();
-
+	
 	/*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty())
-	{ //build physics scene
-		mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];
-		mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW];
-
-		for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
-		{
-			mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]);
-		}
-	}*/
+	 { //build physics scene
+	 mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];
+	 mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW];
+	 
+	 for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
+	 {
+	 mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]);
+	 }
+	 }*/
 }
 
 void LLModelPreview::updateStatusMessages()
@@ -3025,30 +3123,30 @@ void LLModelPreview::updateStatusMessages()
 	S32 total_tris[LLModel::NUM_LODS];
 	S32 total_verts[LLModel::NUM_LODS];
 	S32 total_submeshes[LLModel::NUM_LODS];
-
+	
 	for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
 	{
 		//initialize total for this lod to 0
 		total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
-
+		
 		for (U32 i = 0; i < mModel[lod].size(); ++i)
 		{ //for each model in the lod
 			S32 cur_tris = 0;
 			S32 cur_verts = 0;
 			S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
-
+			
 			for (S32 j = 0; j < cur_submeshes; ++j)
 			{ //for each submesh (face), add triangles and vertices to current total
 				const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
 				cur_tris += face.mNumIndices/3;
 				cur_verts += face.mNumVertices;
 			}
-
+			
 			//add this model to the lod total
 			total_tris[lod] += cur_tris;
 			total_verts[lod] += cur_verts;
 			total_submeshes[lod] += cur_submeshes;
-
+			
 			//store this model's counts to asset data
 			tris[lod].push_back(cur_tris);
 			verts[lod].push_back(cur_verts);
@@ -3056,21 +3154,21 @@ void LLModelPreview::updateStatusMessages()
 		}
 	}
 	
-
+	
 	std::string upload_message;
-
+	
 	mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[TRIANGLES]", llformat("%d", total_tris[LLModel::LOD_PHYSICS]));
-
+	
 	for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
 	{
 		mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod]));
 		mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod]));
 		mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod]));
-
+		
 		std::string message = "good";
 		
 		const U32 lod_high = LLModel::LOD_HIGH;
-
+		
 		if (lod != lod_high)
 		{
 			if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high])
@@ -3088,7 +3186,7 @@ void LLModelPreview::updateStatusMessages()
 				for (U32 i = 0; i < verts[lod].size(); ++i)
 				{
 					S32 max_verts = verts[lod+1][i];
-
+					
 					if (verts[lod][i] > max_verts)
 					{
 						message = "too_heavy";
@@ -3097,10 +3195,10 @@ void LLModelPreview::updateStatusMessages()
 				}
 			}
 		}
-
+		
 		mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message));
 	}
-
+	
 	if (upload_message.empty())
 	{
 		mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string(""));
@@ -3135,9 +3233,9 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)
 	U32 tri_count = 0;
 	U32 vertex_count = 0;
 	U32 mesh_count = 0;
-
+	
 	LLModelLoader::model_list* model = NULL;
-
+	
 	if (lod < 0 || lod > 4)
 	{
 		model = &mBaseModel;
@@ -3147,16 +3245,16 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)
 	{
 		model = &(mModel[lod]);
 	}
-
+	
 	if (!mVertexBuffer[lod].empty())
 	{
 		mVertexBuffer[lod].clear();
 	}
-
+	
 	mVertexBuffer[lod].clear();
-
+	
 	LLModelLoader::model_list::iterator base_iter = mBaseModel.begin();
-
+	
 	for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)
 	{
 		LLModel* mdl = *iter;
@@ -3164,47 +3262,47 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)
 		{
 			continue;
 		}
-
+		
 		LLModel* base_mdl = *base_iter;
 		base_iter++;
-
+		
 		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
 		{
 			const LLVolumeFace &vf = mdl->getVolumeFace(i);
 			U32 num_vertices = vf.mNumVertices;
 			U32 num_indices = vf.mNumIndices;
-
+			
 			if (!num_vertices || ! num_indices)
 			{
 				continue;
 			}
-
+			
 			LLVertexBuffer* vb = NULL;
 			
 			bool skinned = avatar_preview && !mdl->mSkinWeights.empty();
-
+			
 			U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
 			
 			if (skinned)
 			{
 				mask |= LLVertexBuffer::MAP_WEIGHT4;
 			}
-
+			
 			vb = new LLVertexBuffer(mask, 0);
 			
 			vb->allocateBuffer(num_vertices, num_indices, TRUE);
-
+			
 			LLStrider<LLVector3> vertex_strider;
 			LLStrider<LLVector3> normal_strider;
 			LLStrider<LLVector2> tc_strider;
 			LLStrider<U16> index_strider;
 			LLStrider<LLVector4> weights_strider;
-
+			
 			vb->getVertexStrider(vertex_strider);
 			vb->getNormalStrider(normal_strider);
 			vb->getTexCoord0Strider(tc_strider);
 			vb->getIndexStrider(index_strider);
-
+			
 			if (skinned)
 			{
 				vb->getWeight4Strider(weights_strider);
@@ -3213,22 +3311,22 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)
 			LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));
 			LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
 			LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32));
-
+			
 			if (skinned)
 			{
 				for (U32 i = 0; i < num_vertices; i++)
 				{
 					//find closest weight to vf.mVertices[i].mPosition
 					LLVector3 pos(vf.mPositions[i].getF32ptr());
-
+					
 					const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos);
-
+					
 					LLVector4 w(0,0,0,0);
 					if (weight_list.size() > 4)
 					{
 						llerrs << "WTF?" << llendl;
 					}
-
+					
 					for (U32 i = 0; i < weight_list.size(); ++i)
 					{
 						F32 wght = llmin(weight_list[i].mWeight, 0.999999f);
@@ -3239,19 +3337,19 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)
 					*(weights_strider++) = w;
 				}
 			}
-
+			
 			// build indices
 			for (U32 i = 0; i < num_indices; i++)
 			{
 				*(index_strider++) = vf.mIndices[i];
 			}
-
+			
 			mVertexBuffer[lod][mdl].push_back(vb);
-
+			
 			vertex_count += num_vertices;
 			tri_count += num_indices/3;
 			++mesh_count;
-
+			
 		}
 	}
 }
@@ -3272,33 +3370,33 @@ BOOL LLModelPreview::render()
 {
 	LLMutexLock lock(this);
 	mNeedsUpdate = FALSE;
-
+	
 	S32 width = getWidth();
 	S32 height = getHeight();
-
+	
 	LLGLSUIDefault def;
 	LLGLDisable no_blend(GL_BLEND);
 	LLGLEnable cull(GL_CULL_FACE);
 	LLGLDepthTest depth(GL_TRUE);
 	LLGLDisable fog(GL_FOG);
-
+	
 	glMatrixMode(GL_PROJECTION);
 	gGL.pushMatrix();
 	glLoadIdentity();
 	glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
-
+	
 	glMatrixMode(GL_MODELVIEW);
 	gGL.pushMatrix();
 	glLoadIdentity();
-		
+	
 	gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
-
+	
 	gl_rect_2d_simple( width, height );
-
+	
 	bool avatar_preview = false;
 	bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
 	bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean();
-
+	
 	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
 	{
 		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
@@ -3311,19 +3409,19 @@ BOOL LLModelPreview::render()
 			}
 		}
 	}
-
+	
 	if (upload_skin && !avatar_preview)
 	{
 		mFMP->childSetValue("upload_skin", false);
 		upload_skin = false;
 	}
-
+	
 	if (!upload_skin && upload_joints)
 	{
 		mFMP->childSetValue("upload_joints", false);
 		upload_joints = false;
 	}
-
+	
 	if (!avatar_preview)
 	{
 		mFMP->childDisable("upload_skin");
@@ -3332,7 +3430,7 @@ BOOL LLModelPreview::render()
 	{
 		mFMP->childEnable("upload_skin");
 	}
-
+	
 	if (!upload_skin)
 	{
 		mFMP->childDisable("upload_joints");
@@ -3341,125 +3439,125 @@ BOOL LLModelPreview::render()
 	{
 		mFMP->childEnable("upload_joints");
 	}
-
+	
 	avatar_preview = avatar_preview && upload_skin;
-
-		
+	
+	
 	mFMP->childSetEnabled("consolidate", !avatar_preview);
 	
 	F32 explode = mFMP->mDecompFloater ? mFMP->mDecompFloater->childGetValue("explode").asReal() : 0.f;
-
+	
 	glMatrixMode(GL_PROJECTION);
 	gGL.popMatrix();
-
+	
 	glMatrixMode(GL_MODELVIEW);
 	gGL.popMatrix();
-
+	
 	glClear(GL_DEPTH_BUFFER_BIT);
-
+	
 	LLViewerCamera::getInstance()->setAspect((F32) width / height );
 	LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
-
+	
 	LLVector3 target_pos = mPreviewTarget;
 	LLVector3 offset = mCameraOffset;
-
+	
 	F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f);
 	F32 z_far = mCameraDistance+mPreviewScale.magVec();
-
+	
 	if (avatar_preview)
 	{
 		target_pos = gAgentAvatarp->getPositionAgent();
 		z_near = 0.01f;
 		z_far = 1024.f;
 		mCameraDistance = 16.f;
-
+		
 		//render avatar previews every frame
 		refresh();
 	}
-
+	
 	LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * 
-		LLQuaternion(mCameraYaw, LLVector3::z_axis);
-
+	LLQuaternion(mCameraYaw, LLVector3::z_axis);
+	
 	LLQuaternion av_rot = camera_rot;
 	LLViewerCamera::getInstance()->setOriginAndLookAt(
-		target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera
-		LLVector3::z_axis,																	// up
-		target_pos);											// point of interest
-
+													  target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera
+													  LLVector3::z_axis,																	// up
+													  target_pos);											// point of interest
+	
 	
 	LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
-
+	
 	stop_glerror();
-
+	
 	gPipeline.enableLightsAvatar();
-
+	
 	gGL.pushMatrix();
 	const F32 BRIGHTNESS = 0.9f;
 	gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
 	
 	LLGLEnable normalize(GL_NORMALIZE);
-
+	
 	if (!mBaseModel.empty() && mVertexBuffer[5].empty())
 	{
 		genBuffers(-1, avatar_preview);
 		//genBuffers(3);
 		//genLODs();
 	}
-
+	
 	bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS);
-
+	
 	S32 physics_idx = -1;
-
+	
 	bool render_mesh = true;
 	bool render_hull = false;
-
+	
 	if (physics && mFMP->mDecompFloater)
 	{
 		physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger();
 		render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean();
 		render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean();
 	}
-
+	
 	if (!mModel[mPreviewLOD].empty())
 	{
 		if (mVertexBuffer[mPreviewLOD].empty())
 		{
 			genBuffers(mPreviewLOD, avatar_preview);
 		}
-
+		
 		if (!avatar_preview)
 		{
 			//for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
 			for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
 			{
 				LLModelInstance& instance = *iter;
-
+				
 				gGL.pushMatrix();
 				LLMatrix4 mat = instance.mTransform;
-
+				
 				glMultMatrixf((GLfloat*) mat.mMatrix);				
 				
 				//for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
 				{
 					//LLModelInstance& instance = *model_iter;
 					LLModel* model = instance.mLOD[mPreviewLOD];
-
+					
 					if (!model)
 					{
 						continue;
 					}
-
+					
 					//if (instance.mTransform != mat)
 					//{
 					//	llerrs << "WTF?" << llendl;
 					//}
-
+					
 					if (render_mesh)
 					{
 						for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
 						{
 							LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
-
+							
 							buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
 							if (physics)
 							{
@@ -3484,11 +3582,11 @@ BOOL LLModelPreview::render()
 									}
 								}
 							}
-
+							
 							buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
 							gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
 							glColor3f(0.4f, 0.4f, 0.4f);
-
+							
 							if (mFMP->childGetValue("show edges").asBoolean())
 							{
 								glLineWidth(3.f);
@@ -3499,16 +3597,16 @@ BOOL LLModelPreview::render()
 							}
 						}
 					}
-
+					
 					if (render_hull)
 					{
 						LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
 						if (decomp)
 						{
 							LLMutexLock(decomp->mMutex);
-												
+							
 							std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter = 
-								mPhysicsMesh.find(model);
+							mPhysicsMesh.find(model);
 							if (iter != mPhysicsMesh.end())
 							{
 								for (U32 i = 0; i < iter->second.size(); ++i)
@@ -3516,28 +3614,28 @@ BOOL LLModelPreview::render()
 									if (explode > 0.f)
 									{
 										gGL.pushMatrix();
-
+										
 										LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
 										offset *= explode;
-
+										
 										gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
 									}
-
+									
 									static std::vector<LLColor4U> hull_colors;
-
+									
 									if (i+1 >= hull_colors.size())
 									{
 										hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
 									}
-
+									
 									LLVertexBuffer* buff = iter->second[i];
 									if (buff)
 									{
 										buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);			
-
+										
 										glColor4ubv(hull_colors[i].mV);
 										buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
-									
+										
 										if (mFMP->childGetValue("show edges").asBoolean())
 										{
 											glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
@@ -3548,7 +3646,7 @@ BOOL LLModelPreview::render()
 											glLineWidth(1.f);
 										}	
 									}
-
+									
 									if (explode > 0.f)
 									{
 										gGL.popMatrix();
@@ -3556,15 +3654,15 @@ BOOL LLModelPreview::render()
 								}
 							}
 						}	
-
+						
 						//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size()));
 						//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints));				
 					}
 				}
-
+				
 				gGL.popMatrix();
 			}
-
+			
 			if (physics)
 			{
 				mPreviewLOD = LLModel::LOD_PHYSICS;
@@ -3574,29 +3672,29 @@ BOOL LLModelPreview::render()
 		{
 			LLVOAvatarSelf* avatar = gAgentAvatarp;
 			target_pos = avatar->getPositionAgent();
-
+			
 			LLViewerCamera::getInstance()->setOriginAndLookAt(
-				target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera
-				LLVector3::z_axis,																	// up
-				target_pos);											// point of interest
-
+															  target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera
+															  LLVector3::z_axis,																	// up
+															  target_pos);											// point of interest
+			
 			avatar->renderCollisionVolumes();
-
+			
 			for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
 			{
 				for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
 				{
 					LLModelInstance& instance = *model_iter;
 					LLModel* model = instance.mModel;
-
+					
 					if (!model->mSkinWeights.empty())
 					{
 						for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
 						{
 							LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
-
+							
 							const LLVolumeFace& face = model->getVolumeFace(i);
-
+							
 							LLStrider<LLVector3> position;
 							buffer->getVertexStrider(position);
 							
@@ -3604,7 +3702,7 @@ BOOL LLModelPreview::render()
 							buffer->getWeight4Strider(weight);
 							
 							//quick 'n dirty software vertex skinning
-
+							
 							//build matrix palette
 							LLMatrix4 mat[64];
 							for (U32 j = 0; j < model->mJointList.size(); ++j)
@@ -3616,55 +3714,55 @@ BOOL LLModelPreview::render()
 									mat[j] *= joint->getWorldMatrix();
 								}
 							}
-
+							
 							for (U32 j = 0; j < buffer->getRequestedVerts(); ++j)
 							{
 								LLMatrix4 final_mat;
 								final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f;
-
+								
 								LLVector4 wght;
 								S32 idx[4];
-
+								
 								F32 scale = 0.f;
 								for (U32 k = 0; k < 4; k++)
 								{
 									F32 w = weight[j].mV[k];
-
+									
 									idx[k] = (S32) floorf(w);
 									wght.mV[k] = w - floorf(w);
 									scale += wght.mV[k];
 								}
-
+								
 								wght *= 1.f/scale;						
-
+								
 								for (U32 k = 0; k < 4; k++)
 								{
 									F32* src = (F32*) mat[idx[k]].mMatrix;
 									F32* dst = (F32*) final_mat.mMatrix;
-
+									
 									F32 w = wght.mV[k];
-
+									
 									for (U32 l = 0; l < 16; l++)
 									{
 										dst[l] += src[l]*w;
 									}
 								}
-
+								
 								//VECTORIZE THIS
 								LLVector3 v(face.mPositions[j].getF32ptr());
 								
 								v = v * model->mBindShapeMatrix;
 								v = v * final_mat;
-
+								
 								position[j] = v;
 							}
-
+							
 							buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
 							glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
 							gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
 							buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
 							glColor3f(0.4f, 0.4f, 0.4f);
-
+							
 							if (mFMP->childGetValue("show edges").asBoolean())
 							{
 								glLineWidth(3.f);
@@ -3679,9 +3777,9 @@ BOOL LLModelPreview::render()
 			}
 		}
 	}
-
+	
 	gGL.popMatrix();
-		
+	
 	return TRUE;
 }
 
@@ -3699,7 +3797,7 @@ void LLModelPreview::refresh()
 void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
 {
 	mCameraYaw = mCameraYaw + yaw_radians;
-
+	
 	mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
 }
 
@@ -3709,7 +3807,7 @@ void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
 void LLModelPreview::zoom(F32 zoom_amt)
 {
 	F32 new_zoom = mCameraZoom+zoom_amt;
-		
+	
 	mCameraZoom	= llclamp(new_zoom, 1.f, 10.f);
 }
 
@@ -3757,17 +3855,17 @@ void LLFloaterModelPreview::onBrowseLowestLOD(void* data)
 void LLFloaterModelPreview::onUpload(void* user_data)
 {
 	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
-
+	
 	if (mp->mDecompFloater)
 	{
 		mp->mDecompFloater->closeFloater();
 	}
-
+	
 	mp->mModelPreview->rebuildUploadData();
-		
+	
 	gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, 
-		mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints"));
-
+						  mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints"));
+	
 	mp->closeFloater(false);
 }
 
@@ -3818,15 +3916,15 @@ LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LL
 	mContinue = 1;
 	mModel = mdl;
 	mParams = sInstance->mDecompParams;
-
+	
 	//copy out positions and indices
 	if (mdl)
 	{
 		U16 index_offset = 0;
-
+		
 		mPositions.clear();
 		mIndices.clear();
-			
+		
 		//queue up vertex positions and indices
 		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
 		{
@@ -3835,17 +3933,17 @@ LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LL
 			{
 				continue;
 			}
-
+			
 			for (U32 j = 0; j < face.mNumVertices; ++j)
 			{
 				mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
 			}
-
+			
 			for (U32 j = 0; j < face.mNumIndices; ++j)
 			{
 				mIndices.push_back(face.mIndices[j]+index_offset);
 			}
-
+			
 			index_offset += face.mNumVertices;
 		}
 	}
@@ -3874,4 +3972,3 @@ void LLFloaterModelPreview::DecompRequest::completed()
 	}
 }
 
-
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index e58596449b8cdd737fabf82cbbbcf20a6e77a8af..65d46e589175f1ed9fa272f2a237b17b0ead4e30 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -46,6 +46,8 @@ class LLFloaterModelPreview;
 class daeElement;
 class domProfile_COMMON;
 class domInstance_geometry;
+class domNode;
+class domTranslate;
 
 class LLPhysicsDecompFloater : public LLFloater
 {
@@ -103,6 +105,11 @@ class LLModelLoader : public LLThread
 	LLColor4 getDaeColor(daeElement* element);
 	
 	daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
+	bool isNodeAJoint( domNode* pNode );
+	void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
+	void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
+	void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
+	
 
 	//map of avatar joints as named in COLLADA assets to internal joint names
 	std::map<std::string, std::string> mJointMap;
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
old mode 100644
new mode 100755
index f00a8565f791352ae54e4cf2dfe392655e1ac568..2f432ba0be454bce9356bfac9ce8a0e4c395a6b7
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -108,36 +108,42 @@ U32 get_volume_memory_size(const LLVolume* volume)
 
 std::string scrub_host_name(std::string http_url)
 { //curl loves to abuse the DNS cache, so scrub host names out of urls where trivial to prevent DNS timeouts
+
+	if (http_url.empty())
+	{
+		return http_url;
+	}
+	// Not safe to scrub amazon paths
+	if (http_url.find("s3.amazonaws.com") != std::string::npos)
+	{
+		return http_url;
+	}
+	std::string::size_type begin_host = http_url.find("://")+3;
+	std::string host_string = http_url.substr(begin_host);
 	
-	if (!http_url.empty())
+	std::string::size_type end_host = host_string.find(":");
+	if (end_host == std::string::npos)
 	{
-		std::string::size_type begin_host = http_url.find("://")+3;
-		std::string host_string = http_url.substr(begin_host);
-
-		std::string::size_type end_host = host_string.find(":");
-		if (end_host == std::string::npos)
-		{
-			end_host = host_string.find("/");
-		}
-
-		host_string = host_string.substr(0, end_host);
+		end_host = host_string.find("/");
+	}
+	
+	host_string = host_string.substr(0, end_host);
+	
+	std::string::size_type idx = http_url.find(host_string);
+	
+	hostent* ent = gethostbyname(host_string.c_str());
+	
+	if (ent && ent->h_length > 0)
+	{
+		U8* addr = (U8*) ent->h_addr_list[0];
 		
-		std::string::size_type idx = http_url.find(host_string);
-
-		hostent* ent = gethostbyname(host_string.c_str());
-
-		if (ent && ent->h_length > 0)
+		std::string ip_string = llformat("%d.%d.%d.%d", addr[0], addr[1], addr[2], addr[3]);
+		if (!ip_string.empty() && !host_string.empty() && idx != std::string::npos)
 		{
-			U8* addr = (U8*) ent->h_addr_list[0];
-
-			std::string ip_string = llformat("%d.%d.%d.%d", addr[0], addr[1], addr[2], addr[3]);
-			if (!ip_string.empty() && !host_string.empty() && idx != std::string::npos)
-			{
-				http_url.replace(idx, host_string.length(), ip_string);
-			}
+			http_url.replace(idx, host_string.length(), ip_string);
 		}
 	}
-
+	
 	return http_url;
 }
 
@@ -1409,8 +1415,8 @@ LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data,
 	mUploadObjectAssetCapability = gAgent.getRegion()->getCapability("UploadObjectAsset");
 	mNewInventoryCapability = gAgent.getRegion()->getCapability("NewFileAgentInventoryVariablePrice");
 
-	mUploadObjectAssetCapability = scrub_host_name(mUploadObjectAssetCapability);
-	mNewInventoryCapability = scrub_host_name(mNewInventoryCapability);
+	//mUploadObjectAssetCapability = scrub_host_name(mUploadObjectAssetCapability);
+	//mNewInventoryCapability = scrub_host_name(mNewInventoryCapability);
 
 	mOrigin += gAgent.getAtAxis() * scale.magVec();
 }
diff --git a/install.xml b/install.xml
index f789c08107cbfa3b40f5d8272ede8d9a068d18cd..ad3e9a92a2c87ec3fbcca23e00454b8eefabd445 100644
--- a/install.xml
+++ b/install.xml
@@ -266,9 +266,9 @@
           <key>darwin</key>
           <map>
             <key>md5sum</key>
-            <string>c7433c41ab99b9915aa8d4e1d4304048</string>
+            <string>86de85fa85aa58b5ee550a6a3c77a7d3</string>
             <key>url</key>
-            <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/colladadom-2.1-darwin-20101115.tar.bz2</uri>
+            <uri>http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/colladadom-2.1-darwin-20101117.tar.bz2</uri>
           </map>
           <key>linux</key>
           <map>