From 4e4011cddc4c6edf797bd3ff7950fb02d178a2e2 Mon Sep 17 00:00:00 2001 From: Graham Linden <graham@lindenlab.com> Date: Tue, 13 Aug 2019 08:14:14 -0700 Subject: [PATCH] SL-11589 Modify altitude blend factor in cloud shaders to fade more aggressively and fix cloud rendering artifacts when at altitude. --- indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl | 2 +- .../newview/app_settings/shaders/class2/windlight/cloudsV.glsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index 20ab0fb171d..8e90c1481fe 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -78,7 +78,7 @@ void main() // Get relative position vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); - altitude_blend_factor = (P.y > -4096.0) ? 1.0 : 1.0 - clamp(abs(P.y) / max_y, 0.0, 1.0); + altitude_blend_factor = clamp((P.y + 512.0) / max_y, 0.0, 1.0); // Set altitude if (P.y > 0.) diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 18daa5a2426..2c1475d5478 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -78,7 +78,7 @@ void main() vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); // fade clouds beyond a certain point so the bottom of the sky dome doesn't look silly at high altitude - altitude_blend_factor = (P.y > -4096.0) ? 1.0 : 1.0 - clamp(abs(P.y) / max_y, 0.0, 1.0); + altitude_blend_factor = clamp((P.y + 512.0) / max_y, 0.0, 1.0); // Set altitude if (P.y > 0.) -- GitLab