From 4ec316871563ffafc39ffb69fee48b80cee9c2f5 Mon Sep 17 00:00:00 2001
From: Dave Houlton <euclid@lindenlab.com>
Date: Fri, 20 Dec 2019 10:29:46 -0700
Subject: [PATCH] SL-11606 final tweak of non-ALM lights strength

---
 indra/newview/llsettingsvo.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 32398aa609a..d96f276a71e 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -644,14 +644,14 @@ void LLSettingsVOSky::updateSettings()
     // Want the dot prod of sun w/ high noon vector (0,0,1), which is just the z component
     F32 dp = llmax(sun_direction[2], 0.0f); // clamped to 0 when sun is down
 
-	// Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio
-	// between sunlight and point lights in windlight to normalize point lights.
+    // Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio
+    // between sunlight and point lights in windlight to normalize point lights.
     //
     // After some A/B comparison of relesae vs EEP, tweak to allow strength to fall below 2 
     // at night, for better match. (mSceneLightStrength is a divisor, so lower value means brighter
     // local lights)
 	F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f);
-    mSceneLightStrength = 2.0f * (0.65f + sun_dynamic_range * dp);
+    mSceneLightStrength = 2.0f * (0.75f + sun_dynamic_range * dp);
 
     gSky.setSunAndMoonDirectionsCFR(sun_direction, moon_direction);
     gSky.setSunTextures(getSunTextureId(), getNextSunTextureId());
-- 
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