diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index f43409a1ff47a79b74b04f35f189083dfeab65d9..41a948e5454076fa9e568eb9609d632ef118c142 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -1629,10 +1629,10 @@ void LLUI::initClass(const settings_map_t& settings,
 	LLUICtrl::CommitCallbackRegistry::Registrar& reg = LLUICtrl::CommitCallbackRegistry::defaultRegistrar();
 
 	// Callbacks for associating controls with floater visibility:
-	reg.add("Floater.Toggle", boost::bind(&LLFloaterReg::toggleInstance, _2, LLSD(LLUUID())));
-	reg.add("Floater.ToggleOrBringToFront", boost::bind(&LLFloaterReg::toggleInstanceOrBringToFront, _2, LLSD(LLUUID())));
-	reg.add("Floater.Show", boost::bind(&LLFloaterReg::showInstance, _2, LLSD(LLUUID()), FALSE));
-	reg.add("Floater.Hide", boost::bind(&LLFloaterReg::hideInstance, _2, LLSD(LLUUID())));
+	reg.add("Floater.Toggle", boost::bind(&LLFloaterReg::toggleInstance, _2, LLSD()));
+	reg.add("Floater.ToggleOrBringToFront", boost::bind(&LLFloaterReg::toggleInstanceOrBringToFront, _2, LLSD()));
+	reg.add("Floater.Show", boost::bind(&LLFloaterReg::showInstance, _2, LLSD(), FALSE));
+	reg.add("Floater.Hide", boost::bind(&LLFloaterReg::hideInstance, _2, LLSD()));
 	
 	// Button initialization callback for toggle buttons
 	reg.add("Button.SetFloaterToggle", boost::bind(&LLButton::setFloaterToggle, _1, _2));
@@ -1647,8 +1647,8 @@ void LLUI::initClass(const settings_map_t& settings,
 	reg.add("Button.ToggleFloater", boost::bind(&LLButton::toggleFloaterAndSetToggleState, _1, _2));
 	
 	// Used by menus along with Floater.Toggle to display visibility as a check-mark
-	LLUICtrl::EnableCallbackRegistry::defaultRegistrar().add("Floater.Visible", boost::bind(&LLFloaterReg::instanceVisible, _2, LLSD(LLUUID())));
-	LLUICtrl::EnableCallbackRegistry::defaultRegistrar().add("Floater.IsOpen", boost::bind(&LLFloaterReg::instanceVisible, _2, LLSD(LLUUID())));
+	LLUICtrl::EnableCallbackRegistry::defaultRegistrar().add("Floater.Visible", boost::bind(&LLFloaterReg::instanceVisible, _2, LLSD()));
+	LLUICtrl::EnableCallbackRegistry::defaultRegistrar().add("Floater.IsOpen", boost::bind(&LLFloaterReg::instanceVisible, _2, LLSD()));
 
 	// Parse the master list of commands
 	LLCommandManager::load();