From 54f35d8a1c793af22c3f0d63a79b3d378be7a951 Mon Sep 17 00:00:00 2001 From: Rye Mutt <rye@alchemyviewer.org> Date: Tue, 4 Jun 2024 19:50:05 -0400 Subject: [PATCH] Some NaN fixes from runitai --- .../app_settings/shaders/class1/deferred/terrainF.glsl | 2 +- .../app_settings/shaders/class1/deferred/terrainV.glsl | 5 ++++- indra/newview/llface.cpp | 7 ------- 3 files changed, 5 insertions(+), 9 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 5f598f84a75..5c79fd73158 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -57,7 +57,7 @@ void main() outColor.a = 0.0; // yes, downstream atmospherics - frag_data[0] = outColor; + frag_data[0] = max(outColor, vec4(0)); frag_data[1] = vec4(0.0,0.0,0.0,-1.0); vec3 nvn = normalize(vary_normal); frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index 8e1e4b54d57..3ce2efa9730 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -47,7 +47,10 @@ vec2 texgen_object(vec4 vpos, mat4 mat, vec4 tp0, vec4 tp1) tcoord.x = dot(vpos, tp0); tcoord.y = dot(vpos, tp1); - + + tcoord.z = 0; + tcoord.w = 1; + tcoord = mat * tcoord; return tcoord.xy; diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 5c11816acaf..9dede3c479d 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -649,13 +649,6 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram { LLGLDisable depth(wireframe_selection ? 0 : GL_BLEND); - //LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST); - - if (!wireframe_selection) - { //modify wireframe into outline selection mode - glStencilFunc(GL_NOTEQUAL, 2, 0xffff); - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - } LLGLEnable offset(GL_POLYGON_OFFSET_LINE); glPolygonOffset(3.f, 3.f); -- GitLab