From 56f9cce8a11cadff1b7c8cf7c001638bfe1155fb Mon Sep 17 00:00:00 2001
From: Rider Linden <rider@lindenlab.com>
Date: Wed, 25 Jan 2017 15:58:38 -0800
Subject: [PATCH] MAINT-7082: Remove waiting loop in frame when textures queued
 for download in alternate thread.  With debug spam for observation.

---
 indra/newview/llappviewer.cpp | 16 ++++++++++------
 1 file changed, 10 insertions(+), 6 deletions(-)

diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index a0ebae119e5..a148d3c30d2 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -1491,7 +1491,7 @@ bool LLAppViewer::frame()
 			idleTimer.reset();
 			S32 total_work_pending = 0;
 			S32 total_io_pending = 0;	
-			while(1)
+			//while(1)
 			{
 				S32 work_pending = 0;
 				S32 io_pending = 0;
@@ -1515,11 +1515,15 @@ bool LLAppViewer::frame()
 
 				total_work_pending += work_pending ;
 				total_io_pending += io_pending ;
-				
-				if (!work_pending || idleTimer.getElapsedTimeF64() >= max_idle_time)
-				{
-					break;
-				}
+
+                if (work_pending)
+                {
+                    LL_WARNS("Idle") << "Work pending in texture thread: " << work_pending << LL_ENDL;
+                }
+// 				if (!work_pending || idleTimer.getElapsedTimeF64() >= max_idle_time)
+// 				{
+// 					break;
+// 				}
 			}
 			gMeshRepo.update() ;
 			
-- 
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