diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
index f44a5ce32e5ab4760f27269a464b65a7ee5f9121..5283e80407ff188ba4c692c81c0c0c505eacfbb2 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
@@ -10,8 +10,6 @@
 void calcAtmospherics(vec3 inPositionEye);
 mat4 getObjectSkinnedTransform();
 
-attribute vec4 object_weight;
-
 void main()
 {
 	mat4 mat = getObjectSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
index e5dafa8c789e07ee9069ba1ae34ec30718888004..1db79791de38741a6b2d9e85f957de858f634f91 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
@@ -10,8 +10,6 @@
 void calcAtmospherics(vec3 inPositionEye);
 mat4 getObjectSkinnedTransform();
 
-attribute vec4 object_weight;
-
 void main()
 {
 	//transform vertex
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl
index cd655f3bb51cde3cf018f6cfa20cef2f5efa5416..eea41bb4f0d2c70543dc2a7c32d6c964ecb4ec4e 100644
--- a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl
@@ -11,8 +11,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
 void calcAtmospherics(vec3 inPositionEye);
 mat4 getObjectSkinnedTransform();
 
-attribute vec4 object_weight;
-
 void main()
 {
 	mat4 mat = getObjectSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
index 900448035c44a78a29fde95f33dff7b05852efe8..af92e5e00268a7b8242410914f3601de747adebb 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
@@ -11,8 +11,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
 void calcAtmospherics(vec3 inPositionEye);
 mat4 getObjectSkinnedTransform();
 
-attribute vec4 object_weight;
-
 void main()
 {
 	//transform vertex