From 5711fda52f3939f482358ad5265618fb56da5998 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Fri, 29 Jul 2011 18:49:09 -0500
Subject: [PATCH] SH-2200 Fix for BSOD on 7800 Go on Vista when setting
 graphics detail to "High"

---
 .../shaders/class1/objects/fullbrightShinySkinnedV.glsl         | 2 --
 .../app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl | 2 --
 .../shaders/class1/objects/shinySimpleSkinnedV.glsl             | 2 --
 .../app_settings/shaders/class1/objects/simpleSkinnedV.glsl     | 2 --
 4 files changed, 8 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
index f44a5ce32e5..5283e80407f 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
@@ -10,8 +10,6 @@
 void calcAtmospherics(vec3 inPositionEye);
 mat4 getObjectSkinnedTransform();
 
-attribute vec4 object_weight;
-
 void main()
 {
 	mat4 mat = getObjectSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
index e5dafa8c789..1db79791de3 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl
@@ -10,8 +10,6 @@
 void calcAtmospherics(vec3 inPositionEye);
 mat4 getObjectSkinnedTransform();
 
-attribute vec4 object_weight;
-
 void main()
 {
 	//transform vertex
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl
index cd655f3bb51..eea41bb4f0d 100644
--- a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl
@@ -11,8 +11,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
 void calcAtmospherics(vec3 inPositionEye);
 mat4 getObjectSkinnedTransform();
 
-attribute vec4 object_weight;
-
 void main()
 {
 	mat4 mat = getObjectSkinnedTransform();
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
index 900448035c4..af92e5e0026 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
@@ -11,8 +11,6 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
 void calcAtmospherics(vec3 inPositionEye);
 mat4 getObjectSkinnedTransform();
 
-attribute vec4 object_weight;
-
 void main()
 {
 	//transform vertex
-- 
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