From 5d844d2646166fe112bc58362b7dfd4e24fa76ec Mon Sep 17 00:00:00 2001
From: Graham Linden <graham@lindenlab.com>
Date: Wed, 29 May 2019 08:12:49 -0700
Subject: [PATCH] SL-11247

Fix underwater water fog density modifier being used when not underwater.
---
 indra/newview/llsettingsvo.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 11d7eb1c355..00acb78c457 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -936,7 +936,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget)
         shader->uniform1f(LLShaderMgr::WATER_FOGKS, waterFogKS);
 
         F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - water_height;
-        bool underwater = LLPipeline::sUnderWaterRender || (eyedepth <= 0.0f);
+        bool underwater = (eyedepth <= 0.0f);
 
         F32 waterFogDensity = env.getCurrentWater()->getModifiedWaterFogDensity(underwater);
         shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, waterFogDensity);
-- 
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