diff --git a/indra/llmath/CMakeLists.txt b/indra/llmath/CMakeLists.txt
index 11a7f66ebbc5acbda407463aa85c9402132a4a35..ecb5371e45b601cb9c93953d21cc2b3344571c1b 100644
--- a/indra/llmath/CMakeLists.txt
+++ b/indra/llmath/CMakeLists.txt
@@ -95,6 +95,7 @@ set(test_libs llmath llcommon ${LLCOMMON_LIBRARIES} ${WINDOWS_LIBRARIES})
 # some of these are probably pretty decent *unit* tests rather than integration tests, but I have to work out a CMake whining puzzle.
 LL_ADD_INTEGRATION_TEST(llbbox llbbox.cpp "${test_libs}")
 LL_ADD_INTEGRATION_TEST(llbboxlocal llbboxlocal.cpp "${test_libs}")
+LL_ADD_INTEGRATION_TEST(mathmisc "" "${test_libs}")
 LL_ADD_INTEGRATION_TEST(llquaternion llquaternion.cpp "${test_libs}")
 LL_ADD_INTEGRATION_TEST(v2math v2math.cpp "${test_libs}")
 LL_ADD_INTEGRATION_TEST(v3color v3color.cpp "${test_libs}")
diff --git a/indra/llmath/tests/llquaternion_test.cpp b/indra/llmath/tests/llquaternion_test.cpp
index d071a1a8bd7712828d53e10b40997996627ac066..bfa475d91b1f06bc02c2f04f406e940c280d7564 100644
--- a/indra/llmath/tests/llquaternion_test.cpp
+++ b/indra/llmath/tests/llquaternion_test.cpp
@@ -32,8 +32,6 @@
  * $/LicenseInfo$
  */
 
-#include <cmath>
-
 #include "linden_common.h"
 #include "../test/lltut.h"
 
diff --git a/indra/llmath/tests/mathmisc_test.cpp b/indra/llmath/tests/mathmisc_test.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..ea42f6e00124cf45a137fd9f696d8852d51387a8
--- /dev/null
+++ b/indra/llmath/tests/mathmisc_test.cpp
@@ -0,0 +1,727 @@
+/** 
+ * @file math.cpp
+ * @author Phoenix
+ * @date 2005-09-26
+ * @brief Tests for the llmath library.
+ *
+ * $LicenseInfo:firstyear=2005&license=viewergpl$
+ * 
+ * Copyright (c) 2005-2009, Linden Research, Inc.
+ * 
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab.  Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * 
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * 
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ * 
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+#include "../test/lltut.h"
+
+#include "llcrc.h"
+#include "llrand.h"
+#include "lluuid.h"
+
+#include "../llline.h"
+#include "../llmath.h"
+#include "../llsphere.h"
+#include "../v3math.h"
+
+namespace tut
+{
+	struct math_data
+	{
+	};
+	typedef test_group<math_data> math_test;
+	typedef math_test::object math_object;
+	tut::math_test tm("basic_linden_math");
+
+	template<> template<>
+	void math_object::test<1>()
+	{
+		S32 val = 89543;
+		val = llabs(val);
+		ensure("integer absolute value 1", (89543 == val));
+		val = -500;
+		val = llabs(val);
+		ensure("integer absolute value 2", (500 == val));
+	}
+
+	template<> template<>
+	void math_object::test<2>()
+	{
+		F32 val = -2583.4f;
+		val = llabs(val);
+		ensure("float absolute value 1", (2583.4f == val));
+		val = 430903.f;
+		val = llabs(val);
+		ensure("float absolute value 2", (430903.f == val));
+	}
+
+	template<> template<>
+	void math_object::test<3>()
+	{
+		F64 val = 387439393.987329839;
+		val = llabs(val);
+		ensure("double absolute value 1", (387439393.987329839 == val));
+		val = -8937843.9394878;
+		val = llabs(val);
+		ensure("double absolute value 2", (8937843.9394878 == val));
+	}
+
+	template<> template<>
+	void math_object::test<4>()
+	{
+		F32 val = 430903.9f;
+		S32 val1 = lltrunc(val);
+		ensure("float truncate value 1", (430903 == val1));
+		val = -2303.9f;
+		val1 = lltrunc(val);
+		ensure("float truncate value 2", (-2303  == val1));
+	}
+
+	template<> template<>
+	void math_object::test<5>()
+	{
+		F64 val = 387439393.987329839 ;
+		S32 val1 = lltrunc(val);
+		ensure("float truncate value 1", (387439393 == val1));
+		val = -387439393.987329839;
+		val1 = lltrunc(val);
+		ensure("float truncate value 2", (-387439393  == val1));
+	}
+
+	template<> template<>
+	void math_object::test<6>()
+	{
+		F32 val = 430903.2f;
+		S32 val1 = llfloor(val);
+		ensure("float llfloor value 1", (430903 == val1));
+		val = -430903.9f;
+		val1 = llfloor(val);
+		ensure("float llfloor value 2", (-430904 == val1));
+	}
+
+	template<> template<>
+	void math_object::test<7>()
+	{
+		F32 val = 430903.2f;
+		S32 val1 = llceil(val);
+		ensure("float llceil value 1", (430904 == val1));
+		val = -430903.9f;
+		val1 = llceil(val);
+		ensure("float llceil value 2", (-430903 == val1));
+	}
+
+	template<> template<>
+	void math_object::test<8>()
+	{
+		F32 val = 430903.2f;
+		S32 val1 = llround(val);
+		ensure("float llround value 1", (430903 == val1));
+		val = -430903.9f;
+		val1 = llround(val);
+		ensure("float llround value 2", (-430904 == val1));
+	}
+
+	template<> template<>
+	void math_object::test<9>()
+	{
+		F32 val = 430905.2654f, nearest = 100.f;
+		val = llround(val, nearest);
+		ensure("float llround value 1", (430900 == val));
+		val = -430905.2654f, nearest = 10.f;
+		val = llround(val, nearest);
+		ensure("float llround value 1", (-430910 == val));
+	}
+
+	template<> template<>
+	void math_object::test<10>()
+	{
+		F64 val = 430905.2654, nearest = 100.0;
+		val = llround(val, nearest);
+		ensure("double llround value 1", (430900 == val));
+		val = -430905.2654, nearest = 10.0;
+		val = llround(val, nearest);
+		ensure("double llround value 1", (-430910.00000 == val));
+	}
+
+	template<> template<>
+	void math_object::test<11>()
+	{
+		const F32	F_PI		= 3.1415926535897932384626433832795f;
+		F32 angle = 3506.f;
+		angle =  llsimple_angle(angle);
+		ensure("llsimple_angle  value 1", (angle <=F_PI && angle >= -F_PI));
+		angle = -431.f;
+		angle =  llsimple_angle(angle);
+		ensure("llsimple_angle  value 1", (angle <=F_PI && angle >= -F_PI));
+	}
+}
+
+namespace tut
+{
+	struct uuid_data
+	{
+		LLUUID id;
+	};
+	typedef test_group<uuid_data> uuid_test;
+	typedef uuid_test::object uuid_object;
+	tut::uuid_test tu("uuid");
+
+	template<> template<>
+	void uuid_object::test<1>()
+	{
+		ensure("uuid null", id.isNull());
+		id.generate();
+		ensure("generate not null", id.notNull());
+		id.setNull();
+		ensure("set null", id.isNull());
+	}
+
+	template<> template<>
+	void uuid_object::test<2>()
+	{
+		id.generate();
+		LLUUID a(id);
+		ensure_equals("copy equal", id, a);
+		a.generate();
+		ensure_not_equals("generate not equal", id, a);
+		a = id;
+		ensure_equals("assignment equal", id, a);
+	}
+
+	template<> template<>
+	void uuid_object::test<3>()
+	{
+		id.generate();
+		LLUUID copy(id);
+		LLUUID mask;
+		mask.generate();
+		copy ^= mask;
+		ensure_not_equals("mask not equal", id, copy);
+		copy ^= mask;
+		ensure_equals("mask back", id, copy);
+	}
+
+	template<> template<>
+	void uuid_object::test<4>()
+	{
+		id.generate();
+		std::string id_str = id.asString();
+		LLUUID copy(id_str.c_str());
+		ensure_equals("string serialization", id, copy);
+	}
+	
+}
+
+namespace tut
+{
+	struct crc_data
+	{
+	};
+	typedef test_group<crc_data> crc_test;
+	typedef crc_test::object crc_object;
+	tut::crc_test tc("crc");
+
+	template<> template<>
+	void crc_object::test<1>()
+	{
+		/* Test buffer update and individual char update */
+		const char TEST_BUFFER[] = "hello &#$)$&Nd0";
+		LLCRC c1, c2;
+		c1.update((U8*)TEST_BUFFER, sizeof(TEST_BUFFER) - 1);
+		char* rh = (char*)TEST_BUFFER;
+		while(*rh != '\0')
+		{
+			c2.update(*rh);
+			++rh;
+		}
+		ensure_equals("crc update 1", c1.getCRC(), c2.getCRC());
+	}
+
+	template<> template<>
+	void crc_object::test<2>()
+	{
+		/* Test mixing of buffer and individual char update */
+		const char TEST_BUFFER1[] = "Split Buffer one $^%$%#@$";
+		const char TEST_BUFFER2[] = "Split Buffer two )(8723#5dsds";
+		LLCRC c1, c2;
+		c1.update((U8*)TEST_BUFFER1, sizeof(TEST_BUFFER1) - 1);
+		char* rh = (char*)TEST_BUFFER2;
+		while(*rh != '\0')
+		{
+			c1.update(*rh);
+			++rh;
+		}
+
+		rh = (char*)TEST_BUFFER1;
+		while(*rh != '\0')
+		{
+			c2.update(*rh);
+			++rh;
+		}
+		c2.update((U8*)TEST_BUFFER2, sizeof(TEST_BUFFER2) - 1);
+
+		ensure_equals("crc update 2", c1.getCRC(), c2.getCRC());
+	}
+}
+
+namespace tut
+{
+	struct sphere_data
+	{
+	};
+	typedef test_group<sphere_data> sphere_test;
+	typedef sphere_test::object sphere_object;
+	tut::sphere_test tsphere("LLSphere");
+
+	template<> template<>
+	void sphere_object::test<1>()
+	{
+		// test LLSphere::contains() and ::overlaps()
+		S32 number_of_tests = 10;
+		for (S32 test = 0; test < number_of_tests; ++test)
+		{
+			LLVector3 first_center(1.f, 1.f, 1.f);
+			F32 first_radius = 3.f;
+			LLSphere first_sphere( first_center, first_radius );
+	
+			F32 half_millimeter = 0.0005f;
+			LLVector3 direction( ll_frand(2.f) - 1.f, ll_frand(2.f) - 1.f, ll_frand(2.f) - 1.f);
+			direction.normalize();
+	
+			F32 distance = ll_frand(first_radius - 2.f * half_millimeter);
+			LLVector3 second_center = first_center + distance * direction;
+			F32 second_radius = first_radius - distance - half_millimeter;
+			LLSphere second_sphere( second_center, second_radius );
+			ensure("first sphere should contain the second", first_sphere.contains(second_sphere));
+			ensure("first sphere should overlap the second", first_sphere.overlaps(second_sphere));
+	
+			distance = first_radius + ll_frand(first_radius);
+			second_center = first_center + distance * direction;
+			second_radius = distance - first_radius + half_millimeter;
+			second_sphere.set( second_center, second_radius );
+			ensure("first sphere should NOT contain the second", !first_sphere.contains(second_sphere));
+			ensure("first sphere should overlap the second", first_sphere.overlaps(second_sphere));
+	
+			distance = first_radius + ll_frand(first_radius) + half_millimeter;
+			second_center = first_center + distance * direction;
+			second_radius = distance - first_radius - half_millimeter;
+			second_sphere.set( second_center, second_radius );
+			ensure("first sphere should NOT contain the second", !first_sphere.contains(second_sphere));
+			ensure("first sphere should NOT overlap the second", !first_sphere.overlaps(second_sphere));
+		}
+	}
+
+	template<> template<>
+	void sphere_object::test<2>()
+	{
+		// test LLSphere::getBoundingSphere()
+		S32 number_of_tests = 100;
+		S32 number_of_spheres = 10;
+		F32 sphere_center_range = 32.f;
+		F32 sphere_radius_range = 5.f;
+
+		for (S32 test = 0; test < number_of_tests; ++test)
+		{
+			// gegnerate a bunch of random sphere
+			std::vector< LLSphere > sphere_list;
+			for (S32 sphere_count=0; sphere_count < number_of_spheres; ++sphere_count)
+			{
+				LLVector3 direction( ll_frand(2.f) - 1.f, ll_frand(2.f) - 1.f, ll_frand(2.f) - 1.f);
+				direction.normalize();
+				F32 distance = ll_frand(sphere_center_range);
+				LLVector3 center = distance * direction;
+				F32 radius = ll_frand(sphere_radius_range);
+				LLSphere sphere( center, radius );
+				sphere_list.push_back(sphere);
+			}
+
+			// compute the bounding sphere
+			LLSphere bounding_sphere = LLSphere::getBoundingSphere(sphere_list);
+
+			// make sure all spheres are inside the bounding sphere
+			{
+				std::vector< LLSphere >::const_iterator sphere_itr;
+				for (sphere_itr = sphere_list.begin(); sphere_itr != sphere_list.end(); ++sphere_itr)
+				{
+					ensure("sphere should be contained by the bounding sphere", bounding_sphere.contains(*sphere_itr));
+				}
+			}
+
+			// TODO -- improve LLSphere::getBoundingSphere() to the point where
+			// we can reduce the 'expansion' in the two tests below to about 
+			// 2 mm or less
+
+			F32 expansion = 0.005f;
+			// move all spheres out a little bit 
+			// and count how many are NOT contained
+			{
+				std::vector< LLVector3 > uncontained_directions;
+				std::vector< LLSphere >::iterator sphere_itr;
+				for (sphere_itr = sphere_list.begin(); sphere_itr != sphere_list.end(); ++sphere_itr)
+				{
+					LLVector3 direction = sphere_itr->getCenter() - bounding_sphere.getCenter();
+					direction.normalize();
+	
+					sphere_itr->setCenter( sphere_itr->getCenter() + expansion * direction );
+					if (! bounding_sphere.contains( *sphere_itr ) )
+					{
+						uncontained_directions.push_back(direction);
+					}
+				}
+				ensure("when moving spheres out there should be at least two uncontained spheres", 
+						uncontained_directions.size() > 1);
+
+				/* TODO -- when the bounding sphere algorithm is improved we can open up this test
+				 * at the moment it occasionally fails when the sphere collection is tight and small
+				 * (2 meters or less)
+				if (2 == uncontained_directions.size() )
+				{
+					// if there were only two uncontained spheres then
+					// the two directions should be nearly opposite
+					F32 dir_dot = uncontained_directions[0] * uncontained_directions[1];
+					ensure("two uncontained spheres should lie opposite the bounding center", dir_dot < -0.95f);
+				}
+				*/
+			}
+
+			// compute the new bounding sphere
+			bounding_sphere = LLSphere::getBoundingSphere(sphere_list);
+
+			// increase the size of all spheres a little bit
+			// and count how many are NOT contained
+			{
+				std::vector< LLVector3 > uncontained_directions;
+				std::vector< LLSphere >::iterator sphere_itr;
+				for (sphere_itr = sphere_list.begin(); sphere_itr != sphere_list.end(); ++sphere_itr)
+				{
+					LLVector3 direction = sphere_itr->getCenter() - bounding_sphere.getCenter();
+					direction.normalize();
+	
+					sphere_itr->setRadius( sphere_itr->getRadius() + expansion );
+					if (! bounding_sphere.contains( *sphere_itr ) )
+					{
+						uncontained_directions.push_back(direction);
+					}
+				}
+				ensure("when boosting sphere radii there should be at least two uncontained spheres", 
+						uncontained_directions.size() > 1);
+
+				/* TODO -- when the bounding sphere algorithm is improved we can open up this test
+				 * at the moment it occasionally fails when the sphere collection is tight and small
+				 * (2 meters or less)
+				if (2 == uncontained_directions.size() )
+				{
+					// if there were only two uncontained spheres then
+					// the two directions should be nearly opposite
+					F32 dir_dot = uncontained_directions[0] * uncontained_directions[1];
+					ensure("two uncontained spheres should lie opposite the bounding center", dir_dot < -0.95f);
+				}
+				*/
+			}
+		}
+	}
+}
+
+namespace tut
+{
+	F32 SMALL_RADIUS = 1.0f;
+	F32 MEDIUM_RADIUS = 5.0f;
+	F32 LARGE_RADIUS = 10.0f;
+
+	struct line_data
+	{
+	};
+	typedef test_group<line_data> line_test;
+	typedef line_test::object line_object;
+	tut::line_test tline("LLLine");
+
+	template<> template<>
+	void line_object::test<1>()
+	{
+		// this is a test for LLLine::intersects(point) which returns TRUE 
+		// if the line passes within some tolerance of point
+
+		// these tests will have some floating point error, 
+		// so we need to specify how much error is ok
+		F32 allowable_relative_error = 0.00001f;
+		S32 number_of_tests = 100;
+		for (S32 test = 0; test < number_of_tests; ++test)
+		{
+			// generate some random point to be on the line
+			LLVector3 point_on_line( ll_frand(2.f) - 1.f, 
+			   						 ll_frand(2.f) - 1.f, 
+			   						 ll_frand(2.f) - 1.f);
+			point_on_line.normalize();
+			point_on_line *= ll_frand(LARGE_RADIUS);
+
+			// generate some random point to "intersect"
+			LLVector3 random_direction ( ll_frand(2.f) - 1.f, 
+			   							 ll_frand(2.f) - 1.f, 
+			   							 ll_frand(2.f) - 1.f);
+			random_direction.normalize();
+
+			LLVector3 random_offset( ll_frand(2.f) - 1.f, 
+			   						 ll_frand(2.f) - 1.f, 
+			   						 ll_frand(2.f) - 1.f);
+			random_offset.normalize();
+			random_offset *= ll_frand(SMALL_RADIUS);
+
+			LLVector3 point = point_on_line + MEDIUM_RADIUS * random_direction
+				+ random_offset;
+	
+			// compute the axis of approach (a unit vector between the points)
+			LLVector3 axis_of_approach = point - point_on_line;
+			axis_of_approach.normalize();
+	
+			// compute the direction of the the first line (perp to axis_of_approach)
+			LLVector3 first_dir( ll_frand(2.f) - 1.f, 
+			   					 ll_frand(2.f) - 1.f, 
+			   					 ll_frand(2.f) - 1.f);
+			first_dir.normalize();
+			F32 dot = first_dir * axis_of_approach;		
+			first_dir -= dot * axis_of_approach;	// subtract component parallel to axis
+			first_dir.normalize();
+	
+			// construct the line
+			LLVector3 another_point_on_line = point_on_line + ll_frand(LARGE_RADIUS) * first_dir;
+			LLLine line(another_point_on_line, point_on_line);
+	
+			// test that the intersection point is within MEDIUM_RADIUS + SMALL_RADIUS
+			F32 test_radius = MEDIUM_RADIUS + SMALL_RADIUS;
+			test_radius += (LARGE_RADIUS * allowable_relative_error);
+			ensure("line should pass near intersection point", line.intersects(point, test_radius));
+
+			test_radius = allowable_relative_error * (point - point_on_line).length();
+			ensure("line should intersect point used to define it", line.intersects(point_on_line, test_radius));
+		}
+	}
+
+	template<> template<>
+	void line_object::test<2>()
+	{
+          /*
+            These tests fail intermittently on all platforms - see DEV-16600
+            Commenting this out until dev has time to investigate.
+            
+		// this is a test for LLLine::nearestApproach(LLLIne) method
+		// which computes the point on a line nearest another line
+
+		// these tests will have some floating point error, 
+		// so we need to specify how much error is ok
+		// TODO -- make nearestApproach() algorithm more accurate so
+		// we can tighten the allowable_error.  Most tests are tighter
+		// than one milimeter, however when doing randomized testing
+		// you can walk into inaccurate cases.
+		F32 allowable_relative_error = 0.001f;
+		S32 number_of_tests = 100;
+		for (S32 test = 0; test < number_of_tests; ++test)
+		{
+			// generate two points to be our known nearest approaches
+			LLVector3 some_point( ll_frand(2.f) - 1.f, 
+			   					  ll_frand(2.f) - 1.f, 
+			   					  ll_frand(2.f) - 1.f);
+			some_point.normalize();
+			some_point *= ll_frand(LARGE_RADIUS);
+
+			LLVector3 another_point( ll_frand(2.f) - 1.f, 
+			   						 ll_frand(2.f) - 1.f, 
+			   						 ll_frand(2.f) - 1.f);
+			another_point.normalize();
+			another_point *= ll_frand(LARGE_RADIUS);
+
+			// compute the axis of approach (a unit vector between the points)
+			LLVector3 axis_of_approach = another_point - some_point;
+			axis_of_approach.normalize();
+	
+			// compute the direction of the the first line (perp to axis_of_approach)
+			LLVector3 first_dir( ll_frand(2.f) - 1.f, 
+			   					 ll_frand(2.f) - 1.f, 
+			   					 ll_frand(2.f) - 1.f);
+			F32 dot = first_dir * axis_of_approach;		
+			first_dir -= dot * axis_of_approach;		// subtract component parallel to axis
+			first_dir.normalize();						// normalize
+	
+			// compute the direction of the the second line
+			LLVector3 second_dir( ll_frand(2.f) - 1.f, 
+			   					  ll_frand(2.f) - 1.f, 
+			   					  ll_frand(2.f) - 1.f);
+			dot = second_dir * axis_of_approach;		
+			second_dir -= dot * axis_of_approach;
+			second_dir.normalize();
+
+			// make sure the lines aren't too parallel, 
+			dot = fabsf(first_dir * second_dir);
+			if (dot > 0.99f)
+			{
+				// skip this test, we're not interested in testing 
+				// the intractible cases
+				continue;
+			}
+	
+			// construct the lines
+			LLVector3 first_point = some_point + ll_frand(LARGE_RADIUS) * first_dir;
+			LLLine first_line(first_point, some_point);
+	
+			LLVector3 second_point = another_point + ll_frand(LARGE_RADIUS) * second_dir;
+			LLLine second_line(second_point, another_point);
+	
+			// compute the points of nearest approach
+			LLVector3 some_computed_point = first_line.nearestApproach(second_line);
+			LLVector3 another_computed_point = second_line.nearestApproach(first_line);
+	
+			// compute the error
+			F32 first_error = (some_point - some_computed_point).length();
+			F32 scale = llmax((some_point - another_point).length(), some_point.length());
+			scale = llmax(scale, another_point.length());
+			scale = llmax(scale, 1.f);
+			F32 first_relative_error = first_error / scale;
+
+			F32 second_error = (another_point - another_computed_point).length();
+			F32 second_relative_error = second_error / scale;
+
+			//if (first_relative_error > allowable_relative_error)
+			//{
+			//	std::cout << "first_error = " << first_error 
+			//		<< "  first_relative_error = " << first_relative_error 
+			//		<< "  scale = " << scale 
+			//		<< "  dir_dot = " << (first_dir * second_dir)
+			//		<< std::endl;
+			//}
+			//if (second_relative_error > allowable_relative_error)
+			//{
+			//	std::cout << "second_error = " << second_error 
+			//		<< "  second_relative_error = " << second_relative_error 
+			//		<< "  scale = " << scale 
+			//		<< "  dist = " << (some_point - another_point).length()
+			//		<< "  dir_dot = " << (first_dir * second_dir)
+			//		<< std::endl;
+			//}
+
+			// test that the errors are small
+
+			ensure("first line should accurately compute its closest approach", 
+					first_relative_error <= allowable_relative_error);
+			ensure("second line should accurately compute its closest approach", 
+					second_relative_error <= allowable_relative_error);
+		}
+          */
+	}
+
+	F32 ALMOST_PARALLEL = 0.99f;
+	template<> template<>
+	void line_object::test<3>()
+	{
+		// this is a test for LLLine::getIntersectionBetweenTwoPlanes() method
+
+		// first some known tests
+		LLLine xy_plane(LLVector3(0.f, 0.f, 2.f), LLVector3(0.f, 0.f, 3.f));
+		LLLine yz_plane(LLVector3(2.f, 0.f, 0.f), LLVector3(3.f, 0.f, 0.f));
+		LLLine zx_plane(LLVector3(0.f, 2.f, 0.f), LLVector3(0.f, 3.f, 0.f));
+
+		LLLine x_line;
+		LLLine y_line;
+		LLLine z_line;
+
+		bool x_success = LLLine::getIntersectionBetweenTwoPlanes(x_line, xy_plane, zx_plane);
+		bool y_success = LLLine::getIntersectionBetweenTwoPlanes(y_line, yz_plane, xy_plane);
+		bool z_success = LLLine::getIntersectionBetweenTwoPlanes(z_line, zx_plane, yz_plane);
+
+		ensure("xy and zx planes should intersect", x_success);
+		ensure("yz and xy planes should intersect", y_success);
+		ensure("zx and yz planes should intersect", z_success);
+
+		LLVector3 direction = x_line.getDirection();
+		ensure("x_line should be parallel to x_axis", fabs(direction.mV[VX]) == 1.f
+				                                      && 0.f == direction.mV[VY]
+				                                      && 0.f == direction.mV[VZ] );
+		direction = y_line.getDirection();
+		ensure("y_line should be parallel to y_axis", 0.f == direction.mV[VX]
+													  && fabs(direction.mV[VY]) == 1.f
+				                                      && 0.f == direction.mV[VZ] );
+		direction = z_line.getDirection();
+		ensure("z_line should be parallel to z_axis", 0.f == direction.mV[VX]
+				                                      && 0.f == direction.mV[VY]
+													  && fabs(direction.mV[VZ]) == 1.f );
+
+		// next some random tests
+		F32 allowable_relative_error = 0.0001f;
+		S32 number_of_tests = 20;
+		for (S32 test = 0; test < number_of_tests; ++test)
+		{
+			// generate the known line
+			LLVector3 some_point( ll_frand(2.f) - 1.f, 
+			   					  ll_frand(2.f) - 1.f, 
+			   					  ll_frand(2.f) - 1.f);
+			some_point.normalize();
+			some_point *= ll_frand(LARGE_RADIUS);
+			LLVector3 another_point( ll_frand(2.f) - 1.f, 
+			   						 ll_frand(2.f) - 1.f, 
+			   						 ll_frand(2.f) - 1.f);
+			another_point.normalize();
+			another_point *= ll_frand(LARGE_RADIUS);
+			LLLine known_intersection(some_point, another_point);
+
+			// compute a plane that intersect the line
+			LLVector3 point_on_plane( ll_frand(2.f) - 1.f, 
+			   						  ll_frand(2.f) - 1.f, 
+			   						  ll_frand(2.f) - 1.f);
+			point_on_plane.normalize();
+			point_on_plane *= ll_frand(LARGE_RADIUS);
+			LLVector3 plane_normal = (point_on_plane - some_point) % known_intersection.getDirection();
+			plane_normal.normalize();
+			LLLine first_plane(point_on_plane, point_on_plane + plane_normal);
+
+			// compute a different plane that intersect the line
+			LLVector3 point_on_different_plane( ll_frand(2.f) - 1.f, 
+			   									ll_frand(2.f) - 1.f, 
+			   									ll_frand(2.f) - 1.f);
+			point_on_different_plane.normalize();
+			point_on_different_plane *= ll_frand(LARGE_RADIUS);
+			LLVector3 different_plane_normal = (point_on_different_plane - another_point) % known_intersection.getDirection();
+			different_plane_normal.normalize();
+			LLLine second_plane(point_on_different_plane, point_on_different_plane + different_plane_normal);
+
+			if (fabs(plane_normal * different_plane_normal) > ALMOST_PARALLEL)
+			{
+				// the two planes are approximately parallel, so we won't test this case
+				continue;
+			}
+
+			LLLine measured_intersection;
+			bool success = LLLine::getIntersectionBetweenTwoPlanes(
+					measured_intersection,
+					first_plane,
+					second_plane);
+
+			ensure("plane intersection should succeed", success);
+
+			F32 dot = fabs(known_intersection.getDirection() * measured_intersection.getDirection());
+			ensure("measured intersection should be parallel to known intersection",
+					dot > ALMOST_PARALLEL);
+
+			ensure("measured intersection should pass near known point",
+					measured_intersection.intersects(some_point, LARGE_RADIUS * allowable_relative_error));
+		}
+	}
+}
+
diff --git a/indra/test/CMakeLists.txt b/indra/test/CMakeLists.txt
index ecc138d56d3502ec71efc7dc2249d950d0dde368..e12c24ebeed24bfda72e81a7e63b85c208af43dd 100644
--- a/indra/test/CMakeLists.txt
+++ b/indra/test/CMakeLists.txt
@@ -72,7 +72,6 @@ set(test_SOURCE_FILES
     lluri_tut.cpp
     lluuidhashmap_tut.cpp
     llxfer_tut.cpp
-    math.cpp
     message_tut.cpp
     reflection_tut.cpp
     stringize_tut.cpp