diff --git a/indra/llcommon/llqueuedthread.cpp b/indra/llcommon/llqueuedthread.cpp index 60304fff75c1fd76c2396eb062d986ad7a354b86..155e32ebae60eda8e685f931de685cb2ad9a308d 100644 --- a/indra/llcommon/llqueuedthread.cpp +++ b/indra/llcommon/llqueuedthread.cpp @@ -75,6 +75,11 @@ void LLQueuedThread::shutdown() unpause(); // MAIN THREAD if (mThreaded) { + if (mRequestQueue.size() == 0) + { + mRequestQueue.close(); + } + S32 timeout = 100; for ( ; timeout>0; timeout--) { diff --git a/indra/llimage/tests/llimageworker_test.cpp b/indra/llimage/tests/llimageworker_test.cpp index 57d922b1a1b2714e118ab35b5d7d4946419f6e75..d36d35aba4d3099f5323b6756b2cab69efcd302b 100644 --- a/indra/llimage/tests/llimageworker_test.cpp +++ b/indra/llimage/tests/llimageworker_test.cpp @@ -199,12 +199,6 @@ namespace tut LLImageDecodeThread::handle_t decodeHandle = mThread->decodeImage(NULL, 0, FALSE, new responder_test(&done)); // Verifies we get back a valid handle ensure("LLImageDecodeThread: threaded decodeImage(), returned handle is null", decodeHandle != 0); - // Wait a little so to simulate the main thread doing something on its main loop... - ms_sleep(500); // 500 milliseconds - // Verifies that the responder has *not* been called yet in the meantime - ensure("LLImageDecodeThread: responder creation failed", done == false); - // Ask the thread to update: that means tells the queue to check itself and creates work requests - mThread->update(1); // Wait till the thread has time to handle the work order (though it doesn't do much per work order...) const U32 INCREMENT_TIME = 500; // 500 milliseconds const U32 MAX_TIME = 20 * INCREMENT_TIME; // Do the loop 20 times max, i.e. wait 10 seconds but no more diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 555355059a7899f61c17e4a81478b4c4bf9876fd..ac036bce318aa17d620bc69ceb3408b4c4c27fdc 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -1048,7 +1048,11 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time) { iter = mUUIDMap.begin(); } - entries.push_back(iter->second); + + if (iter->second->getGLTexture()) + { + entries.push_back(iter->second); + } ++iter; } }