From 609ed855e1160505238378a1be49e2b92e8496f5 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Mon, 4 Mar 2013 18:01:42 -0600
Subject: [PATCH] MAINT-2371 More optimizations.

Reviewed by Graham
---
 indra/llcommon/llmemory.h                     |  13 +-
 indra/llmath/llvolume.cpp                     | 220 ++++++++++--------
 indra/llmath/llvolume.h                       |   1 +
 indra/llrender/llgl.cpp                       |  11 +-
 indra/llrender/llimagegl.cpp                  |  34 ++-
 indra/llrender/llrender.cpp                   |  10 +
 indra/llrender/llshadermgr.cpp                |  46 +++-
 indra/llrender/llshadermgr.h                  |  44 ++++
 indra/llrender/llvertexbuffer.cpp             |  88 ++++---
 indra/llrender/llvertexbuffer.h               |   4 +-
 .../shaders/class1/deferred/giF.glsl          | 190 ---------------
 .../shaders/class1/deferred/waterF.glsl       |   6 +-
 .../class1/environment/underWaterF.glsl       |   2 -
 .../shaders/class1/environment/waterF.glsl    |   2 -
 indra/newview/llappviewer.cpp                 |   2 +-
 indra/newview/lldrawable.cpp                  |   2 +-
 indra/newview/lldrawpool.cpp                  |   1 +
 indra/newview/lldrawpoolavatar.cpp            |   4 +-
 indra/newview/lldrawpoolterrain.cpp           |   8 +-
 indra/newview/lldrawpoolwater.cpp             |  62 +++--
 indra/newview/llface.cpp                      |  99 +++++---
 indra/newview/llfasttimerview.cpp             |   2 +-
 indra/newview/llviewerdisplay.cpp             |   4 +-
 indra/newview/llviewershadermgr.cpp           | 104 +++------
 indra/newview/llviewershadermgr.h             |  69 +-----
 indra/newview/llvovolume.cpp                  |   2 +-
 indra/newview/llwaterparammanager.cpp         |  12 +-
 indra/newview/llwlparammanager.cpp            |   4 +-
 indra/newview/pipeline.cpp                    |  10 +-
 29 files changed, 474 insertions(+), 582 deletions(-)
 delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/giF.glsl

diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h
index e725bdd9fae..46cabfadcdd 100644
--- a/indra/llcommon/llmemory.h
+++ b/indra/llcommon/llmemory.h
@@ -38,17 +38,28 @@ class LLMutex ;
 
 inline void* ll_aligned_malloc( size_t size, int align )
 {
+#if defined(LL_WINDOWS)
+	return _aligned_malloc(size, align);
+#else
 	void* mem = malloc( size + (align - 1) + sizeof(void*) );
 	char* aligned = ((char*)mem) + sizeof(void*);
 	aligned += align - ((uintptr_t)aligned & (align - 1));
 
 	((void**)aligned)[-1] = mem;
 	return aligned;
+#endif
 }
 
 inline void ll_aligned_free( void* ptr )
 {
-	free( ((void**)ptr)[-1] );
+#if defined(LL_WINDOWS)
+	_aligned_free(ptr);
+#else
+	if (ptr)
+	{
+		free( ((void**)ptr)[-1] );
+	}
+#endif
 }
 
 #if !LL_USE_TCMALLOC
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 77d89568dfe..d614695efb9 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -5180,6 +5180,7 @@ LLVolumeFace::LLVolumeFace() :
 	mNumS(0),
 	mNumT(0),
 	mNumVertices(0),
+	mNumAllocatedVertices(0),
 	mNumIndices(0),
 	mPositions(NULL),
 	mNormals(NULL),
@@ -5204,6 +5205,7 @@ LLVolumeFace::LLVolumeFace(const LLVolumeFace& src)
 	mNumS(0),
 	mNumT(0),
 	mNumVertices(0),
+	mNumAllocatedVertices(0),
 	mNumIndices(0),
 	mPositions(NULL),
 	mNormals(NULL),
@@ -5258,12 +5260,6 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src)
 		{
 			LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) src.mTexCoords, tc_size);
 		}
-		else
-		{
-			ll_aligned_free_16(mTexCoords) ;
-			mTexCoords = NULL ;
-		}
-
 
 		if (src.mBinormals)
 		{
@@ -5311,10 +5307,11 @@ void LLVolumeFace::freeData()
 {
 	ll_aligned_free_16(mPositions);
 	mPositions = NULL;
-	ll_aligned_free_16( mNormals);
+
+	//normals and texture coordinates are part of the same buffer as mPositions, do not free them separately
 	mNormals = NULL;
-	ll_aligned_free_16(mTexCoords);
 	mTexCoords = NULL;
+
 	ll_aligned_free_16(mIndices);
 	mIndices = NULL;
 	ll_aligned_free_16(mBinormals);
@@ -5496,18 +5493,6 @@ void LLVolumeFace::optimize(F32 angle_cutoff)
 	llassert(new_face.mNumIndices == mNumIndices);
 	llassert(new_face.mNumVertices <= mNumVertices);
 
-	if (angle_cutoff > 1.f && !mNormals)
-	{
-		ll_aligned_free_16(new_face.mNormals);
-		new_face.mNormals = NULL;
-	}
-
-	if (!mTexCoords)
-	{
-		ll_aligned_free_16(new_face.mTexCoords);
-		new_face.mTexCoords = NULL;
-	}
-
 	swapData(new_face);
 }
 
@@ -5708,35 +5693,44 @@ class LLVCacheLRU
 
 	void updateScores()
 	{
-		for (U32 i = MaxSizeVertexCache; i < MaxSizeVertexCache+3; ++i)
-		{ //trailing 3 vertices aren't actually in the cache for scoring purposes
-			if (mCache[i])
+		LLVCacheVertexData** data_iter = mCache+MaxSizeVertexCache;
+		LLVCacheVertexData** end_data = mCache+MaxSizeVertexCache+3;
+
+		while(data_iter != end_data)
+		{
+			LLVCacheVertexData* data = *data_iter++;
+			//trailing 3 vertices aren't actually in the cache for scoring purposes
+			if (data)
 			{
-				mCache[i]->mCacheTag = -1;
+				data->mCacheTag = -1;
 			}
 		}
 
-		for (U32 i = 0; i < MaxSizeVertexCache; ++i)
+		data_iter = mCache;
+		end_data = mCache+MaxSizeVertexCache;
+
+		while (data_iter != end_data)
 		{ //update scores of vertices in cache
-			if (mCache[i])
+			LLVCacheVertexData* data = *data_iter++;
+			if (data)
 			{
-				mCache[i]->mScore = find_vertex_score(*(mCache[i]));
-				llassert(mCache[i]->mCacheTag == i);
+				data->mScore = find_vertex_score(*data);
 			}
 		}
 
 		mBestTriangle = NULL;
 		//update triangle scores
-		for (U32 i = 0; i < MaxSizeVertexCache+3; ++i)
+		data_iter = mCache;
+		end_data = mCache+MaxSizeVertexCache+3;
+
+		while (data_iter != end_data)
 		{
-			LLVCacheVertexData* data = mCache[i];
+			LLVCacheVertexData* data = *data_iter++;
 			if (data)
 			{
-				U32 count = data->mTriangles.size();
-
-				for (U32 j = 0; j < count; ++j)
+				for (std::vector<LLVCacheTriangleData*>::iterator iter = data->mTriangles.begin(), end_iter = data->mTriangles.end(); iter != end_iter; ++iter)
 				{
-					LLVCacheTriangleData* tri = data->mTriangles[j];
+					LLVCacheTriangleData* tri = *iter;
 					if (tri->mActive)
 					{
 						tri->mScore = tri->mVertex[0]->mScore;
@@ -5753,13 +5747,17 @@ class LLVCacheLRU
 		}
 
 		//knock trailing 3 vertices off the cache
-		for (U32 i = MaxSizeVertexCache; i < MaxSizeVertexCache+3; ++i)
+		data_iter = mCache+MaxSizeVertexCache;
+		end_data = mCache+MaxSizeVertexCache+3;
+		while (data_iter != end_data)
 		{
-			if (mCache[i])
+			LLVCacheVertexData* data = *data_iter;
+			if (data)
 			{
-				llassert(mCache[i]->mCacheTag == -1);
-				mCache[i] = NULL;
+				llassert(data->mCacheTag == -1);
+				*data_iter = NULL;
 			}
+			++data_iter;
 		}
 	}
 };
@@ -5894,10 +5892,10 @@ void LLVolumeFace::cacheOptimize()
 	
 	//allocate space for new buffer
 	S32 num_verts = mNumVertices;
-	LLVector4a* pos = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
-	LLVector4a* norm = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
 	S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF;
-	LLVector2* tc = (LLVector2*) ll_aligned_malloc_16(size);
+	LLVector4a* pos = (LLVector4a*) ll_aligned_malloc(sizeof(LLVector4a)*2*num_verts+size, 64);
+	LLVector4a* norm = pos + num_verts;
+	LLVector2* tc = (LLVector2*) (norm + num_verts);
 
 	LLVector4a* wght = NULL;
 	if (mWeights)
@@ -5945,9 +5943,8 @@ void LLVolumeFace::cacheOptimize()
 		mIndices[i] = new_idx[mIndices[i]];
 	}
 	
-	ll_aligned_free_16(mPositions);
-	ll_aligned_free_16(mNormals);
-	ll_aligned_free_16(mTexCoords);
+	ll_aligned_free(mPositions);
+	// DO NOT free mNormals and mTexCoords as they are part of mPositions buffer
 	ll_aligned_free_16(mWeights);
 	ll_aligned_free_16(mBinormals);
 
@@ -6664,24 +6661,22 @@ void LLVolumeFace::createBinormals()
 
 void LLVolumeFace::resizeVertices(S32 num_verts)
 {
-	ll_aligned_free_16(mPositions);
-	ll_aligned_free_16(mNormals);
+	ll_aligned_free(mPositions);
+	//DO NOT free mNormals and mTexCoords as they are part of mPositions buffer
 	ll_aligned_free_16(mBinormals);
-	ll_aligned_free_16(mTexCoords);
-
+	
 	mBinormals = NULL;
 
 	if (num_verts)
 	{
-		mPositions = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
-		ll_assert_aligned(mPositions, 16);
-		mNormals = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
-		ll_assert_aligned(mNormals, 16);
-
 		//pad texture coordinate block end to allow for QWORD reads
 		S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF;
-		mTexCoords = (LLVector2*) ll_aligned_malloc_16(size);
-		ll_assert_aligned(mTexCoords, 16);
+
+		mPositions = (LLVector4a*) ll_aligned_malloc(sizeof(LLVector4a)*2*num_verts+size, 64);
+		mNormals = mPositions+num_verts;
+		mTexCoords = (LLVector2*) (mNormals+num_verts);
+
+		ll_assert_aligned(mPositions, 64);
 	}
 	else
 	{
@@ -6691,6 +6686,7 @@ void LLVolumeFace::resizeVertices(S32 num_verts)
 	}
 
 	mNumVertices = num_verts;
+	mNumAllocatedVertices = num_verts;
 }
 
 void LLVolumeFace::pushVertex(const LLVolumeFace::VertexData& cv)
@@ -6701,27 +6697,43 @@ void LLVolumeFace::pushVertex(const LLVolumeFace::VertexData& cv)
 void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc)
 {
 	S32 new_verts = mNumVertices+1;
-	S32 new_size = new_verts*16;
-	S32 old_size = mNumVertices*16;
 
-	//positions
-	mPositions = (LLVector4a*) ll_aligned_realloc_16(mPositions, new_size, old_size);
-	ll_assert_aligned(mPositions,16);
+	if (new_verts > mNumAllocatedVertices)
+	{ 
+		//double buffer size on expansion
+		new_verts *= 2;
+
+		S32 new_tc_size = ((new_verts*8)+0xF) & ~0xF;
+		S32 old_tc_size = ((mNumVertices*8)+0xF) & ~0xF;
+
+		S32 old_vsize = mNumVertices*16;
+		
+		S32 new_size = new_verts*16*2+new_tc_size;
+
+		LLVector4a* old_buf = mPositions;
+
+		mPositions = (LLVector4a*) ll_aligned_malloc(new_size, 64);
+		mNormals = mPositions+new_verts;
+		mTexCoords = (LLVector2*) (mNormals+new_verts);
+
+		//positions
+		LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) old_buf, old_vsize);
+		
+		//normals
+		LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) (old_buf+mNumVertices), old_vsize);
 	
-	//normals
-	mNormals = (LLVector4a*) ll_aligned_realloc_16(mNormals, new_size, old_size);
-	ll_assert_aligned(mNormals,16);
-
-	//tex coords
-	new_size = ((new_verts*8)+0xF) & ~0xF;
-	old_size = ((mNumVertices*8)+0xF) & ~0xF;
-	mTexCoords = (LLVector2*) ll_aligned_realloc_16(mTexCoords, new_size, old_size);
-	ll_assert_aligned(mTexCoords,16);
+		//tex coords
+		LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) (old_buf+mNumVertices*2), old_tc_size);
 	
+		//just clear binormals
+		ll_aligned_free_16(mBinormals);
 
-	//just clear binormals
-	ll_aligned_free_16(mBinormals);
-	mBinormals = NULL;
+		ll_aligned_free(old_buf);
+
+		mNumAllocatedVertices = new_verts;
+
+		mBinormals = NULL;
+	}
 
 	mPositions[mNumVertices] = pos;
 	mNormals[mNumVertices] = norm;
@@ -6810,13 +6822,23 @@ void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMat
 		llerrs << "Cannot append empty face." << llendl;
 	}
 
+	U32 old_vsize = mNumVertices*16;
+	U32 new_vsize = new_count * 16;
+	U32 old_tcsize = (mNumVertices*sizeof(LLVector2)+0xF) & ~0xF;
+	U32 new_tcsize = (new_count*sizeof(LLVector2)+0xF) & ~0xF;
+	U32 new_size = new_vsize * 2 + new_tcsize;
+
 	//allocate new buffer space
-	mPositions = (LLVector4a*) ll_aligned_realloc_16(mPositions, new_count*sizeof(LLVector4a), mNumVertices*sizeof(LLVector4a));
-	ll_assert_aligned(mPositions, 16);
-	mNormals = (LLVector4a*) ll_aligned_realloc_16(mNormals, new_count*sizeof(LLVector4a), mNumVertices*sizeof(LLVector4a));
-	ll_assert_aligned(mNormals, 16);
-	mTexCoords = (LLVector2*) ll_aligned_realloc_16(mTexCoords, (new_count*sizeof(LLVector2)+0xF) & ~0xF, (mNumVertices*sizeof(LLVector2)+0xF) & ~0xF);
-	ll_assert_aligned(mTexCoords, 16);
+	LLVector4a* old_buf = mPositions;
+	mPositions = (LLVector4a*) ll_aligned_malloc(new_size, 64);
+	mNormals = mPositions + new_count;
+	mTexCoords = (LLVector2*) (mNormals+new_count);
+
+	mNumAllocatedVertices = new_count;
+
+	LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) old_buf, old_vsize);
+	LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) (old_buf+mNumVertices), old_vsize);
+	LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) (old_buf+mNumVertices*2), old_tcsize);
 	
 	mNumVertices = new_count;
 
@@ -6912,12 +6934,15 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
 	LLVector4a* pos = (LLVector4a*) mPositions;
 	LLVector4a* norm = (LLVector4a*) mNormals;
 	LLVector2* tc = (LLVector2*) mTexCoords;
-	S32 begin_stex = llfloor( profile[mBeginS].mV[2] );
+	F32 begin_stex = floorf(profile[mBeginS].mV[2]);
 	S32 num_s = ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) ? mNumS/2 : mNumS;
 
 	S32 cur_vertex = 0;
+	S32 end_t = mBeginT+mNumT;
+	bool test = (mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2;
+
 	// Copy the vertices into the array
-	for (t = mBeginT; t < mBeginT + mNumT; t++)
+	for (t = mBeginT; t < end_t; t++)
 	{
 		tt = path_data[t].mTexT;
 		for (s = 0; s < num_s; s++)
@@ -6968,9 +6993,8 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
 			norm[cur_vertex].clear();
 			cur_vertex++;
 
-			if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2 && s > 0)
+			if (test && s > 0)
 			{
-
 				pos[cur_vertex].load3(mesh[i].mPos.mV);
 				tc[cur_vertex] = LLVector2(ss,tt);
 			
@@ -7085,30 +7109,38 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
 	}
 
 	//generate normals 
-	for (U32 i = 0; i < mNumIndices/3; i++) //for each triangle
+	U32 count = mNumIndices/3;
+
+	for (U32 i = 0; i < count; i++) //for each triangle
 	{
 		const U16* idx = &(mIndices[i*3]);
 		
-
-		LLVector4a* v[] = 
-		{	pos+idx[0], pos+idx[1], pos+idx[2] };
+		LLVector4a& v0 = *(pos+idx[0]);
+		LLVector4a& v1 = *(pos+idx[1]);
+		LLVector4a& v2 = *(pos+idx[2]);
 		
-		LLVector4a* n[] = 
-		{	norm+idx[0], norm+idx[1], norm+idx[2] };
+		LLVector4a& n0 = *(norm+idx[0]);
+		LLVector4a& n1 = *(norm+idx[1]);
+		LLVector4a& n2 = *(norm+idx[2]);
 		
 		//calculate triangle normal
 		LLVector4a a, b, c;
 		
-		a.setSub(*v[0], *v[1]);
-		b.setSub(*v[0], *v[2]);
+		a.setSub(v0, v1);
+		b.setSub(v0, v2);
 		c.setCross3(a,b);
 
-		n[0]->add(c);
-		n[1]->add(c);
-		n[2]->add(c);
+		n0.add(c);
+		n1.add(c);
+		n2.add(c);
 		
 		//even out quad contributions
-		n[i%2+1]->add(c);
+		switch (i%2+1)
+		{
+			case 0: n0.add(c); break;
+			case 1: n1.add(c); break;
+			case 2: n2.add(c); break;
+		};
 	}
 	
 	// adjust normals based on wrapping and stitching
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index 99158c1c445..1d3b0fe52fe 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -912,6 +912,7 @@ class LLVolumeFace
 	LLVector2   mTexCoordExtents[2]; //minimum and maximum of texture coordinates of the face.
 
 	S32 mNumVertices;
+	S32 mNumAllocatedVertices;
 	S32 mNumIndices;
 
 	LLVector4a* mPositions;
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 89f1f362979..58bd346c15a 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -741,7 +741,7 @@ bool LLGLManager::initGL()
 #if LL_WINDOWS
 	if (mHasDebugOutput && gDebugGL)
 	{ //setup debug output callback
-		//glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE);
+		glDebugMessageControlARB(GL_DONT_CARE, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE);
 		glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL);
 		glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
 	}
@@ -1478,7 +1478,7 @@ void do_assert_glerror()
 
 void assert_glerror()
 {
-	if (!gGLActive)
+/*	if (!gGLActive)
 	{
 		//llwarns << "GL used while not active!" << llendl;
 
@@ -1487,8 +1487,13 @@ void assert_glerror()
 			//ll_fail("GL used while not active");
 		}
 	}
+*/
 
-	if (gDebugGL) 
+	if (!gDebugGL) 
+	{
+		//funny looking if for branch prediction -- gDebugGL is almost always false and assert_glerror is called often
+	}
+	else
 	{
 		do_assert_glerror();
 	}
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index a4d7872ec25..ef2648ae986 100755
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -709,9 +709,12 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
 
 					mMipLevels = wpo2(llmax(w, h));
 
-					//use legacy mipmap generation mode
-					glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
-					
+					if (!gGLManager.mHasFramebufferObject)
+					{
+						//use legacy mipmap generation mode
+						glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
+					}
+										
 					LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
 								 w, h, 
 								 mFormatPrimary, mFormatType,
@@ -726,6 +729,11 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
 						glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
 						stop_glerror();
 					}
+
+					if (gGLManager.mHasFramebufferObject)
+					{
+						glGenerateMipmap(mTarget);
+					}
 				}
 			}
 			else
@@ -1057,6 +1065,16 @@ void LLImageGL::generateTextures(LLTexUnit::eTextureType type, U32 format, S32 n
 {
 	bool empty = true;
 
+	if (LLRender::sGLCoreProfile)
+	{
+		switch (format)
+		{
+			case GL_LUMINANCE8: format = GL_RGB8; break;
+			case GL_LUMINANCE8_ALPHA8:
+			case GL_ALPHA8: format = GL_RGBA8; break;
+		}
+	}
+
 	dead_texturelist_t::iterator iter = sDeadTextureList[type].find(format);
 	
 	if (iter != sDeadTextureList[type].end())
@@ -1084,6 +1102,16 @@ void LLImageGL::deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip
 {
 	if (gGLManager.mInited)
 	{
+		if (LLRender::sGLCoreProfile)
+		{
+			switch (format)
+			{
+				case GL_LUMINANCE8: format = GL_RGB8; break;
+				case GL_LUMINANCE8_ALPHA8:
+				case GL_ALPHA8: format = GL_RGBA8; break;
+			}
+		}
+
 		if (format == 0 ||  type == LLTexUnit::TT_CUBE_MAP || mip_levels == -1)
 		{ //unknown internal format or unknown number of mip levels, not safe to reuse
 			glDeleteTextures(numTextures, textures);
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index cb82cbfb740..dada27557e2 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1070,6 +1070,16 @@ LLRender::~LLRender()
 
 void LLRender::init()
 {
+	if (sGLCoreProfile && !LLVertexBuffer::sUseVAO)
+	{ //bind a dummy vertex array object so we're core profile compliant
+#ifdef GL_ARB_vertex_array_object
+		U32 ret;
+		glGenVertexArrays(1, &ret);
+		glBindVertexArray(ret);
+#endif
+	}
+
+
 	llassert_always(mBuffer.isNull()) ;
 	stop_glerror();
 	mBuffer = new LLVertexBuffer(immediate_mask, 0);
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index b6a9a6b653a..825f80a6dc5 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -974,7 +974,9 @@ void LLShaderMgr::initAttribsAndUniforms()
 	mReservedUniforms.push_back("texture_matrix1");
 	mReservedUniforms.push_back("texture_matrix2");
 	mReservedUniforms.push_back("texture_matrix3");
-	llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_MATRIX3+1);
+	mReservedUniforms.push_back("object_plane_s");
+	mReservedUniforms.push_back("object_plane_t");
+	llassert(mReservedUniforms.size() == LLShaderMgr::OBJECT_PLANE_T+1);
 
 	mReservedUniforms.push_back("viewport");
 
@@ -1116,6 +1118,48 @@ void LLShaderMgr::initAttribsAndUniforms()
 	mReservedUniforms.push_back("bloomMap");
 	mReservedUniforms.push_back("projectionMap");
 
+	mReservedUniforms.push_back("matrixPalette");
+	
+	
+	mReservedUniforms.reserve(12);
+	mReservedUniforms.push_back("screenTex");
+	mReservedUniforms.push_back("screenDepth");
+	mReservedUniforms.push_back("refTex");
+	mReservedUniforms.push_back("eyeVec");
+	mReservedUniforms.push_back("time");
+	mReservedUniforms.push_back("d1");
+	mReservedUniforms.push_back("d2");
+	mReservedUniforms.push_back("lightDir");
+	mReservedUniforms.push_back("specular");
+	mReservedUniforms.push_back("lightExp");
+	mReservedUniforms.push_back("waterFogColor");
+	mReservedUniforms.push_back("waterFogDensity");
+	mReservedUniforms.push_back("waterFogKS");
+	mReservedUniforms.push_back("refScale");
+	mReservedUniforms.push_back("waterHeight");
+	mReservedUniforms.push_back("waterPlane");
+	mReservedUniforms.push_back("normScale");
+	mReservedUniforms.push_back("fresnelScale");
+	mReservedUniforms.push_back("fresnelOffset");
+	mReservedUniforms.push_back("blurMultiplier");
+	mReservedUniforms.push_back("sunAngle");
+	mReservedUniforms.push_back("scaledAngle");
+	mReservedUniforms.push_back("sunAngle2");
+	
+	mReservedUniforms.push_back("camPosLocal");
+
+	mReservedUniforms.push_back("gWindDir");
+	mReservedUniforms.push_back("gSinWaveParams");
+	mReservedUniforms.push_back("gGravity");
+
+	mReservedUniforms.push_back("detail_0");
+	mReservedUniforms.push_back("detail_1");
+	mReservedUniforms.push_back("detail_2");
+	mReservedUniforms.push_back("detail_3");
+	mReservedUniforms.push_back("alpha_ramp");
+
+	mReservedUniforms.push_back("origin");
+
 	llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
 
 	std::set<std::string> dupe_check;
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 7a16b7c20fd..77e90372e05 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -47,6 +47,8 @@ class LLShaderMgr
 		TEXTURE_MATRIX1,
 		TEXTURE_MATRIX2,
 		TEXTURE_MATRIX3,
+		OBJECT_PLANE_S,
+		OBJECT_PLANE_T,
 		VIEWPORT,
 		LIGHT_POSITION,
 		LIGHT_DIRECTION,
@@ -164,7 +166,49 @@ class LLShaderMgr
 		DEFERRED_LIGHT,
 		DEFERRED_BLOOM,
 		DEFERRED_PROJECTION,
+		
+		AVATAR_MATRIX,
+
+		WATER_SCREENTEX,
+		WATER_SCREENDEPTH,
+		WATER_REFTEX,
+		WATER_EYEVEC,
+		WATER_TIME,
+		WATER_WAVE_DIR1,
+		WATER_WAVE_DIR2,
+		WATER_LIGHT_DIR,
+		WATER_SPECULAR,
+		WATER_SPECULAR_EXP,
+		WATER_FOGCOLOR,
+		WATER_FOGDENSITY,
+		WATER_FOGKS,
+		WATER_REFSCALE,
+		WATER_WATERHEIGHT,
+		WATER_WATERPLANE,
+		WATER_NORM_SCALE,
+		WATER_FRESNEL_SCALE,
+		WATER_FRESNEL_OFFSET,
+		WATER_BLUR_MULTIPLIER,
+		WATER_SUN_ANGLE,
+		WATER_SCALED_ANGLE,
+		WATER_SUN_ANGLE2,
+		
+		WL_CAMPOSLOCAL,
+
+		AVATAR_WIND,
+		AVATAR_SINWAVE,
+		AVATAR_GRAVITY,
+
+		TERRAIN_DETAIL0,
+		TERRAIN_DETAIL1,
+		TERRAIN_DETAIL2,
+		TERRAIN_DETAIL3,
+		TERRAIN_ALPHARAMP,
+		
+		SHINY_ORIGIN,
+
 		END_RESERVED_UNIFORMS
+
 	} eGLSLReservedUniforms;
 
 	// singleton pattern implementation
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index f152911b245..1d257d84153 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -202,7 +202,7 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
 			glBufferDataARB(mType, size, 0, mUsage);
 			if (mUsage != GL_DYNAMIC_COPY_ARB)
 			{ //data will be provided by application
-				ret = (U8*) ll_aligned_malloc_16(size);
+				ret = (U8*) ll_aligned_malloc(size, 64);
 			}
 		}
 		else
@@ -256,7 +256,7 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
 	llassert(vbo_block_size(size) == size);
 
 	deleteBuffer(name);
-	ll_aligned_free_16((U8*) buffer);
+	ll_aligned_free((U8*) buffer);
 
 	if (mType == GL_ARRAY_BUFFER_ARB)
 	{
@@ -1298,7 +1298,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
 		//actually allocate space for the vertex buffer if using VBO mapping
 		flush();
 
-		if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO))
+		if (gGLManager.mHasVertexArrayObject && useVBOs() && (sUseVAO))
 		{
 #if GL_ARB_vertex_array_object
 			mGLArray = getVAOName();
@@ -1454,21 +1454,18 @@ bool LLVertexBuffer::useVBOs() const
 
 //----------------------------------------------------------------------------
 
-bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count)
+bool expand_region(LLVertexBuffer::MappedRegion& region, S32 start, S32 end)
 {
-	S32 end = index+count;
-	S32 region_end = region.mIndex+region.mCount;
-	
 	if (end < region.mIndex ||
-		index > region_end)
+		start > region.mEnd)
 	{ //gap exists, do not merge
 		return false;
 	}
 
-	S32 new_end = llmax(end, region_end);
-	S32 new_index = llmin(index, region.mIndex);
-	region.mIndex = new_index;
-	region.mCount = new_end-new_index;
+	region.mEnd = llmax(end, region.mEnd);
+	region.mIndex = llmin(start, region.mIndex);
+	region.mCount = region.mEnd-region.mIndex;
+
 	return true;
 }
 
@@ -1478,7 +1475,6 @@ static LLFastTimer::DeclareTimer FTM_VBO_MAP_BUFFER("VBO Map");
 // Map for data access
 volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)
 {
-	bindGLBuffer(true);
 	if (mFinal)
 	{
 		llerrs << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << llendl;
@@ -1499,23 +1495,23 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo
 
 			bool mapped = false;
 			//see if range is already mapped
-			for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+			S32 start_index = mOffsets[type]+index*sTypeSize[type];
+			S32 end_index = start_index+count*sTypeSize[type];
+
+			for (std::vector<MappedRegion>::iterator iter = mMappedVertexRegions.begin(), end = mMappedVertexRegions.end(); iter != end; ++iter)
 			{
-				MappedRegion& region = mMappedVertexRegions[i];
-				if (region.mType == type)
+				MappedRegion& region = *iter;
+				if (expand_region(region, index, end_index))
 				{
-					if (expand_region(region, index, count))
-					{
-						mapped = true;
-						break;
-					}
+					mapped = true;
+					break;
 				}
 			}
 
 			if (!mapped)
 			{
 				//not already mapped, map new region
-				MappedRegion region(type, mMappable && map_range ? -1 : index, count);
+				MappedRegion region(mMappable && map_range ? -1 : start_index, end_index-start_index);
 				mMappedVertexRegions.push_back(region);
 			}
 		}
@@ -1539,6 +1535,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo
 			{
 				volatile U8* src = NULL;
 				waitFence();
+				bindGLBuffer();
 				if (gGLManager.mHasMapBufferRange)
 				{
 					if (map_range)
@@ -1657,7 +1654,6 @@ static LLFastTimer::DeclareTimer FTM_VBO_MAP_INDEX("IBO Map");
 
 volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
 {
-	bindGLIndices(true);
 	if (mFinal)
 	{
 		llerrs << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << llendl;
@@ -1676,12 +1672,14 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range
 				count = mNumIndices-index;
 			}
 
+			S32 end = index+count;
+
 			bool mapped = false;
 			//see if range is already mapped
 			for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
 			{
 				MappedRegion& region = mMappedIndexRegions[i];
-				if (expand_region(region, index, count))
+				if (expand_region(region, index, end))
 				{
 					mapped = true;
 					break;
@@ -1691,7 +1689,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range
 			if (!mapped)
 			{
 				//not already mapped, map new region
-				MappedRegion region(TYPE_INDEX, mMappable && map_range ? -1 : index, count);
+				MappedRegion region(mMappable && map_range ? -1 : index, count);
 				mMappedIndexRegions.push_back(region);
 			}
 		}
@@ -1707,23 +1705,23 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range
 			sMappedCount++;
 			stop_glerror();	
 
-			if (gDebugGL && useVBOs())
-			{
-				GLint elem = 0;
-				glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
-
-				if (elem != mGLIndices)
-				{
-					llerrs << "Wrong index buffer bound!" << llendl;
-				}
-			}
-
 			if(!mMappable)
 			{
 				map_range = false;
 			}
 			else
 			{
+				bindGLIndices();
+				if (gDebugGL && useVBOs())
+				{
+					GLint elem = 0;
+					glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
+
+					if (elem != mGLIndices)
+					{
+						llerrs << "Wrong index buffer bound!" << llendl;
+					}
+				}
 				volatile U8* src = NULL;
 				waitFence();
 				if (gGLManager.mHasMapBufferRange)
@@ -1837,7 +1835,7 @@ void LLVertexBuffer::unmapBuffer()
 		llassert(mUsage != GL_DYNAMIC_COPY_ARB);
 		
 		LLFastTimer t(FTM_VBO_UNMAP);
-		bindGLBuffer(true);
+		bindGLBuffer();
 		updated_all = mIndexLocked; //both vertex and index buffers done updating
 
 		if(!mMappable)
@@ -1848,8 +1846,8 @@ void LLVertexBuffer::unmapBuffer()
 				for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
 				{
 					const MappedRegion& region = mMappedVertexRegions[i];
-					S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
-					S32 length = sTypeSize[region.mType]*region.mCount;
+					S32 offset = region.mIndex;
+					S32 length = region.mCount;
 					glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedData+offset);
 					stop_glerror();
 				}
@@ -1873,8 +1871,8 @@ void LLVertexBuffer::unmapBuffer()
 					for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
 					{
 						const MappedRegion& region = mMappedVertexRegions[i];
-						S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
-						S32 length = sTypeSize[region.mType]*region.mCount;
+						S32 offset = region.mIndex;
+						S32 length = region.mCount;
 						if (gGLManager.mHasMapBufferRange)
 						{
 							LLFastTimer t(FTM_VBO_FLUSH_RANGE);
@@ -2083,7 +2081,6 @@ bool LLVertexBuffer::bindGLArray()
 	if (mGLArray && sGLRenderArray != mGLArray)
 	{
 		{
-			LLFastTimer t(FTM_BIND_GL_ARRAY);
 #if GL_ARB_vertex_array_object
 			glBindVertexArray(mGLArray);
 #endif
@@ -2453,11 +2450,10 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
 	llglassertok();
 }
 
-LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count)
-: mType(type), mIndex(index), mCount(count)
+LLVertexBuffer::MappedRegion::MappedRegion(S32 index, S32 count)
+: mIndex(index), mCount(count)
 { 
-	llassert(mType == LLVertexBuffer::TYPE_INDEX || 
-			mType < LLVertexBuffer::TYPE_TEXTURE_INDEX);
+	mEnd = mIndex+mCount;	
 }	
 
 
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index a3400ae80c0..52559d35054 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -104,11 +104,11 @@ class LLVertexBuffer : public LLRefCount
 	class MappedRegion
 	{
 	public:
-		S32 mType;
 		S32 mIndex;
 		S32 mCount;
+		S32 mEnd;
 		
-		MappedRegion(S32 type, S32 index, S32 count);
+		MappedRegion(S32 index, S32 count);
 	};
 
 	LLVertexBuffer(const LLVertexBuffer& rhs)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
deleted file mode 100644
index da1b2342400..00000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
+++ /dev/null
@@ -1,190 +0,0 @@
-/** 
- * @file giF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- * 
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- * 
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- * 
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
- * 
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
- * $/LicenseInfo$
- */
- 
-#extension GL_ARB_texture_rectangle : enable
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect depthMap;
-uniform sampler2DRect normalMap;
-uniform sampler2D noiseMap;
-
-uniform sampler2D		diffuseGIMap;
-uniform sampler2D		normalGIMap;
-uniform sampler2D		depthGIMap;
-
-uniform sampler2D		lightFunc;
-
-// Inputs
-VARYING vec2 vary_fragcoord;
-
-uniform vec2 screen_res;
-
-uniform mat4 inv_proj;
-uniform mat4 gi_mat;  //gPipeline.mGIMatrix - eye space to sun space
-uniform mat4 gi_mat_proj; //gPipeline.mGIMatrixProj - eye space to projected sun space
-uniform mat4 gi_norm_mat; //gPipeline.mGINormalMatrix - eye space normal to sun space normal matrix
-uniform mat4 gi_inv_proj; //gPipeline.mGIInvProj - projected sun space to sun space
-uniform float gi_radius;
-uniform float gi_intensity;
-uniform int gi_samples;
-uniform vec2 gi_kern[25];
-uniform vec2 gi_scale;
-uniform vec3 gi_quad;
-uniform vec3 gi_spec;
-uniform float gi_direction_weight;
-uniform float gi_light_offset;
-
-vec4 getPosition(vec2 pos_screen)
-{
-	float depth = texture2DRect(depthMap, pos_screen.xy).a;
-	vec2 sc = pos_screen.xy*2.0;
-	sc /= screen_res;
-	sc -= vec2(1.0,1.0);
-	vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
-	vec4 pos = inv_proj * ndc;
-	pos /= pos.w;
-	pos.w = 1.0;
-	return pos;
-}
-
-vec4 getGIPosition(vec2 gi_tc)
-{
-	float depth = texture2D(depthGIMap, gi_tc).a;
-	vec2 sc = gi_tc*2.0;
-	sc -= vec2(1.0, 1.0);
-	vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
-	vec4 pos = gi_inv_proj*ndc;
-	pos.xyz /= pos.w;
-	pos.w = 1.0;
-	return pos;
-}
-
-vec3 giAmbient(vec3 pos, vec3 norm)
-{
-	vec4 gi_c = gi_mat_proj * vec4(pos, 1.0);
-	gi_c.xyz /= gi_c.w;
-
-	vec4 gi_pos = gi_mat*vec4(pos,1.0);
-	vec3 gi_norm = (gi_norm_mat*vec4(norm,1.0)).xyz;
-	gi_norm = normalize(gi_norm);
-	
-	vec2 tcx = gi_norm.xy;
-	vec2 tcy = gi_norm.yx;
-	
-	vec4 eye_pos = gi_mat*vec4(0,0,0,1.0);
-	
-	vec3 eye_dir = normalize(gi_pos.xyz-eye_pos.xyz/eye_pos.w);
-	
-	//vec3 eye_dir = vec3(0,0,-1);
-	//eye_dir = (gi_norm_mat*vec4(eye_dir, 1.0)).xyz;
-	//eye_dir = normalize(eye_dir);
-	
-	//float round_x = gi_scale.x;
-	//float round_y = gi_scale.y;
-	
-	vec3 debug = texture2D(normalGIMap, gi_c.xy).rgb*0.5+0.5;
-	debug.xz = vec2(0.0,0.0);
-	//debug = fract(debug);
-	
-	float round_x = 1.0/64.0;
-	float round_y = 1.0/64.0;
-	
-	//gi_c.x = floor(gi_c.x/round_x+0.5)*round_x;
-	//gi_c.y = floor(gi_c.y/round_y+0.5)*round_y;
-	
-	float fda = 0.0;
-	vec3 fdiff = vec3(0,0,0);
-	
-	vec3 rcol = vec3(0,0,0);
-	
-	float fsa = 0.0;
-	
-	for (int i = -1; i < 2; i+=2 )
-	{
-		for (int j = -1; j < 2; j+=2)
-		{
-			vec2 tc = vec2(i, j)*0.75;
-			vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0+tc*0.5).xyz;
-			//tc += gi_norm.xy*nz.z;
-			tc += nz.xy*2.0;
-			tc /= gi_samples;
-			tc += gi_c.xy;
-			
-			vec3 lnorm = -normalize(texture2D(normalGIMap, tc.xy).xyz*2.0-1.0);
-			vec3 lpos = getGIPosition(tc.xy).xyz;
-							
-			vec3 at = lpos-gi_pos.xyz;
-			float dist = dot(at,at);
-			float da = clamp(1.0/(gi_spec.x*dist), 0.0, 1.0);
-			
-			if (da > 0.0)
-			{
-				//add angular attenuation
-				vec3 ldir = at;
-				float ang_atten = clamp(dot(ldir, gi_norm), 0.0, 1.0);
-			
-				float ld = -dot(ldir, lnorm);
-				
-				if (ang_atten > 0.0 && ld < 0.0)
-				{
-					vec3 diff = texture2D(diffuseGIMap, tc.xy).xyz;
-					da = da*ang_atten;
-					fda += da;
-					fdiff += diff*da;
-				}
-			}
-		}
-	}
-
-	fdiff /= max(gi_spec.y*fda, gi_quad.z);
-	fdiff = clamp(fdiff, vec3(0), vec3(1));
-	
-	vec3 ret = fda*fdiff;
-	//ret = ret*ret*gi_quad.x+ret*gi_quad.y+gi_quad.z;			
-
-	//fda *= nz.z;
-	
-	//rcol.rgb *= gi_intensity;
-	//return rcol.rgb+vary_AmblitColor.rgb*0.25;
-	//return vec4(debug, 0.0);
-	//return vec4(fda*fdiff, 0.0);
-	return clamp(ret,vec3(0.0), vec3(1.0));
-	//return debug.xyz;
-}
-
-void main() 
-{
-	vec2 pos_screen = vary_fragcoord.xy;
-	vec4 pos = getPosition(pos_screen);
-	vec3 norm = texture2DRect(normalMap, pos_screen).xyz;
-	norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
-	
-	frag_color.xyz = giAmbient(pos, norm);
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 3427d6db579..1149aec30bf 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -53,13 +53,11 @@ uniform vec3 specular;
 uniform float lightExp;
 uniform float refScale;
 uniform float kd;
-uniform vec2 screenRes;
 uniform vec3 normScale;
 uniform float fresnelScale;
 uniform float fresnelOffset;
 uniform float blurMultiplier;
-uniform vec2 screen_res;
-uniform mat4 norm_mat; //region space to screen space
+uniform mat3 normal_matrix;
 
 //bigWave is (refCoord.w, view.w);
 VARYING vec4 refCoord;
@@ -157,7 +155,7 @@ void main()
 
 	//wavef.z *= 0.1f;
 	//wavef = normalize(wavef);
-	vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz;
+	vec3 screenspacewavef = normal_matrix*wavef;
 	
 	frag_data[0] = vec4(color.rgb, 0.5); // diffuse
 	frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
index 0d8dab0a419..485e48537cd 100644
--- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
@@ -43,13 +43,11 @@ uniform vec2 fbScale;
 uniform float refScale;
 uniform float znear;
 uniform float zfar;
-uniform float kd;
 uniform vec4 waterPlane;
 uniform vec3 eyeVec;
 uniform vec4 waterFogColor;
 uniform float waterFogDensity;
 uniform float waterFogKS;
-uniform vec2 screenRes;
 
 //bigWave is (refCoord.w, view.w);
 VARYING vec4 refCoord;
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
index 79bffab745c..1fd7bdaa5c7 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
@@ -42,8 +42,6 @@ uniform vec3 lightDir;
 uniform vec3 specular;
 uniform float lightExp;
 uniform float refScale;
-uniform float kd;
-uniform vec2 screenRes;
 uniform vec3 normScale;
 uniform float fresnelScale;
 uniform float fresnelOffset;
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 7331b938108..9bbaede68dd 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -537,7 +537,7 @@ static void settings_to_globals()
 	LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize"));
 	
 	LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile");
-
+	LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
 	LLImageGL::sGlobalUseAnisotropic	= gSavedSettings.getBOOL("RenderAnisotropic");
 	LLImageGL::sCompressTextures		= gSavedSettings.getBOOL("RenderCompressTextures");
 	LLVOVolume::sLODFactor				= gSavedSettings.getF32("RenderVolumeLODFactor");
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index d041baea901..d046b22133a 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -254,7 +254,7 @@ S32 LLDrawable::findReferences(LLDrawable *drawablep)
 	return count;
 }
 
-static LLFastTimer::DeclareTimer FTM_ALLOCATE_FACE("Allocate Face", true);
+static LLFastTimer::DeclareTimer FTM_ALLOCATE_FACE("Allocate Face");
 
 LLFace*	LLDrawable::addFace(LLFacePool *poolp, LLViewerTexture *texturep)
 {
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 94dd927d26c..d8f293cc627 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -472,6 +472,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
 		{
 			params.mGroup->rebuildMesh();
 		}
+		
 		params.mVertexBuffer->setBuffer(mask);
 		params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
 		gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 6d02ad2b967..c3cf7442222 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -1505,7 +1505,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
 				
 				stop_glerror();
 
-				LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette", 
+				LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv(LLViewerShaderMgr::AVATAR_MATRIX, 
 					skin->mJointNames.size(),
 					FALSE,
 					(GLfloat*) mat[0].mMatrix);
@@ -1547,6 +1547,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
 				buff->setBuffer(data_mask);
 				buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);		
 			}
+
+			gPipeline.addTrianglesDrawn(count, LLRender::TRIANGLES);
 		}
 	}
 }
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 9bc32fddbdb..cac862a1077 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -352,8 +352,8 @@ void LLDrawPoolTerrain::renderFullShader()
 	LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
 	llassert(shader);
 		
-	shader->uniform4fv("object_plane_s", 1, tp0.mV);
-	shader->uniform4fv("object_plane_t", 1, tp1.mV);
+	shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV);
+	shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV);
 
 	gGL.matrixMode(LLRender::MM_TEXTURE);
 	gGL.loadIdentity();
@@ -862,8 +862,8 @@ void LLDrawPoolTerrain::renderSimple()
 	
 	if (LLGLSLShader::sNoFixedFunction)
 	{
-		sShader->uniform4fv("object_plane_s", 1, tp0.mV);
-		sShader->uniform4fv("object_plane_t", 1, tp1.mV);
+		sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV);
+		sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV);
 	}
 	else
 	{
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 4f6eaa5a5b7..b6a4b0194c8 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -407,8 +407,8 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()
 	}
 	else
 	{
-		shader->uniform4fv("object_plane_s", 1, tp0);
-		shader->uniform4fv("object_plane_t", 1, tp1);
+		shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0);
+		shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1);
 	}
 
 	gGL.diffuseColor3f(1.f, 1.f, 1.f);
@@ -546,7 +546,7 @@ void LLDrawPoolWater::shade()
 
 	sTime = (F32)LLFrameTimer::getElapsedSeconds()*0.5f;
 	
-	S32 reftex = shader->enableTexture(LLViewerShaderMgr::WATER_REFTEX);
+	S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX);
 		
 	if (reftex > -1)
 	{
@@ -577,12 +577,12 @@ void LLDrawPoolWater::shade()
 		mWaterNormp->setFilteringOption(LLTexUnit::TFO_POINT);
 	}
 	
-	S32 screentex = shader->enableTexture(LLViewerShaderMgr::WATER_SCREENTEX);	
+	S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX);	
 		
 	if (screentex > -1)
 	{
-		shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
-		shader->uniform1f(LLViewerShaderMgr::WATER_FOGDENSITY, 
+		shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
+		shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, 
 			param_mgr->getFogDensity());
 		gPipeline.mWaterDis.bindTexture(0, screentex);
 	}
@@ -594,15 +594,9 @@ void LLDrawPoolWater::shade()
 	if (mVertexShaderLevel == 1)
 	{
 		sWaterFogColor.mV[3] = param_mgr->mDensitySliderValue;
-		shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
+		shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
 	}
 
-	F32 screenRes[] = 
-	{
-		1.f/gGLViewport[2],
-		1.f/gGLViewport[3]
-	};
-	shader->uniform2fv("screenRes", 1, screenRes);
 	stop_glerror();
 	
 	S32 diffTex = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
@@ -614,26 +608,26 @@ void LLDrawPoolWater::shade()
 	light_diffuse *= 6.f;
 
 	//shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix);
-	shader->uniform1f(LLViewerShaderMgr::WATER_WATERHEIGHT, eyedepth);
-	shader->uniform1f(LLViewerShaderMgr::WATER_TIME, sTime);
-	shader->uniform3fv(LLViewerShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV);
-	shader->uniform3fv(LLViewerShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
-	shader->uniform1f(LLViewerShaderMgr::WATER_SPECULAR_EXP, light_exp);
-	shader->uniform2fv(LLViewerShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV);
-	shader->uniform2fv(LLViewerShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV);
-	shader->uniform3fv(LLViewerShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV);
-
-	shader->uniform3fv("normScale", 1, param_mgr->getNormalScale().mV);
-	shader->uniform1f("fresnelScale", param_mgr->getFresnelScale());
-	shader->uniform1f("fresnelOffset", param_mgr->getFresnelOffset());
-	shader->uniform1f("blurMultiplier", param_mgr->getBlurMultiplier());
+	shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, eyedepth);
+	shader->uniform1f(LLShaderMgr::WATER_TIME, sTime);
+	shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV);
+	shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
+	shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp);
+	shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV);
+	shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV);
+	shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV);
+
+	shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, param_mgr->getNormalScale().mV);
+	shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, param_mgr->getFresnelScale());
+	shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, param_mgr->getFresnelOffset());
+	shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, param_mgr->getBlurMultiplier());
 
 	F32 sunAngle = llmax(0.f, light_dir.mV[2]);
 	F32 scaledAngle = 1.f - sunAngle;
 
-	shader->uniform1f("sunAngle", sunAngle);
-	shader->uniform1f("scaledAngle", scaledAngle);
-	shader->uniform1f("sunAngle2", 0.1f + 0.2f*sunAngle);
+	shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE, sunAngle);
+	shader->uniform1f(LLShaderMgr::WATER_SCALED_ANGLE, scaledAngle);
+	shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f*sunAngle);
 
 	LLColor4 water_color;
 	LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis();
@@ -641,12 +635,12 @@ void LLDrawPoolWater::shade()
 	if (LLViewerCamera::getInstance()->cameraUnderWater())
 	{
 		water_color.setVec(1.f, 1.f, 1.f, 0.4f);
-		shader->uniform1f(LLViewerShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow());
+		shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow());
 	}
 	else
 	{
 		water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot));
-		shader->uniform1f(LLViewerShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove());
+		shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove());
 	}
 
 	if (water_color.mV[3] > 0.9f)
@@ -690,11 +684,11 @@ void LLDrawPoolWater::shade()
 	}
 	
 	shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
-	shader->disableTexture(LLViewerShaderMgr::WATER_SCREENTEX);	
+	shader->disableTexture(LLShaderMgr::WATER_SCREENTEX);	
 	shader->disableTexture(LLViewerShaderMgr::BUMP_MAP);
 	shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
-	shader->disableTexture(LLViewerShaderMgr::WATER_REFTEX);
-	shader->disableTexture(LLViewerShaderMgr::WATER_SCREENDEPTH);
+	shader->disableTexture(LLShaderMgr::WATER_REFTEX);
+	shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH);
 
 	if (deferred_render)
 	{
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 6b3127decf3..ef91a459e76 100755
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1407,6 +1407,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
 	{ //use transform feedback to pack vertex buffer
 		//gGLDebugLoggingEnabled = TRUE;
 		LLFastTimer t(FTM_FACE_GEOM_FEEDBACK);
+		LLGLEnable discard(GL_RASTERIZER_DISCARD);
 		LLVertexBuffer* buff = (LLVertexBuffer*) vf.mVertexBuffer.get();
 
 		if (vf.mVertexBuffer.isNull() || buff->getNumVerts() != vf.mNumVertices)
@@ -1955,21 +1956,31 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
 
 		if (rebuild_pos)
 		{
-			LLFastTimer t(FTM_FACE_GEOM_POSITION);
+			LLVector4a* src = vf.mPositions;
+			
+			//_mm_prefetch((char*)src, _MM_HINT_T0);
+
+			LLVector4a* end = src+num_vertices;
+			//LLVector4a* end_64 = end-4;
+
+			//LLFastTimer t(FTM_FACE_GEOM_POSITION);
 			llassert(num_vertices > 0);
 		
 			mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range);
 			
-
 			LLMatrix4a mat_vert;
 			mat_vert.loadu(mat_vert_in);
+								
+			F32* dst = (F32*) vert.get();
+			F32* end_f32 = dst+mGeomCount*4;
 
-			LLVector4a* src = vf.mPositions;
-			volatile F32* dst = (volatile F32*) vert.get();
-
-			volatile F32* end = dst+num_vertices*4;
-			LLVector4a res;
+			//_mm_prefetch((char*)dst, _MM_HINT_NTA);
+			//_mm_prefetch((char*)src, _MM_HINT_NTA);
+				
+			//_mm_prefetch((char*)dst, _MM_HINT_NTA);
 
+			LLVector4a res0; //,res1,res2,res3;
+			
 			LLVector4a texIdx;
 
 			S32 index = mTextureIndex < 255 ? mTextureIndex : 0;
@@ -1986,29 +1997,53 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
 		
 			texIdx.set(0,0,0,val);
 
+			LLVector4a tmp;
+
 			{
-				LLFastTimer t(FTM_FACE_POSITION_STORE);
-				LLVector4a tmp;
+				//LLFastTimer t2(FTM_FACE_POSITION_STORE);
 
-				do
-				{	
-					mat_vert.affineTransform(*src++, res);
-					tmp.setSelectWithMask(mask, texIdx, res);
+				/*if (num_vertices > 4)
+				{ //more than 64 bytes
+					while (src < end_64)
+					{	
+						_mm_prefetch((char*)src + 64, _MM_HINT_T0);
+						_mm_prefetch((char*)dst + 64, _MM_HINT_T0);
+
+						mat_vert.affineTransform(*src, res0);
+						tmp.setSelectWithMask(mask, texIdx, res0);
+						tmp.store4a((F32*) dst);
+
+						mat_vert.affineTransform(*(src+1), res1);
+						tmp.setSelectWithMask(mask, texIdx, res1);
+						tmp.store4a((F32*) dst+4);
+
+						mat_vert.affineTransform(*(src+2), res2);
+						tmp.setSelectWithMask(mask, texIdx, res2);
+						tmp.store4a((F32*) dst+8);
+
+						mat_vert.affineTransform(*(src+3), res3);
+						tmp.setSelectWithMask(mask, texIdx, res3);
+						tmp.store4a((F32*) dst+12);
+
+						dst += 16;
+						src += 4;
+					}
+				}*/
+
+				while (src < end)
+				{
+					mat_vert.affineTransform(*src++, res0);
+					tmp.setSelectWithMask(mask, texIdx, res0);
 					tmp.store4a((F32*) dst);
 					dst += 4;
 				}
-				while(dst < end);
 			}
-
+			
 			{
-				LLFastTimer t(FTM_FACE_POSITION_PAD);
-				S32 aligned_pad_vertices = mGeomCount - num_vertices;
-				res.set(res[0], res[1], res[2], 0.f);
-
-				while (aligned_pad_vertices > 0)
+				//LLFastTimer t(FTM_FACE_POSITION_PAD);
+				while (dst < end_f32)
 				{
-					--aligned_pad_vertices;
-					res.store4a((F32*) dst);
+					res0.store4a((F32*) dst);
 					dst += 4;
 				}
 			}
@@ -2022,15 +2057,17 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
 		
 		if (rebuild_normal)
 		{
-			LLFastTimer t(FTM_FACE_GEOM_NORMAL);
+			//LLFastTimer t(FTM_FACE_GEOM_NORMAL);
 			mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range);
 			F32* normals = (F32*) norm.get();
 	
-			for (S32 i = 0; i < num_vertices; i++)
-			{	
+			LLVector4a* src = vf.mNormals;
+			LLVector4a* end = src+num_vertices;
+			
+			while (src < end)
+			{
 				LLVector4a normal;
-				mat_normal.rotate(vf.mNormals[i], normal);
-				normal.normalize3fast();
+				mat_normal.rotate(*src++, normal);
 				normal.store4a(normals);
 				normals += 4;
 			}
@@ -2047,11 +2084,13 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
 			mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range);
 			F32* binormals = (F32*) binorm.get();
 		
-			for (S32 i = 0; i < num_vertices; i++)
+			LLVector4a* src = vf.mBinormals;
+			LLVector4a* end = vf.mBinormals+num_vertices;
+
+			while (src < end)
 			{	
 				LLVector4a binormal;
-				mat_normal.rotate(vf.mBinormals[i], binormal);
-				binormal.normalize3fast();
+				mat_normal.rotate(*src++, binormal);
 				binormal.store4a(binormals);
 				binormals += 4;
 			}
diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp
index 4dfb93f1bca..e7a3f9b390a 100644
--- a/indra/newview/llfasttimerview.cpp
+++ b/indra/newview/llfasttimerview.cpp
@@ -345,7 +345,7 @@ BOOL LLFastTimerView::handleScrollWheel(S32 x, S32 y, S32 clicks)
 	return TRUE;
 }
 
-static LLFastTimer::DeclareTimer FTM_RENDER_TIMER("Timers", true);
+static LLFastTimer::DeclareTimer FTM_RENDER_TIMER("Timers");
 
 static std::map<LLFastTimer::NamedTimer*, LLColor4> sTimerColors;
 
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index ffeea2f4df9..9ffc64312d1 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -212,13 +212,13 @@ void display_stats()
 }
 
 static LLFastTimer::DeclareTimer FTM_PICK("Picking");
-static LLFastTimer::DeclareTimer FTM_RENDER("Render", true);
+static LLFastTimer::DeclareTimer FTM_RENDER("Render");
 static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky");
 static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures");
 static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images");
 static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class");
 static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Image Update Bump");
-static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List");
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List", true);
 static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete");
 static LLFastTimer::DeclareTimer FTM_RESIZE_WINDOW("Resize Window");
 static LLFastTimer::DeclareTimer FTM_HUD_UPDATE("HUD Update");
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index ba9818946cb..c7677759af4 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -304,47 +304,6 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void)
 	if (mReservedAttribs.empty())
 	{
 		LLShaderMgr::initAttribsAndUniforms();
-
-		mAvatarUniforms.push_back("matrixPalette");
-		mAvatarUniforms.push_back("gWindDir");
-		mAvatarUniforms.push_back("gSinWaveParams");
-		mAvatarUniforms.push_back("gGravity");
-
-		mWLUniforms.push_back("camPosLocal");
-
-		mTerrainUniforms.reserve(5);
-		mTerrainUniforms.push_back("detail_0");
-		mTerrainUniforms.push_back("detail_1");
-		mTerrainUniforms.push_back("detail_2");
-		mTerrainUniforms.push_back("detail_3");
-		mTerrainUniforms.push_back("alpha_ramp");
-
-		mGlowUniforms.push_back("glowDelta");
-		mGlowUniforms.push_back("glowStrength");
-
-		mGlowExtractUniforms.push_back("minLuminance");
-		mGlowExtractUniforms.push_back("maxExtractAlpha");
-		mGlowExtractUniforms.push_back("lumWeights");
-		mGlowExtractUniforms.push_back("warmthWeights");
-		mGlowExtractUniforms.push_back("warmthAmount");
-
-		mShinyUniforms.push_back("origin");
-
-		mWaterUniforms.reserve(12);
-		mWaterUniforms.push_back("screenTex");
-		mWaterUniforms.push_back("screenDepth");
-		mWaterUniforms.push_back("refTex");
-		mWaterUniforms.push_back("eyeVec");
-		mWaterUniforms.push_back("time");
-		mWaterUniforms.push_back("d1");
-		mWaterUniforms.push_back("d2");
-		mWaterUniforms.push_back("lightDir");
-		mWaterUniforms.push_back("specular");
-		mWaterUniforms.push_back("lightExp");
-		mWaterUniforms.push_back("fogCol");
-		mWaterUniforms.push_back("kd");
-		mWaterUniforms.push_back("refScale");
-		mWaterUniforms.push_back("waterHeight");
 	}	
 }
 	
@@ -915,7 +874,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment()
 		gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB));
 		gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT];
-		success = gTerrainProgram.createShader(NULL, &mTerrainUniforms);
+		success = gTerrainProgram.createShader(NULL, NULL);
 	}
 
 	if (!success)
@@ -953,7 +912,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
 		gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
 		gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER];
-		success = gWaterProgram.createShader(NULL, &mWaterUniforms);
+		success = gWaterProgram.createShader(NULL, NULL);
 	}
 
 	if (success)
@@ -967,7 +926,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
 		gUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER];
 		gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
 		
-		success = gUnderWaterProgram.createShader(NULL, &mWaterUniforms);
+		success = gUnderWaterProgram.createShader(NULL, NULL);
 	}
 
 	if (success)
@@ -985,7 +944,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
 		gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gTerrainWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT];
 		gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
-		terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, &mTerrainUniforms);
+		terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, NULL);
 	}	
 
 	/// Keep track of water shader levels
@@ -1034,7 +993,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
 		gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER_ARB));
 		gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gGlowProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT];
-		success = gGlowProgram.createShader(NULL, &mGlowUniforms);
+		success = gGlowProgram.createShader(NULL, NULL);
 		if (!success)
 		{
 			LLPipeline::sRenderGlow = FALSE;
@@ -1048,7 +1007,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
 		gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER_ARB));
 		gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gGlowExtractProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT];
-		success = gGlowExtractProgram.createShader(NULL, &mGlowExtractUniforms);
+		success = gGlowExtractProgram.createShader(NULL, NULL);
 		if (!success)
 		{
 			LLPipeline::sRenderGlow = FALSE;
@@ -1408,7 +1367,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));
 		gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gDeferredWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
-		success = gDeferredWaterProgram.createShader(NULL, &mWaterUniforms);
+		success = gDeferredWaterProgram.createShader(NULL, NULL);
 	}
 
 	if (success)
@@ -1467,7 +1426,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB));
 		gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gDeferredAvatarShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
-		success = gDeferredAvatarShadowProgram.createShader(NULL, &mAvatarUniforms);
+		success = gDeferredAvatarShadowProgram.createShader(NULL, NULL);
 	}
 
 	if (success)
@@ -1488,7 +1447,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));
 		gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gDeferredTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
-		success = gDeferredTerrainProgram.createShader(NULL, &mTerrainUniforms);
+		success = gDeferredTerrainProgram.createShader(NULL, NULL);
 	}
 
 	if (success)
@@ -1499,7 +1458,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB));
 		gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gDeferredAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
-		success = gDeferredAvatarProgram.createShader(NULL, &mAvatarUniforms);
+		success = gDeferredAvatarProgram.createShader(NULL, NULL);
 	}
 
 	if (success)
@@ -1519,7 +1478,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
 
-		success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms);
+		success = gDeferredAvatarAlphaProgram.createShader(NULL, NULL);
 
 		gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true;
 		gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true;
@@ -1584,7 +1543,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
 		gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
-		success = gDeferredWLSkyProgram.createShader(NULL, &mWLUniforms);
+		success = gDeferredWLSkyProgram.createShader(NULL, NULL);
 	}
 
 	if (success)
@@ -1595,7 +1554,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
 		gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
-		success = gDeferredWLCloudProgram.createShader(NULL, &mWLUniforms);
+		success = gDeferredWLCloudProgram.createShader(NULL, NULL);
 	}
 
 	if (success)
@@ -1606,7 +1565,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gDeferredStarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
 		gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY;
-		success = gDeferredStarProgram.createShader(NULL, &mWLUniforms);
+		success = gDeferredStarProgram.createShader(NULL, NULL);
 	}
 
 	if (success)
@@ -1957,7 +1916,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 		gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
 		gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));		
 		gObjectShinyNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
-		success = gObjectShinyNonIndexedProgram.createShader(NULL, &mShinyUniforms);
+		success = gObjectShinyNonIndexedProgram.createShader(NULL, NULL);
 	}
 
 	if (success)
@@ -1974,7 +1933,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 		gObjectShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
 		gObjectShinyNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
 		gObjectShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
-		success = gObjectShinyNonIndexedWaterProgram.createShader(NULL, &mShinyUniforms);
+		success = gObjectShinyNonIndexedWaterProgram.createShader(NULL, NULL);
 	}
 	
 	if (success)
@@ -1990,7 +1949,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 		gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
 		gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gObjectFullbrightShinyNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
-		success = gObjectFullbrightShinyNonIndexedProgram.createShader(NULL, &mShinyUniforms);
+		success = gObjectFullbrightShinyNonIndexedProgram.createShader(NULL, NULL);
 	}
 
 	if (success)
@@ -2008,7 +1967,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 		gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gObjectFullbrightShinyNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
 		gObjectFullbrightShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
-		success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, &mShinyUniforms);
+		success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, NULL);
 	}
 
 	if (success)
@@ -2087,7 +2046,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 		gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gObjectBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
 		success = gObjectBumpProgram.createShader(NULL, NULL);
-
 		if (success)
 		{ //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1
 			gObjectBumpProgram.bind();
@@ -2241,7 +2199,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 		gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
 		gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));		
 		gObjectShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
-		success = gObjectShinyProgram.createShader(NULL, &mShinyUniforms);
+		success = gObjectShinyProgram.createShader(NULL, NULL);
 	}
 
 	if (success)
@@ -2258,7 +2216,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 		gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
 		gObjectShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
 		gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
-		success = gObjectShinyWaterProgram.createShader(NULL, &mShinyUniforms);
+		success = gObjectShinyWaterProgram.createShader(NULL, NULL);
 	}
 	
 	if (success)
@@ -2274,7 +2232,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 		gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
 		gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gObjectFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
-		success = gObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms);
+		success = gObjectFullbrightShinyProgram.createShader(NULL, NULL);
 	}
 
 	if (success)
@@ -2292,7 +2250,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 		gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
 		gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
-		success = gObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms);
+		success = gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL);
 	}
 
 	if (mVertexShaderLevel[SHADER_AVATAR] > 0)
@@ -2377,7 +2335,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 			gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB));
 			gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
 			gSkinnedObjectFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
-			success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms);
+			success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, NULL);
 		}
 
 		if (success)
@@ -2394,7 +2352,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 			gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
 			gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));
 			gSkinnedObjectShinySimpleProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
-			success = gSkinnedObjectShinySimpleProgram.createShader(NULL, &mShinyUniforms);
+			success = gSkinnedObjectShinySimpleProgram.createShader(NULL, NULL);
 		}
 
 		if (success)
@@ -2451,7 +2409,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 			gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB));
 			gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
 			gSkinnedObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
-			success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms);
+			success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, NULL);
 		}
 
 		if (success)
@@ -2470,7 +2428,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 			gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
 			gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
 			gSkinnedObjectShinySimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
-			success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, &mShinyUniforms);
+			success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, NULL);
 		}
 	}
 
@@ -2511,7 +2469,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
 		gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB));
 		gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR];
-		success = gAvatarProgram.createShader(NULL, &mAvatarUniforms);
+		success = gAvatarProgram.createShader(NULL, NULL);
 			
 		if (success)
 		{
@@ -2530,7 +2488,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
 			// Note: no cloth under water:
 			gAvatarWaterProgram.mShaderLevel = llmin(mVertexShaderLevel[SHADER_AVATAR], 1);	
 			gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;				
-			success = gAvatarWaterProgram.createShader(NULL, &mAvatarUniforms);
+			success = gAvatarWaterProgram.createShader(NULL, NULL);
 		}
 
 		/// Keep track of avatar levels
@@ -2549,7 +2507,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
 		gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB));
 		gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gAvatarPickProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR];
-		success = gAvatarPickProgram.createShader(NULL, &mAvatarUniforms);
+		success = gAvatarPickProgram.createShader(NULL, NULL);
 	}
 
 	if (success)
@@ -2817,7 +2775,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
 		gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
 		gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
-		success = gWLSkyProgram.createShader(NULL, &mWLUniforms);
+		success = gWLSkyProgram.createShader(NULL, NULL);
 	}
 
 	if (success)
@@ -2829,7 +2787,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
 		gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
 		gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
-		success = gWLCloudProgram.createShader(NULL, &mWLUniforms);
+		success = gWLCloudProgram.createShader(NULL, NULL);
 	}
 
 	return success;
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index d6dd645e8cc..b8552d2d95e 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -74,56 +74,7 @@ class LLViewerShaderMgr: public LLShaderMgr
 		SHADER_COUNT
 	};
 
-	typedef enum
-	{
-		SHINY_ORIGIN = END_RESERVED_UNIFORMS
-	} eShinyUniforms;
-
-	typedef enum
-	{
-		WATER_SCREENTEX = END_RESERVED_UNIFORMS,
-		WATER_SCREENDEPTH,
-		WATER_REFTEX,
-		WATER_EYEVEC,
-		WATER_TIME,
-		WATER_WAVE_DIR1,
-		WATER_WAVE_DIR2,
-		WATER_LIGHT_DIR,
-		WATER_SPECULAR,
-		WATER_SPECULAR_EXP,
-		WATER_FOGCOLOR,
-		WATER_FOGDENSITY,
-		WATER_REFSCALE,
-		WATER_WATERHEIGHT,
-	} eWaterUniforms;
-
-	typedef enum
-	{
-		WL_CAMPOSLOCAL = END_RESERVED_UNIFORMS,
-		WL_WATERHEIGHT
-	} eWLUniforms;
-
-	typedef enum
-	{
-		TERRAIN_DETAIL0 = END_RESERVED_UNIFORMS,
-		TERRAIN_DETAIL1,
-		TERRAIN_DETAIL2,
-		TERRAIN_DETAIL3,
-		TERRAIN_ALPHARAMP
-	} eTerrainUniforms;
-
-	typedef enum
-	{
-		GLOW_DELTA = END_RESERVED_UNIFORMS
-	} eGlowUniforms;
-
-	typedef enum
-	{
-		AVATAR_MATRIX = END_RESERVED_UNIFORMS,
-		AVATAR_WIND,
-		AVATAR_SINWAVE,
-		AVATAR_GRAVITY,
-	} eAvatarUniforms;
+	
 
 	// simple model of forward iterator
 	// http://www.sgi.com/tech/stl/ForwardIterator.html
@@ -176,24 +127,6 @@ class LLViewerShaderMgr: public LLShaderMgr
 	/* virtual */ void updateShaderUniforms(LLGLSLShader * shader);
 
 private:
-	
-	std::vector<std::string> mShinyUniforms;
-
-	//water parameters
-	std::vector<std::string> mWaterUniforms;
-
-	std::vector<std::string> mWLUniforms;
-
-	//terrain parameters
-	std::vector<std::string> mTerrainUniforms;
-
-	//glow parameters
-	std::vector<std::string> mGlowUniforms;
-
-	std::vector<std::string> mGlowExtractUniforms;
-
-	std::vector<std::string> mAvatarUniforms;
-
 	// the list of shaders we need to propagate parameters to.
 	std::vector<LLGLSLShader *> mShaderList;
 
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 6a185344842..b0f23fca428 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -4654,7 +4654,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
 		bump_mask |= LLVertexBuffer::MAP_BINORMAL;
 		genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, TRUE);
 		genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, TRUE);
-		genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, TRUE);
+		genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, FALSE);
 		genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, TRUE);
 	}
 	else
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp
index 4f52ff97782..548890b5b5d 100644
--- a/indra/newview/llwaterparammanager.cpp
+++ b/indra/newview/llwaterparammanager.cpp
@@ -188,13 +188,11 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
 	if (shader->mShaderGroup == LLGLSLShader::SG_WATER)
 	{
 		shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV);
-		shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV);
-		shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV);
-		shader->uniform1f("waterFogEnd", LLDrawPoolWater::sWaterFogEnd);
-		shader->uniform4fv("waterPlane", 1, mWaterPlane.mV);
-		shader->uniform1f("waterFogDensity", getFogDensity());
-		shader->uniform1f("waterFogKS", mWaterFogKS);
-		shader->uniform1f("distance_multiplier", 0);
+		shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, LLDrawPoolWater::sWaterFogColor.mV);
+		shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, mWaterPlane.mV);
+		shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, getFogDensity());
+		shader->uniform1f(LLShaderMgr::WATER_FOGKS, mWaterFogKS);
+		shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);
 	}
 }
 
diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp
index 6077208799a..04d41a25126 100644
--- a/indra/newview/llwlparammanager.cpp
+++ b/indra/newview/llwlparammanager.cpp
@@ -352,7 +352,7 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader)
 	if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
 	{
 		shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV);
-		shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV);
+		shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
 	} 
 
 	else if (shader->mShaderGroup == LLGLSLShader::SG_SKY)
@@ -360,7 +360,7 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader)
 		shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV);
 	}
 
-	shader->uniform1f("scene_light_strength", mSceneLightStrength);
+	shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength);
 	
 }
 
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 45d6d23b512..d9771af254e 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -7857,13 +7857,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
 	shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight());
 	shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
 	shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
-	
-
-	if (shader.getUniformLocation("norm_mat") >= 0)
-	{
-		glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose();
-		shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m);
-	}
 }
 
 static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace");
@@ -7973,8 +7966,7 @@ void LLPipeline::renderDeferredLighting()
 				}
 
 				gDeferredSunProgram.uniform3fv("offset", slice, offset);
-				gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight());
-				
+								
 				{
 					LLGLDisable blend(GL_BLEND);
 					LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
-- 
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