From 61252480e0c1b5bc7ed2d5e89c03be1d3c8f7e0c Mon Sep 17 00:00:00 2001
From: Richard Linden <none@none>
Date: Wed, 30 Jun 2010 20:00:24 -0700
Subject: [PATCH] EXT-8177 FIX avatar walk/run animation periodically stops
 when going down a steep hill

---
 indra/llcharacter/llkeyframewalkmotion.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/indra/llcharacter/llkeyframewalkmotion.cpp b/indra/llcharacter/llkeyframewalkmotion.cpp
index 0587e5642c6..4a1aca62bc4 100644
--- a/indra/llcharacter/llkeyframewalkmotion.cpp
+++ b/indra/llcharacter/llkeyframewalkmotion.cpp
@@ -289,7 +289,8 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
 		F32 foot_speed = speed - ((foot_slip_vector * avatar_movement_dir) / delta_time);
 
 		// multiply animation playback rate so that foot speed matches avatar speed
-		F32 desired_speed_multiplier = llclamp(speed / foot_speed, 0.f, ANIM_SPEED_MAX);
+		F32 min_speed_multiplier = clamp_rescale(speed, 0.f, 1.f, 0.f, 0.1f);
+		F32 desired_speed_multiplier = llclamp(speed / foot_speed, min_speed_multiplier, ANIM_SPEED_MAX);
 
 		// blend towards new speed adjustment value
 		F32 new_speed_adjust = lerp(mAdjustedSpeed, desired_speed_multiplier, LLCriticalDamp::getInterpolant(SPEED_ADJUST_TIME_CONSTANT));
-- 
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