diff --git a/autobuild.xml b/autobuild.xml
index a2f341f514cbf3ab882cb69a6ab78736e2e97aa7..9baed813ef60536b594d0985f63cce0164101946 100644
--- a/autobuild.xml
+++ b/autobuild.xml
@@ -1110,9 +1110,9 @@
             <key>archive</key>
             <map>
               <key>hash</key>
-              <string>21c7d216ad56664b33669d33c9d3e318</string>
+              <string>6f0127b409cda1635cf7d52f5ec52365</string>
               <key>url</key>
-              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/252817/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120403.tar.bz2</string>
+              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary_xray/rev/252896/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120403.tar.bz2</string>
             </map>
             <key>name</key>
             <string>darwin</string>
@@ -1122,9 +1122,9 @@
             <key>archive</key>
             <map>
               <key>hash</key>
-              <string>430357db21d689ef8b04f3b507d7e04d</string>
+              <string>8e6525e0b3b0cf6fdea14dba19a1465a</string>
               <key>url</key>
-              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/252817/arch/Linux/installer/llphysicsextensions-0.1-linux-20120403.tar.bz2</string>
+              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary_xray/rev/252896/arch/Linux/installer/llphysicsextensions-0.1-linux-20120403.tar.bz2</string>
             </map>
             <key>name</key>
             <string>linux</string>
@@ -1134,9 +1134,9 @@
             <key>archive</key>
             <map>
               <key>hash</key>
-              <string>f961e16bd7b20629099b33a8aa437e98</string>
+              <string>e26184acc9ccaf359d26e356f768350e</string>
               <key>url</key>
-              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/252817/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120403.tar.bz2</string>
+              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary_xray/rev/252896/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120403.tar.bz2</string>
             </map>
             <key>name</key>
             <string>windows</string>
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
index 7dd042271ac2005b63d82332a7fa568aae0ef615..56b176d39c0016b0f146fb495fe32d5994eb9e64 100644
--- a/indra/llrender/llrendernavprim.cpp
+++ b/indra/llrender/llrendernavprim.cpp
@@ -1,97 +1,96 @@
-/** 
- * @file LLRenderNavPrim.cpp
- * @brief Renderable primitives used by the pathing library
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- * 
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- * 
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- * 
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
- * 
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
- * $/LicenseInfo$
- */
-
-
-#include "linden_common.h"
-#include "llrendernavprim.h"
-#include "llerror.h"
-#include "llglheaders.h"
-#include "llvertexbuffer.h"
-#include "llglslshader.h"
-
-//=============================================================================
-LLRenderNavPrim gRenderNav;
-//=============================================================================
-void LLRenderNavPrim::renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const
-{	
-	LLColor4 colorA( color );	
-	gGL.color3fv( colorA.mV );
-
-	gGL.begin(LLRender::LINES);
-	{
-		gGL.vertex3fv( start.mV );
-		gGL.vertex3fv( end.mV );
-	}
-	gGL.end();	
-}
-//=============================================================================
-void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
-{
-	LLColor4 colorA( color );	
-	colorA*=1.25f;
-	gGL.color4fv( colorA.mV );
-	gGL.begin(LLRender::TRIANGLES);
-	{
-		gGL.vertex3fv( a.mV );
-		gGL.vertex3fv( b.mV );
-		gGL.vertex3fv( c.mV );
-	}
-	gGL.end();		
-}
-//=============================================================================
-void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const
-{
-	LLColor4 cV(color);
-	gGL.color4fv( cV.mV );
-	gGL.begin(LLRender::TRIANGLES);
-	{
-		glNormal3f( n.mV[0],n.mV[1],n.mV[2] );
-		gGL.vertex3fv( a.mV );
-		gGL.vertex3fv( b.mV );
-		gGL.vertex3fv( c.mV );
-	}
-	gGL.end();		
-}
-//=============================================================================
-void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
-{	
-	pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
-	pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );	
-}
-//=============================================================================
-void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const
-{	
-	for (int k=0; k<3; k++)
-	{
-		LLVector3 star, pt1, pt2;
-		star = LLVector3( 0.0f,0.0f,0.0f);
-		star[k] = 0.5f;
-		pt1 =  center + star;
-		pt2 =  center - star;	
-		renderLLSegment( pt1, pt2, color );
-	}
-}
-//=============================================================================
+/** 
+ * @file LLRenderNavPrim.cpp
+ * @brief Renderable primitives used by the pathing library
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ * 
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ * 
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
+ * 
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
+ * $/LicenseInfo$
+ */
+
+
+#include "linden_common.h"
+#include "llrendernavprim.h"
+#include "llerror.h"
+#include "llglheaders.h"
+#include "llvertexbuffer.h"
+#include "llglslshader.h"
+
+//=============================================================================
+LLRenderNavPrim gRenderNav;
+//=============================================================================
+void LLRenderNavPrim::renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const
+{	
+	LLColor4 colorA( color );	
+	gGL.color3fv( colorA.mV );
+
+	gGL.begin(LLRender::LINES);
+	{
+		gGL.vertex3fv( start.mV );
+		gGL.vertex3fv( end.mV );
+	}
+	gGL.end();	
+}
+//=============================================================================
+void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
+{
+	LLColor4 colorA( color );	
+	colorA*=1.25f;
+	gGL.color4fv( colorA.mV );
+	gGL.begin(LLRender::TRIANGLES);
+	{
+		gGL.vertex3fv( a.mV );
+		gGL.vertex3fv( b.mV );
+		gGL.vertex3fv( c.mV );
+	}
+	gGL.end();		
+}
+//=============================================================================
+void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const
+{
+	LLColor4 cV(color);
+	gGL.color4fv( cV.mV );
+	gGL.begin(LLRender::TRIANGLES);
+	{
+		gGL.vertex3fv( a.mV );
+		gGL.vertex3fv( b.mV );
+		gGL.vertex3fv( c.mV );
+	}
+	gGL.end();		
+}
+//=============================================================================
+void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
+{	
+	pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
+	pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );	
+}
+//=============================================================================
+void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const
+{	
+	for (int k=0; k<3; k++)
+	{
+		LLVector3 star, pt1, pt2;
+		star = LLVector3( 0.0f,0.0f,0.0f);
+		star[k] = 0.5f;
+		pt1 =  center + star;
+		pt2 =  center - star;	
+		renderLLSegment( pt1, pt2, color );
+	}
+}
+//=============================================================================
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index c1b0e6736f8478f1f179d961b824770faa61e432..4c40c6f12e7882d593af01b4505231a93cd03ae3 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -4340,24 +4340,28 @@ void LLPipeline::renderDebug()
 			if (!pathfindingConsoleHandle.isDead())
 			{
 				LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get();
+
+				if ( pathfindingConsole->isRenderWorld() )
+				{					
+					glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );	
+				}
+				else
+				{
+					const LLColor4 &clearColor = pathfindingConsole->mNavMeshColors.mNavMeshClear;
+					gGL.setColorMask(true, true);
+					glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0);
+					glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);					
+					gGL.setColorMask(true, false);
+					glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );	
+				}
+
 				//NavMesh
 				if ( pathfindingConsole->isRenderNavMesh() )
 				{	gGL.flush();
 					glLineWidth(2.0f);	
 					LLGLEnable cull(GL_CULL_FACE);
 					LLGLDisable blend(GL_BLEND);
-					if ( pathfindingConsole->isRenderWorld() )
-					{					
-						glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );	
-					}
-					else
-					{
-						const LLColor4 &clearColor = pathfindingConsole->mNavMeshColors.mNavMeshClear;
-						glClearColor(clearColor.mV[0],clearColor.mV[1],clearColor.mV[2],0);
-						glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);					
-						glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );	
-					}
-								
+													
 					int materialIndex = pathfindingConsole->getHeatMapType();
 					llPathingLibInstance->renderNavMesh( materialIndex );
 					gGL.flush();