diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index a04a24955ed359cd4232cd47893f30f3aa477d1e..cbeab3fc725569ea02b739d4b19b7c3b1081ada0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -130,7 +130,7 @@ void main()
             
             // add the two types of shiny together
             vec3 spec_contrib = dumbshiny * spec.rgb;
-            bloom = dot(spec_contrib, spec_contrib) / 32;
+            bloom = dot(spec_contrib, spec_contrib) / 6;
             col += spec_contrib;
         }
         
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 9a8a098a195da69bb2d86595dd09e813d9bc9272..c3c8683f6b6651c6e4599e02e8756e9355437e10 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -142,13 +142,7 @@ void main()
     vec4 baseCol = texture2D(refTex, refvec4);
 
     refcol = mix(baseCol*df2, refcol, dweight);
-
-    //get specular component
-    float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0);
-        
-    //harden specular
-    spec = pow(spec, 128.0);
-
+    
     //figure out distortion vector (ripply)   
     vec2 distort2 = distort+wavef.xy*refScale * 0.33/max(dmod*df1, 1.0);
         
@@ -165,6 +159,6 @@ void main()
     vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz);
 
     frag_data[0] = vec4(color.rgb, 1); // diffuse
-    frag_data[1] = vec4(specular, 0.75);     // speccolor, spec
+    frag_data[1] = vec4(specular * 0.4, 0.75);     // speccolor, spec
     frag_data[2] = vec4(encode_normal(screenspacewavef.xyz), 0.05, 0);// normalxy, 0, 0
 }
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 39776f17919ae5ef714e3a7893e69396b05a7f2d..47fc20e2565c69696ae845b943755d49c57f96ed 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -142,7 +142,7 @@ void main()
             
             // add the two types of shiny together
             vec3 spec_contrib = dumbshiny * spec.rgb;
-            bloom = dot(spec_contrib, spec_contrib) / 64;
+            bloom = dot(spec_contrib, spec_contrib) / 6;
             col += spec_contrib;
         }