diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 69b29269c7eb069c86161b2fbfea00ae684d3ffc..2eef99dea711be8585a35eea4f9ff74213ca7f75 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -288,8 +288,7 @@ void main()
 	diff.rgb = srgb_to_linear(diff.rgb);
 	
 #ifdef USE_VERTEX_COLOR
-	diff.rgb *= vertex_color.rgb;
-	float vertex_color_alpha = vertex_color.a;	
+	float vertex_color_alpha = diff.a * vertex_color.a;	
 #else
 	float vertex_color_alpha = 1.0;
 #endif
@@ -306,8 +305,9 @@ void main()
 	vec4 col = vec4(vary_ambient + dlight, vertex_color_alpha);
 #endif
 
-	vec4 color = gamma_diff * col;
-	
+	vec4 color = col;
+	color.rgb *= gamma_diff.rgb;
+
 	color.rgb = atmosLighting(color.rgb);
 
 	color.rgb = scaleSoftClip(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 74154152909238ef547c61b8b61e404873631f70..34189deaadee9e0e723a4cfc44a1de424a7223ed 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -186,16 +186,13 @@ void main()
 	
 	color.rgb = atmosTransport(color.rgb);
 	color.rgb = scaleSoftClip(color.rgb);
-	//color.a = spec * sunAngle2;
+	color.a = sunAngle2;
 
 	//wavef.z *= 0.1f;
 	//wavef = normalize(wavef);
 	vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz;
 	
-	// this is needed for materials in reflections, but not otherwise
-	//
-	//frag_data[0] = vec4(linear_to_srgb(color.rgb), 0.5); // diffuse
-	frag_data[0] = vec4(color.rgb, 0.5); // diffuse
+	frag_data[0] = vec4(color.rgb, color.a); // diffuse
 	frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
-	frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace
+	frag_data[2] = vec4(encode_normal(screenspacewavef.xyz*0.5+0.5), screenspacewavef.z * 0.16, 0.0);// normalxyz, env intensity
 }
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 25f2fbda07214266381ee6bfc6cc0ea1ddda410c..8411fd250b0e62387ca736d77e69cb0c0f2aa081 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -1527,7 +1527,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
 		gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gDeferredAlphaProgram.addPermutation("USE_INDEXED_TEX", "1");
-		//gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
+		gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
 		gDeferredAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
 		gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
 
@@ -1562,7 +1562,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
 		gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gDeferredAlphaWaterProgram.addPermutation("USE_INDEXED_TEX", "1");
-		//gDeferredAlphaWaterProgram.addPermutation("USE_VERTEX_COLOR", "1");
+		gDeferredAlphaWaterProgram.addPermutation("USE_VERTEX_COLOR", "1");
 		gDeferredAlphaWaterProgram.addPermutation("WATER_FOG", "1");
 		gDeferredAlphaWaterProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
 		gDeferredAlphaWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];