diff --git a/indra/llprimitive/llmaterial.cpp b/indra/llprimitive/llmaterial.cpp
index a1bfc4edd90979aee600125f7b3c3e8c0b885fff..a219ac14501a9fee140e004bbbfb132ba6aca9d5 100644
--- a/indra/llprimitive/llmaterial.cpp
+++ b/indra/llprimitive/llmaterial.cpp
@@ -28,8 +28,6 @@
 
 #include "llmaterial.h"
 
-#include "../llrender/llglheaders.h"
-
 /**
  * Materials cap parameters
  */
@@ -107,8 +105,6 @@ LLMaterial::LLMaterial()
     , mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT)
     , mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY)
     , mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
-    , mDiffuseFormatPrimary(GL_RGBA)
-    , mDiffuseBaked(false)
     , mAlphaMaskCutoff(0)
 {
 }
@@ -315,20 +311,6 @@ void LLMaterial::setEnvironmentIntensity(U8 intensity)
     mEnvironmentIntensity = intensity;
 }
 
-U8 LLMaterial::getDiffuseAlphaModeRender() const
-{
-    if (mDiffuseBaked
-        || mDiffuseFormatPrimary == GL_RGBA
-        || mDiffuseFormatPrimary == GL_ALPHA)
-    {
-        return mDiffuseAlphaMode;
-    }
-    else
-    {
-        return DIFFUSE_ALPHA_MODE_NONE;
-    }
-}
-
 U8 LLMaterial::getDiffuseAlphaMode() const
 {
     return mDiffuseAlphaMode;
@@ -339,26 +321,6 @@ void LLMaterial::setDiffuseAlphaMode(U8 alpha_mode)
     mDiffuseAlphaMode = alpha_mode;
 }
 
-U32 LLMaterial::getDiffuseFormatPrimary() const
-{
-    return mDiffuseFormatPrimary;
-}
-
-void LLMaterial::setDiffuseFormatPrimary(U32 format_primary)
-{
-    mDiffuseFormatPrimary = format_primary;
-}
-
-bool LLMaterial::getIsDiffuseBaked() const
-{
-    return mDiffuseBaked;
-}
-
-void LLMaterial::setDiffuseBaked(bool baked)
-{
-    mDiffuseBaked = baked;
-}
-
 U8 LLMaterial::getAlphaMaskCutoff() const
 {
     return mAlphaMaskCutoff;
@@ -475,7 +437,7 @@ U32 LLMaterial::getShaderMask(U32 alpha_mode)
     }
     else
     {
-        ret = getDiffuseAlphaModeRender();
+        ret = getDiffuseAlphaMode();
     }
 
     llassert(ret < SHADER_COUNT);
diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h
index 1207917568e27347db9f9dc7522257824c7b0231..d58b7ee8127ae7d86488827702723bdbd2f6ab3b 100644
--- a/indra/llprimitive/llmaterial.h
+++ b/indra/llprimitive/llmaterial.h
@@ -115,17 +115,8 @@ class LLMaterial : public LLRefCount
     void        setSpecularLightExponent(U8 exponent);
     U8          getEnvironmentIntensity() const;
     void        setEnvironmentIntensity(U8 intensity);
-
-    // getDiffuseAlphaModeRender takes into account if image supports alpha
-    // and returns value apropriate for render
-    // getDiffuseAlphaMode() returns value as is
-    U8          getDiffuseAlphaModeRender() const;
     U8          getDiffuseAlphaMode() const;
     void        setDiffuseAlphaMode(U8 alpha_mode);
-    U32         getDiffuseFormatPrimary() const;
-    void        setDiffuseFormatPrimary(U32 format_primary);
-    bool        getIsDiffuseBaked() const;
-    void        setDiffuseBaked(bool baked);
     U8          getAlphaMaskCutoff() const;
     void        setAlphaMaskCutoff(U8 cutoff);
 
@@ -156,8 +147,6 @@ class LLMaterial : public LLRefCount
     U8          mSpecularLightExponent;
     U8          mEnvironmentIntensity;
     U8          mDiffuseAlphaMode;
-    U32         mDiffuseFormatPrimary; // value from texture, LLGLenum, is not included in fromLLSD/asLLSD
-    bool        mDiffuseBaked; // is not included in fromLLSD/asLLSD
     U8          mAlphaMaskCutoff;
 };
 
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 55b3864b6db7f47c86be5d783a29c4ac68567303..687b13d2c8366d46496f27495ebbdb6709bac068 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -2129,7 +2129,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
 
             if (mat)
             {                
-                switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaModeRender()))
+                switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaMode()))
                 {
                     case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
                     {
@@ -2267,7 +2267,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
 				sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec);
 				sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env);
 
-				if (mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+				if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
 				{
                     F32 cutoff = mat->getAlphaMaskCutoff()/255.f;
 					sVertexProgram->setMinimumAlpha(cutoff);
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 01d8b6775bf9109c5854dc8e50e9dd81bfaa7913..4a802ad9aa774462f5faa92d06c1f9dd7cc6567d 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1165,7 +1165,7 @@ bool LLFace::canRenderAsMask()
 	}
 	
 	LLMaterial* mat = te->getMaterialParams();
-	if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+	if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
 	{
 		return false;
 	}
@@ -1412,7 +1412,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
 			}
 			else
 			{
-				if (!mat || mat->getDiffuseAlphaModeRender() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+				if (!mat || mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
 				{
 					shiny_in_alpha = true;
 				}
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 395dd0495f932c796094a4107c22c69addbf3c07..b88baf6aa72f3b3b5f8cacdb4eee85778f637b67 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -4880,78 +4880,22 @@ void LLViewerObject::refreshBakeTexture()
 	}
 }
 
-void LLViewerObject::updateDiffuseMatParams(const U8 te, LLMaterial* mat, LLViewerTexture *imagep, bool baked_texture)
-{
-    // Objects getting non-alpha texture and alpha mask can result in graphical bugs, like white or red alphas.
-    // To resolve the issue this function provides image format to material and based on format material's
-    // getDiffuseAlphaModeRender() function will decide what value to provide to render
-    //
-    // Unfortunately LLMaterial has no access to diffuse image, so we have to set this data in LLViewerObject
-    // regardles of object being used/seen or frequency of image-updates.
-    mat->setDiffuseBaked(baked_texture);
-
-    if (!baked_texture)
-    {
-        if (imagep->isMissingAsset())
-        {
-            mat->setDiffuseFormatPrimary(0);
-        }
-        else if (0 == imagep->getPrimaryFormat())
-        {
-            // We don't have information about this texture, wait for it
-            mWaitingTextureInfo.insert(uuid_material_mmap_t::value_type(imagep->getID(), material_info(LLRender::DIFFUSE_MAP, te)));
-            // Temporary assume RGBA image
-            mat->setDiffuseFormatPrimary(GL_RGBA);
-        }
-        else
-        {
-            mat->setDiffuseFormatPrimary(imagep->getPrimaryFormat());
-        }
-    }
-}
-
-S32 LLViewerObject::setDiffuseImageAndParams(const U8 te, LLViewerTexture *imagep)
-{
-    LLUUID new_id = imagep->getID();
-    S32 retval = LLPrimitive::setTETexture(te, new_id);
-
-    LLTextureEntry* tep = getTE(te);
-    LLUUID old_image_id = tep->getID();
-
-    LLViewerTexture* baked_texture = getBakedTextureForMagicId(new_id);
-    mTEImages[te] = baked_texture ? baked_texture : imagep;
-    updateAvatarMeshVisibility(new_id, old_image_id);
-
-    LLMaterial* mat = tep->getMaterialParams();
-    if (mat)
-    {
-        // Don't update format from texture (and don't shedule one) if material has no alpha mode set,
-        // just assume RGBA format, format will get updated with setTEMaterialParams call if mode changes
-        if (mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_NONE)
-        {
-            bool baked = baked_texture != NULL;
-            updateDiffuseMatParams(te, mat, imagep, baked);
-        }
-        else
-        {
-            mat->setDiffuseFormatPrimary(GL_RGBA);
-        }
-    }
-
-    setChanged(TEXTURE);
-    if (mDrawable.notNull())
-    {
-        gPipeline.markTextured(mDrawable);
-    }
-
-    return retval;
-}
-
 void LLViewerObject::setTEImage(const U8 te, LLViewerTexture *imagep)
 {
 	if (mTEImages[te] != imagep)
 	{
-        setDiffuseImageAndParams(te, imagep);
+		LLUUID old_image_id = getTE(te) ? getTE(te)->getID() : LLUUID::null;
+		
+		LLPrimitive::setTETexture(te, imagep->getID());
+
+		LLViewerTexture* baked_texture = getBakedTextureForMagicId(imagep->getID());
+		mTEImages[te] = baked_texture ? baked_texture : imagep;
+		updateAvatarMeshVisibility(imagep->getID(), old_image_id);
+		setChanged(TEXTURE);
+		if (mDrawable.notNull())
+		{
+			gPipeline.markTextured(mDrawable);
+		}
 	}
 }
 
@@ -4963,7 +4907,15 @@ S32 LLViewerObject::setTETextureCore(const U8 te, LLViewerTexture *image)
 	if (uuid != getTE(te)->getID() ||
 		uuid == LLUUID::null)
 	{
-		retval = setDiffuseImageAndParams(te, image);
+		retval = LLPrimitive::setTETexture(te, uuid);
+		LLViewerTexture* baked_texture = getBakedTextureForMagicId(uuid);
+		mTEImages[te] = baked_texture ? baked_texture : image;
+		updateAvatarMeshVisibility(uuid,old_image_id);
+		setChanged(TEXTURE);
+		if (mDrawable.notNull())
+		{
+			gPipeline.markTextured(mDrawable);
+		}
 	}
 	return retval;
 }
@@ -5258,29 +5210,6 @@ S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMateri
 		return 0;
 	}
 
-    if (pMaterialParams.notNull()
-        && pMaterialParams->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_NONE)
-    {
-        // Don't update if no alpha is set. If alpha changes, this function will run again,
-        // no point in sheduling additional texture callbacks (in updateDiffuseMatParams)
-        LLTextureEntry* tex_entry = getTE(te);
-        bool is_baked = tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID());
-
-        LLViewerTexture *img_diffuse = getTEImage(te);
-        llassert(NULL != img_diffuse);
-
-        if (NULL != img_diffuse)
-        {
-            // Will modify alpha mask provided to renderer to fit image
-            updateDiffuseMatParams(te, pMaterialParams.get(), img_diffuse, is_baked);
-        }
-        else
-        {
-            LLMaterial *mat = pMaterialParams.get(); // to avoid const
-            mat->setDiffuseFormatPrimary(0);
-        }
-    }
-
 	retval = LLPrimitive::setTEMaterialParams(te, pMaterialParams);
 	LL_DEBUGS("Material") << "Changing material params for te " << (S32)te
 							<< ", object " << mID
@@ -5293,84 +5222,6 @@ S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMateri
 	return retval;
 }
 
-bool LLViewerObject::notifyAboutCreatingTexture(LLViewerTexture *texture)
-{
-    // Confirmation about texture creation, check wait-list
-    // and make changes, or return false
-
-    std::pair<uuid_material_mmap_t::iterator, uuid_material_mmap_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
-
-    bool refresh_materials = false;
-
-    // RGB textures without alpha channels won't work right with alpha,
-    // we provide format to material for material to decide when to drop alpha
-    for (uuid_material_mmap_t::iterator range_it = range.first; range_it != range.second; ++range_it)
-    {
-        LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
-        if (cur_material.notNull()
-            && LLRender::DIFFUSE_MAP == range_it->second.map)
-        {
-            U32 format = texture->getPrimaryFormat();
-            if (format != cur_material->getDiffuseFormatPrimary())
-            {
-                cur_material->setDiffuseFormatPrimary(format);
-                refresh_materials = true;
-            }
-        }
-    } //for
-
-    if (refresh_materials)
-    {
-        LLViewerObject::refreshMaterials();
-    }
-
-    //clear wait-list
-    mWaitingTextureInfo.erase(range.first, range.second);
-
-    return refresh_materials;
-}
-
-bool LLViewerObject::notifyAboutMissingAsset(LLViewerTexture *texture)
-{
-    // When waiting information about texture it turned out to be missing.
-    // Confirm the state, update values accordingly
-    std::pair<uuid_material_mmap_t::iterator, uuid_material_mmap_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
-    if (range.first == range.second) return false;
-
-    bool refresh_materials = false;
-
-    for (uuid_material_mmap_t::iterator range_it = range.first; range_it != range.second; ++range_it)
-    {
-        LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
-        if (cur_material.isNull())
-            continue;
-
-        if (range_it->second.map == LLRender::DIFFUSE_MAP)
-        {
-            LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
-            if (cur_material.notNull()
-                && LLRender::DIFFUSE_MAP == range_it->second.map)
-            {
-                if (0 != cur_material->getDiffuseFormatPrimary())
-                {
-                    cur_material->setDiffuseFormatPrimary(0);
-                    refresh_materials = true;
-                }
-            }
-        }
-    } //for
-
-    if (refresh_materials)
-    {
-        LLViewerObject::refreshMaterials();
-    }
-
-    //clear wait-list
-    mWaitingTextureInfo.erase(range.first, range.second);
-
-    return refresh_materials;
-}
-
 void LLViewerObject::refreshMaterials()
 {
 	setChanged(TEXTURE);
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 9444c4f788fe6940cd82641993be19b7834219fe..250c4ac32867d62071dc3e87a32e01d017d55d7d 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -768,12 +768,7 @@ class LLViewerObject
 	void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy);
 	void deleteParticleSource();
 	void setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id);
-
-    // Helper function to modify alpha mask provided to render according to image (ex: RGB image will drop alpha mask)
-    void updateDiffuseMatParams(const U8 te, LLMaterial* mat, LLViewerTexture *imagep, bool baked_texture);
-    // Shared part of code from setTEImage and setTETextureCore
-    S32 setDiffuseImageAndParams(const U8 te, LLViewerTexture *imagep);
-
+	
 private:
 	void setNameValueList(const std::string& list);		// clears nv pairs and then individually adds \n separated NV pairs from \0 terminated string
 	void deleteTEImages(); // correctly deletes list of images
@@ -906,27 +901,10 @@ class LLViewerObject
 
     LLJointRiggingInfoTab mJointRiggingInfoTab;
 
-    bool notifyAboutCreatingTexture(LLViewerTexture *texture);
-    bool notifyAboutMissingAsset(LLViewerTexture *texture);
-
 private:
 	LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory.
 	EObjectUpdateType	mLastUpdateType;
 	BOOL	mLastUpdateCached;
-
-    struct material_info
-    {
-        LLRender::eTexIndex map;
-        U8 te;
-
-        material_info(LLRender::eTexIndex map_, U8 te_)
-            : map(map_)
-            , te(te_)
-        {}
-    };
-
-    typedef std::multimap<LLUUID, material_info> uuid_material_mmap_t;
-    uuid_material_mmap_t mWaitingTextureInfo;
 };
 
 ///////////////////
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 2d1a882a7ee154c5937485ded90f8304751a0040..3bdb8a2981d2cda2baa65cea40cacfb5d47380cc 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -2295,11 +2295,243 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
 	return res;
 }
 
+bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture)
+{ //Ok, here we have confirmation about texture creation, check our wait-list
+  //and make changes, or return false
+
+	std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
+
+	typedef std::map<U8, LLMaterialPtr> map_te_material;
+	map_te_material new_material;
+
+	for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
+	{
+		LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
+
+		//here we just interesting in DIFFUSE_MAP only!
+		if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat())
+		{ //ok let's check the diffuse mode
+			switch(cur_material->getDiffuseAlphaMode())
+			{
+			case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
+			case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
+			case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
+				{ //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+
+					LLMaterialPtr mat = NULL;
+					map_te_material::iterator it = new_material.find(range_it->second.te);
+					if(new_material.end() == it) {
+						mat = new LLMaterial(cur_material->asLLSD());
+						new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+					} else {
+						mat = it->second;
+					}
+
+					mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+
+				} break;
+			} //switch
+		} //if
+	} //for
+
+	//setup new materials
+	for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
+	{
+		LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
+		LLViewerObject::setTEMaterialParams(it->first, it->second);
+	}
+
+	//clear wait-list
+	mWaitingTextureInfo.erase(range.first, range.second);
+
+	return 0 != new_material.size();
+}
+
+bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture)
+{ //Ok, here if we wait information about texture and it's missing
+  //then depending from the texture map (diffuse, normal, or specular)
+  //make changes in material and confirm it. If not return false.
+	std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
+	if(range.first == range.second) return false;
+
+	typedef std::map<U8, LLMaterialPtr> map_te_material;
+	map_te_material new_material;
+	
+	for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
+	{
+		LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
+		if (cur_material.isNull())
+			continue;
+
+		switch(range_it->second.map)
+		{
+		case LLRender::DIFFUSE_MAP:
+			{
+				if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode())
+				{ //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+					LLMaterialPtr mat = NULL;
+					map_te_material::iterator it = new_material.find(range_it->second.te);
+					if(new_material.end() == it) {
+						mat = new LLMaterial(cur_material->asLLSD());
+						new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+					} else {
+						mat = it->second;
+					}
+
+					mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+				}
+			} break;
+		case LLRender::NORMAL_MAP:
+			{ //missing texture => reset material texture id
+				LLMaterialPtr mat = NULL;
+				map_te_material::iterator it = new_material.find(range_it->second.te);
+				if(new_material.end() == it) {
+					mat = new LLMaterial(cur_material->asLLSD());
+					new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+				} else {
+					mat = it->second;
+				}
+
+				mat->setNormalID(LLUUID::null);
+			} break;
+		case LLRender::SPECULAR_MAP:
+			{ //missing texture => reset material texture id
+				LLMaterialPtr mat = NULL;
+				map_te_material::iterator it = new_material.find(range_it->second.te);
+				if(new_material.end() == it) {
+					mat = new LLMaterial(cur_material->asLLSD());
+					new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+				} else {
+					mat = it->second;
+				}
+
+				mat->setSpecularID(LLUUID::null);
+			} break;
+		case LLRender::NUM_TEXTURE_CHANNELS:
+				//nothing to do, make compiler happy
+			break;
+		} //switch
+	} //for
+
+	//setup new materials
+	for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
+	{
+		LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second);
+		LLViewerObject::setTEMaterialParams(it->first, it->second);
+	}
+
+	//clear wait-list
+	mWaitingTextureInfo.erase(range.first, range.second);
+
+	return 0 != new_material.size();
+}
+
 S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
 {
-	S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams);
+	LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams);
+
+	if(pMaterialParams)
+	{ //check all of them according to material settings
+
+		LLViewerTexture *img_diffuse = getTEImage(te);
+		LLViewerTexture *img_normal = getTENormalMap(te);
+		LLViewerTexture *img_specular = getTESpecularMap(te);
+
+		llassert(NULL != img_diffuse);
+
+		LLMaterialPtr new_material = NULL;
+
+		//diffuse
+		if(NULL != img_diffuse)
+		{ //guard
+			if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset())
+			{ //ok here we don't have information about texture, let's belief and leave material settings
+			  //but we remember this case
+				mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te)));
+			}
+			else
+			{
+				bool bSetDiffuseNone = false;
+				if(img_diffuse->isMissingAsset())
+				{
+					bSetDiffuseNone = true;
+				}
+				else
+				{
+					switch(pMaterialParams->getDiffuseAlphaMode())
+					{
+					case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
+					case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
+					case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
+						{ //all of them modes available only for 32 bit textures
+							LLTextureEntry* tex_entry = getTE(te);
+							bool bIsBakedImageId = false;
+							if (tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID()))
+							{
+								bIsBakedImageId = true;
+							}
+							if (GL_RGBA != img_diffuse->getPrimaryFormat() && !bIsBakedImageId)
+							{
+								bSetDiffuseNone = true;
+							}
+						} break;
+					}
+				} //else
+
+
+				if(bSetDiffuseNone)
+				{ //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+					new_material = new LLMaterial(pMaterialParams->asLLSD());
+					new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+				}
+			}
+		}
+
+		//normal
+		if(LLUUID::null != pMaterialParams->getNormalID())
+		{
+			if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID())
+			{
+				if(!new_material) {
+					new_material = new LLMaterial(pMaterialParams->asLLSD());
+				}
+				new_material->setNormalID(LLUUID::null);
+			}
+			else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat())
+			{ //ok here we don't have information about texture, let's belief and leave material settings
+				//but we remember this case
+				mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te)));
+			}
+
+		}
+
+
+		//specular
+		if(LLUUID::null != pMaterialParams->getSpecularID())
+		{
+			if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID())
+			{
+				if(!new_material) {
+					new_material = new LLMaterial(pMaterialParams->asLLSD());
+				}
+				new_material->setSpecularID(LLUUID::null);
+			}
+			else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat())
+			{ //ok here we don't have information about texture, let's belief and leave material settings
+				//but we remember this case
+				mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te)));
+			}
+		}
+
+		if(new_material) {
+			pMaterial = new_material;
+			LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), pMaterial);
+		}
+	}
+
+	S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial);
 
-	LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterialParams) ? pMaterialParams->asLLSD() : LLSD("null")) << " res " << res
+	LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterial) ? pMaterial->asLLSD() : LLSD("null")) << " res " << res
 							 << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" )
 							 << LL_ENDL;
 	setChanged(ALL_CHANGED);
@@ -4366,7 +4598,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
 					LLMaterial* mat = te->getMaterialParams();
 					if (mat)
 					{
-						U8 mode = mat->getDiffuseAlphaModeRender();
+						U8 mode = mat->getDiffuseAlphaMode();
 
 						if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE
 							|| mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE
@@ -5012,7 +5244,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
 			}
 
 			draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f);
-			draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaModeRender();
+			draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode();
 			draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset());
 		}
 		else 
@@ -5374,7 +5606,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
 
 						if (mat && LLPipeline::sRenderDeferred)
 						{
-							U8 alpha_mode = mat->getDiffuseAlphaModeRender();
+							U8 alpha_mode = mat->getDiffuseAlphaMode();
 
 							bool is_alpha = type == LLDrawPool::POOL_ALPHA &&
 								(alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND ||
@@ -5403,7 +5635,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
 						else if (mat)
 						{							
 							bool is_alpha = type == LLDrawPool::POOL_ALPHA;
-							U8 mode = mat->getDiffuseAlphaModeRender();
+							U8 mode = mat->getDiffuseAlphaMode();
 							bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
 												mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
 							
@@ -6301,7 +6533,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
 			bool can_be_shiny = true;
 			if (mat)
 			{
-				U8 mode = mat->getDiffuseAlphaModeRender();
+				U8 mode = mat->getDiffuseAlphaMode();
 				can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
 								mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
 			}
@@ -6323,7 +6555,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
 				//
 				if (te->getFullbright())
 				{
-					if (mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+					if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
 					{
 						if (opaque)
 						{
@@ -6408,7 +6640,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
 			}
 			else if (mat)
 			{
-				U8 mode = mat->getDiffuseAlphaModeRender();
+				U8 mode = mat->getDiffuseAlphaMode();
 
                 is_alpha = (is_alpha || (mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND));
 
@@ -6507,7 +6739,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
 				}
 				else if (fullbright || bake_sunlight)
 				{ //fullbright
-					if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+					if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
 					{
 						registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
 					}
@@ -6529,7 +6761,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
 					else
 					{ //all around simple
 						llassert(mask & LLVertexBuffer::MAP_NORMAL);
-						if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+						if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
 						{ //material alpha mask can be respected in non-deferred
 							registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);
 						}
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index 97888ed8690043d6e2754d5e056d962135752781..ce400a34986b8c2e56e32def745e354cfefb1a9c 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -441,6 +441,26 @@ class LLVOVolume : public LLViewerObject
 	static S32 sNumLODChanges;
 
 	friend class LLVolumeImplFlexible;
+
+public:
+	bool notifyAboutCreatingTexture(LLViewerTexture *texture);
+	bool notifyAboutMissingAsset(LLViewerTexture *texture);
+
+private:
+	struct material_info 
+	{
+		LLRender::eTexIndex map;
+		U8 te;
+
+		material_info(LLRender::eTexIndex map_, U8 te_)
+			: map(map_)
+			, te(te_)
+		{}
+	};
+
+	typedef std::multimap<LLUUID, material_info> mmap_UUID_MAP_t;
+	mmap_UUID_MAP_t	mWaitingTextureInfo;
+
 };
 
 #endif // LL_LLVOVOLUME_H
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index d5c98fc908f2c4c178977b7b10b2ec4e1de21e15..cd1b9c7c694c7c38cc19571c080ee08f0b127e10 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1668,7 +1668,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
 
 	if (alpha && mat)
 	{
-		switch (mat->getDiffuseAlphaModeRender())
+		switch (mat->getDiffuseAlphaMode())
 		{
 			case 1:
 				alpha = true; // Material's alpha mode is set to blend.  Toss it into the alpha draw pool.