From 735708583fc6e236df3ad6d4c9a5f02b6ec7605a Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Wed, 26 Oct 2011 15:35:33 -0500
Subject: [PATCH] SH-2546 Make sure terrain shaders don't attempt to use
 indexed texture rendering.

---
 indra/newview/llviewershadermgr.cpp | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index cf5327e5f39..108f008f58c 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -827,6 +827,8 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment()
 		gTerrainProgram.mFeatures.calculatesLighting = true;
 		gTerrainProgram.mFeatures.calculatesAtmospherics = true;
 		gTerrainProgram.mFeatures.hasAtmospherics = true;
+		gTerrainProgram.mFeatures.mIndexedTextureChannels = 0;
+		gTerrainProgram.mFeatures.disableTextureIndex = true;
 		gTerrainProgram.mFeatures.hasGamma = true;
 		gTerrainProgram.mShaderFiles.clear();
 		gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB));
@@ -895,6 +897,8 @@ BOOL LLViewerShaderMgr::loadShadersWater()
 		gTerrainWaterProgram.mFeatures.calculatesAtmospherics = true;
 		gTerrainWaterProgram.mFeatures.hasAtmospherics = true;
 		gTerrainWaterProgram.mFeatures.hasWaterFog = true;
+		gTerrainWaterProgram.mFeatures.mIndexedTextureChannels = 0;
+		gTerrainWaterProgram.mFeatures.disableTextureIndex = true;
 		gTerrainWaterProgram.mShaderFiles.clear();
 		gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB));
 		gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
-- 
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