diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 23344356442181102748f73fda36daef5e7f8f9d..b487cda4ef32eaa083e06cd1ccc3fa2c1dbeb791 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -704,6 +704,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
 				LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL;
 				dumpObjectLog(ret);
 
+#if LL_WINDOWS
 				std::stringstream ostr;
 				//dump shader source for debugging
 				for (GLuint i = 0; i < count; i++)
@@ -719,6 +720,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
 				}
 
 				LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl;
+#endif // LL_WINDOWS
 
 				ret = 0;
 			}
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 9f66c074fd2918b180fd535692d352495648601d..254fa9d4a1a4f53f1c980df5aecb3c4967b036fc 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -3456,7 +3456,7 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls,
 						LLColor4 color(vovolume->getLightColor(), .5f);
 						gGL.color4fv(color.mV);
 					
-						F32 pixel_area = 100000.f;
+						//F32 pixel_area = 100000.f;
 						// Render Outside
 						gSphere.render();