diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 8b2cbb1b9daadcef61cb30cf3a791ecb98b6e4db..ba83c955180950907184f1d984ae58e510dacb11 100755
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -548,7 +548,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
 				gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
 				
 				// If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow).  Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha.
-				if (current_shader && 
+				if (current_shader &&
+                    !LLPipeline::sImpostorRender &&
 					draw_glow_for_this_partition &&
 					params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE))
 				{