diff --git a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
index 6ad317ca6343c33df1014ccf4ba01f9e1d7b9cd4..39cc07d2d137b9aac0ff0ae329eb317817f981eb 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
@@ -62,13 +62,14 @@ vec2 texture_transform(vec2 vertex_texcoord, vec2 khr_gltf_scale, float khr_gltf
 {
     vec2 texcoord = vertex_texcoord;
 
+    // Apply texture animation first to avoid shearing and other artifacts
+    texcoord = (sl_animation_transform * vec4(texcoord, 0, 1)).xy;
     // Convert to left-handed coordinate system. The offset of 1 is necessary
     // for rotations to be applied correctly.
     texcoord.y = 1.0 - texcoord.y;
     texcoord = khr_texture_transform(texcoord, khr_gltf_scale, khr_gltf_rotation, khr_gltf_offset);
     // Convert back to right-handed coordinate system
     texcoord.y = 1.0 - texcoord.y;
-    texcoord = (sl_animation_transform * vec4(texcoord, 0, 1)).xy;
 
     // To make things more confusing, all SL image assets are upside-down
     // We may need an additional sign flip here when we implement a Vulkan backend
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index fec9f1cdd11491d6ebbd47ba1a9c2b2996dc4d78..42e764b492e4ed1efed4ffc118feb78752a4129b 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -625,18 +625,24 @@ void LLVOVolume::animateTextures()
 					continue;
 				}
 		
-				if (!(result & LLViewerTextureAnim::ROTATE))
-				{
-					te->getRotation(&rot);
-				}
-				if (!(result & LLViewerTextureAnim::TRANSLATE))
-				{
-					te->getOffset(&off_s,&off_t);
-				}			
-				if (!(result & LLViewerTextureAnim::SCALE))
-				{
-					te->getScale(&scale_s, &scale_t);
-				}
+                LLGLTFMaterial *gltf_mat = te->getGLTFRenderMaterial();
+                const bool is_pbr = gltf_mat != nullptr;
+
+                if (!is_pbr)
+                {
+                    if (!(result & LLViewerTextureAnim::ROTATE))
+                    {
+                        te->getRotation(&rot);
+                    }
+                    if (!(result & LLViewerTextureAnim::TRANSLATE))
+                    {
+                        te->getOffset(&off_s,&off_t);
+                    }
+                    if (!(result & LLViewerTextureAnim::SCALE))
+                    {
+                        te->getScale(&scale_s, &scale_t);
+                    }
+                }
 
 				if (!facep->mTextureMatrix)
 				{
@@ -645,6 +651,7 @@ void LLVOVolume::animateTextures()
 
 				LLMatrix4& tex_mat = *facep->mTextureMatrix;
 				tex_mat.setIdentity();
+
 				LLVector3 trans ;
 
 					trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f));