diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 8eb5a977bc7b68e00a24325f39e3c09f3aeab4d6..57129c3bd1da536c7b2c915eea6ce875a4d190f9 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -34,7 +34,7 @@ mat4 getObjectSkinnedTransform() vec4 w = fract(weight4); vec4 index = floor(weight4); - index = min(index, vec4(63.0)); + index = min(index, vec4(51.0)); index = max(index, vec4( 0.0)); float scale = 1.0/(w.x+w.y+w.z+w.w); diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 4578d3d0cdf9802ea14a8959204708b20fb8ff07..906b7b2809a66fca27e8d1df62e53f7d64de28ce 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -698,7 +698,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor() specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - sVertexProgram->bind(); + U1573sVertexProgram->bind(); sVertexProgram->setMinimumAlpha(0.01f); } @@ -1586,7 +1586,8 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* LLMatrix4a mp[JOINT_COUNT]; LLMatrix4* mat = (LLMatrix4*) mp; - for (U32 j = 0; j < skin->mJointNames.size(); ++j) + U32 count = llmin((U32) skin->mJointNames.size(), (U32) JOINT_COUNT); + for (U32 j = 0; j < count; ++j) { LLJoint* joint = avatar->getJoint(skin->mJointNames[j]); if (joint)