From 7fef84ca755b3f07eb9841fc1b904b185402317e Mon Sep 17 00:00:00 2001 From: Dave Parks <davep@lindenlab.com> Date: Wed, 19 Oct 2011 18:06:32 -0500 Subject: [PATCH] SH-2571 Make low detail terrain stick when choosing "low" from preferences. --- indra/newview/llviewercontrol.cpp | 6 ------ 1 file changed, 6 deletions(-) diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 5ab28778694..d9210877dd2 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -118,12 +118,6 @@ static bool handleSetShaderChanged(const LLSD& newvalue) gBumpImageList.destroyGL(); gBumpImageList.restoreGL(); - // Changing shader also changes the terrain detail to high, reflect that change here - if (newvalue.asBoolean()) - { - // shaders enabled, set terrain detail to high - gSavedSettings.setS32("RenderTerrainDetail", 1); - } // else, leave terrain detail as is LLViewerShaderMgr::instance()->setShaders(); return true; -- GitLab