From 849e85dfd28cf561d17d6737db1e8463acffd7fa Mon Sep 17 00:00:00 2001
From: Ptolemy <ptolemy@lindenlab.com>
Date: Fri, 6 May 2022 09:44:23 -0700
Subject: [PATCH] SL-17274: Fix diffuse color not being used in pbr shader

---
 indra/newview/lldrawpoolpbropaque.h | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/indra/newview/lldrawpoolpbropaque.h b/indra/newview/lldrawpoolpbropaque.h
index 735a84ec1d8..ada806a3bf2 100644
--- a/indra/newview/lldrawpoolpbropaque.h
+++ b/indra/newview/lldrawpoolpbropaque.h
@@ -34,9 +34,11 @@ class LLDrawPoolPBROpaque : public LLRenderPass
 public:
     enum
     {
-        VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX
-                         | LLVertexBuffer::MAP_NORMAL
-                         | LLVertexBuffer::MAP_TEXCOORD0
+       VERTEX_DATA_MASK = 0
+                        | LLVertexBuffer::MAP_VERTEX
+                        | LLVertexBuffer::MAP_NORMAL
+                        | LLVertexBuffer::MAP_TEXCOORD0
+                        | LLVertexBuffer::MAP_COLOR
     };
     virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
 
-- 
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