From 873626fa5425f635f581a0e76a8f91b469c0772f Mon Sep 17 00:00:00 2001
From: Rye Mutt <rye@alchemyviewer.org>
Date: Fri, 3 Jul 2020 14:31:35 -0400
Subject: [PATCH] Minor fix to bloom on material'd objects

---
 .../newview/app_settings/shaders/class1/deferred/materialF.glsl | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index bf824b3afeb..f9dd0b2dd96 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -357,7 +357,7 @@ void main()
             float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da);
             vec3 sp = sun_contrib*scol / 6.0f;
             sp = clamp(sp, vec3(0), vec3(1));
-            bloom = dot(sp, sp) / 4.0;
+            bloom += dot(sp, sp) / 4.0;
             color += sp * spec.rgb;
         }
 #else // PRODUCTION
-- 
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