From 8a2c30b388a190e24d9c886fdaa9a7b83179f194 Mon Sep 17 00:00:00 2001
From: Nat Goodspeed <nat@lindenlab.com>
Date: Wed, 19 Dec 2012 06:40:44 -0500
Subject: [PATCH] MAINT-1986: in TeamCity, do not reload saved hashmap_test
 data. Rev b7fd7c95c571 allows a developer to debug a failure in hashmap_test
 1. Once the test fails, rerunning that test will replay the same failure to
 try to permit debugging it. But that behavior is extremely undesirable under
 TeamCity! In a TeamCity run, don't even check for saved data file.

---
 indra/test/lluuidhashmap_tut.cpp | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

diff --git a/indra/test/lluuidhashmap_tut.cpp b/indra/test/lluuidhashmap_tut.cpp
index 408bc3faf18..9712a613f43 100644
--- a/indra/test/lluuidhashmap_tut.cpp
+++ b/indra/test/lluuidhashmap_tut.cpp
@@ -117,9 +117,10 @@ namespace tut
 		std::string savefile(gDirUtilp->add(tempdir, "lluuidhashmap_tut.save.txt"));
 		const int numElementsToCheck = 32*256*32;
 		std::vector<LLUUID> idList;
-		if (gDirUtilp->fileExists(savefile))
+		if ((! getenv("TEAMCITY_PROJECT_NAME")) && gDirUtilp->fileExists(savefile))
 		{
-			// We have saved data from a previous failed run. Reload that data.
+			// This is not a TeamCity build, and we have saved data from a
+			// previous failed run. Reload that data.
 			std::ifstream inf(savefile.c_str());
 			if (! inf.is_open())
 			{
@@ -139,8 +140,8 @@ namespace tut
 		}
 		else
 		{
-			// savefile does not exist (normal case): regenerate idList from
-			// scratch.
+			// This is a TeamCity build, or (normal case) savefile does not
+			// exist: regenerate idList from scratch.
 			for (int i = 0; i < numElementsToCheck; ++i)
 			{
 				LLUUID id;
-- 
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