diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index 777021cd53ea0d9864eb6bfdb7e1ba6d5dd1a8d2..833f5d51b69e274f16c100adf4ff31f45b28cea0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -291,7 +291,7 @@ vec2 getScreenXY(vec4 clip)
 
 // Color utils
 
-vec3 colorized_dot(float x)
+vec3 colorize_dot(float x)
 {
     if (x > 0.0) return vec3( 0, x, 0 );
     if (x < 0.0) return vec3(-x, 0, 0 );
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 36407065c033c8aa264737ac0d135df2535ee69a..02e7c5571809d9faa91ff34b9587dd0de4298da0 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -186,6 +186,7 @@ vec3 srgb_to_linear(vec3 c);
 
 // Debug Utils
 vec3 BRDFDiffuse(vec3 color);
+vec3 colorize_dot(float x);
 vec3 fresnelSchlick( vec3 reflect0, vec3 reflect90, float vh);
 float D_GGX( float nh, float alphaRough );
 float V_GGX( float nl, float nv, float alphaRough );