From 8b45dfd477f6aedbf2c835fa276733ce6eba8e9f Mon Sep 17 00:00:00 2001
From: Ptolemy <ptolemy@lindenlab.com>
Date: Fri, 26 Aug 2022 15:19:03 -0700
Subject: [PATCH] DRTVWR-559: PBR: Cleanup debug

---
 .../app_settings/shaders/class1/deferred/deferredUtil.glsl      | 2 +-
 .../app_settings/shaders/class3/deferred/softenLightF.glsl      | 1 +
 2 files changed, 2 insertions(+), 1 deletion(-)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index 777021cd53e..833f5d51b69 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -291,7 +291,7 @@ vec2 getScreenXY(vec4 clip)
 
 // Color utils
 
-vec3 colorized_dot(float x)
+vec3 colorize_dot(float x)
 {
     if (x > 0.0) return vec3( 0, x, 0 );
     if (x < 0.0) return vec3(-x, 0, 0 );
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 36407065c03..02e7c557180 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -186,6 +186,7 @@ vec3 srgb_to_linear(vec3 c);
 
 // Debug Utils
 vec3 BRDFDiffuse(vec3 color);
+vec3 colorize_dot(float x);
 vec3 fresnelSchlick( vec3 reflect0, vec3 reflect90, float vh);
 float D_GGX( float nh, float alphaRough );
 float V_GGX( float nl, float nv, float alphaRough );
-- 
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