diff --git a/indra/llimage/llimageworker.cpp b/indra/llimage/llimageworker.cpp
index d1c74b6fa1e74e8c52b0c161738d38e113834a19..28dc3bd313365a58409042d40c9ad4601b0332c5 100644
--- a/indra/llimage/llimageworker.cpp
+++ b/indra/llimage/llimageworker.cpp
@@ -38,6 +38,12 @@ LLImageDecodeThread::LLImageDecodeThread(bool threaded)
 	mCreationMutex = new LLMutex(getAPRPool());
 }
 
+//virtual 
+LLImageDecodeThread::~LLImageDecodeThread()
+{
+	delete mCreationMutex ;
+}
+
 // MAIN THREAD
 // virtual
 S32 LLImageDecodeThread::update(U32 max_time_ms)
diff --git a/indra/llimage/llimageworker.h b/indra/llimage/llimageworker.h
index c3c92ec83206cd144e989e05243c4978098df104..c684222fa5f85f10794ed51217b59c35cebf1570 100644
--- a/indra/llimage/llimageworker.h
+++ b/indra/llimage/llimageworker.h
@@ -73,6 +73,8 @@ class LLImageDecodeThread : public LLQueuedThread
 	
 public:
 	LLImageDecodeThread(bool threaded = true);
+	virtual ~LLImageDecodeThread();
+
 	handle_t decodeImage(LLImageFormatted* image,
 						 U32 priority, S32 discard, BOOL needs_aux,
 						 Responder* responder);
diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp
index 0931f77281b6dd7a5e3250533a2aa850b3502af7..add591895bceb2cab6cc7443a667973c5990cbe1 100644
--- a/indra/newview/llfloatersnapshot.cpp
+++ b/indra/newview/llfloatersnapshot.cpp
@@ -1363,6 +1363,36 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater)
 	floater->getChildView("auto_snapshot_check")->setVisible(		is_advance);
 	floater->getChildView("image_quality_slider")->setVisible(	is_advance && show_slider);
 
+	if (gSavedSettings.getBOOL("RenderUIInSnapshot") || gSavedSettings.getBOOL("RenderHUDInSnapshot"))
+	{ //clamp snapshot resolution to window size when showing UI or HUD in snapshot
+
+		LLSpinCtrl* width_ctrl = floater->getChild<LLSpinCtrl>("snapshot_width");
+		LLSpinCtrl* height_ctrl = floater->getChild<LLSpinCtrl>("snapshot_height");
+
+		S32 width = gViewerWindow->getWindowWidthRaw();
+		S32 height = gViewerWindow->getWindowHeightRaw();
+
+		width_ctrl->setMaxValue(width);
+		
+		height_ctrl->setMaxValue(height);
+
+		if (width_ctrl->getValue().asInteger() > width)
+		{
+			width_ctrl->forceSetValue(width);
+		}
+		if (height_ctrl->getValue().asInteger() > height)
+		{
+			height_ctrl->forceSetValue(height);
+		}
+	}
+	else
+	{ 
+		LLSpinCtrl* width = floater->getChild<LLSpinCtrl>("snapshot_width");
+		width->setMaxValue(6016);
+		LLSpinCtrl* height = floater->getChild<LLSpinCtrl>("snapshot_height");
+		height->setMaxValue(6016);
+	}
+		
 	LLSnapshotLivePreview* previewp = getPreviewView(floater);
 	BOOL got_bytes = previewp && previewp->getDataSize() > 0;
 	BOOL got_snap = previewp && previewp->getSnapshotUpToDate();
@@ -1810,6 +1840,13 @@ void LLFloaterSnapshot::Impl::updateResolution(LLUICtrl* ctrl, void* data, BOOL
 
 		previewp->getSize(width, height);
 	
+		if (gSavedSettings.getBOOL("RenderUIInSnapshot") || gSavedSettings.getBOOL("RenderHUDInSnapshot"))
+		{ //clamp snapshot resolution to window size when showing UI or HUD in snapshot
+			width = llmin(width, gViewerWindow->getWindowWidthRaw());
+			height = llmin(height, gViewerWindow->getWindowHeightRaw());
+		}
+
+		
 		if(checkImageSize(previewp, width, height, TRUE, previewp->getMaxImageSize()))
 		{
 			resetSnapshotSizeOnUI(view, width, height) ;
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index ddb11829dfe0ead5d2447a8f25b56ea59c68ee2b..41b7c1382618717ef21eba3bf059b0c2f0823cbd 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -647,8 +647,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
 		LLGLState::checkTextureChannels();
 		LLGLState::checkClientArrays();
 
-		BOOL to_texture = !for_snapshot &&
-						gPipeline.canUseVertexShaders() &&
+		BOOL to_texture = gPipeline.canUseVertexShaders() &&
 						LLPipeline::sRenderGlow;
 
 		LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
@@ -709,7 +708,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
 			glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
 		}
 
-		if (!for_snapshot)
+		//if (!for_snapshot)
 		{
 			LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION);
 			LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
@@ -1043,8 +1042,7 @@ LLRect get_whole_screen_region()
 		S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor);
 		int tile_y = sub_region / num_horizontal_tiles;
 		int tile_x = sub_region - (tile_y * num_horizontal_tiles);
-		glh::matrix4f mat;
-		
+			
 		whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height);
 	}
 	return whole_screen;
@@ -1124,10 +1122,14 @@ void render_ui(F32 zoom_factor, int subfield)
 	LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI);
 	LLGLState::checkStates();
 	
-	glPushMatrix();
-	glLoadMatrixd(gGLLastModelView);
 	glh::matrix4f saved_view = glh_get_current_modelview();
-	glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
+
+	if (!gSnapshot)
+	{
+		glPushMatrix();
+		glLoadMatrixd(gGLLastModelView);
+		glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
+	}
 	
 	{
 		BOOL to_texture = gPipeline.canUseVertexShaders() &&
@@ -1178,8 +1180,11 @@ void render_ui(F32 zoom_factor, int subfield)
 		LLVertexBuffer::unbind();
 	}
 
-	glh_set_current_modelview(saved_view);
-	glPopMatrix();
+	if (!gSnapshot)
+	{
+		glh_set_current_modelview(saved_view);
+		glPopMatrix();
+	}
 
 	if (gDisplaySwapBuffers)
 	{
@@ -1321,7 +1326,7 @@ void render_ui_2d()
 	// render outline for HUD
 	if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f)
 	{
-		glPushMatrix();
+		gGL.pushMatrix();
 		S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
 		S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
 		glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f);
@@ -1330,7 +1335,7 @@ void render_ui_2d()
 		glScalef(zoom,zoom,1.f);
 		gGL.color4fv(LLColor4::white.mV);
 		gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE);
-		glPopMatrix();
+		gGL.popMatrix();
 		stop_glerror();
 	}
 	
@@ -1378,8 +1383,7 @@ void render_ui_2d()
 			gGL.setColorMask(true, false);
 
 			LLUI::sDirtyRect = t_rect;
-			
-	}
+		}
 
 		LLGLDisable cull(GL_CULL_FACE);
 		LLGLDisable blend(GL_BLEND);
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index ca0478ee0c208dfc5e3f144006cb66db567857f6..274dbe2cc8f1ca78a879c1d8d3bdfa945ad15c33 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -4001,18 +4001,26 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
 		LLPipeline::sShowHUDAttachments = FALSE;
 	}
 
+	// if not showing ui, use full window to render world view
+	updateWorldViewRect(!show_ui);
+
 	// Copy screen to a buffer
 	// crop sides or top and bottom, if taking a snapshot of different aspect ratio
 	// from window
-	S32 snapshot_width = mWindowRectRaw.getWidth();
-	S32 snapshot_height =  mWindowRectRaw.getHeight();
+	LLRect window_rect = show_ui ? getWindowRectRaw() : getWorldViewRectRaw(); 
+
+	S32 snapshot_width = window_rect.getWidth();
+	S32 snapshot_height = window_rect.getHeight();
 	// SNAPSHOT
-	S32 window_width = mWindowRectRaw.getWidth();
-	S32 window_height = mWindowRectRaw.getHeight();	
-	LLRect window_rect = mWindowRectRaw;
-	BOOL use_fbo = FALSE;
+	S32 window_width = snapshot_width;
+	S32 window_height = snapshot_height;
+	
+	if (show_ui)
+	{
+		image_width = llmin(image_width, window_width);
+		image_height = llmin(image_height, window_height);
+	}
 
-	LLRenderTarget target;
 	F32 scale_factor = 1.0f ;
 	if(!keep_window_aspect) //image cropping
 	{		
@@ -4025,45 +4033,24 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
 	{
 		if(image_width > window_width || image_height > window_height) //need to enlarge the scene
 		{
-			if (!LLPipeline::sRenderDeferred && gGLManager.mHasFramebufferObject && !show_ui)
-			{
-				GLint max_size = 0;
-				glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &max_size);
-		
-				if (image_width <= max_size && image_height <= max_size) //re-project the scene
-				{
-					use_fbo = TRUE;
-					
-					snapshot_width = image_width;
-					snapshot_height = image_height;
-					target.allocate(snapshot_width, snapshot_height, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, TRUE);
-					window_width = snapshot_width;
-					window_height = snapshot_height;
-					scale_factor = 1.f;
-					mWindowRectRaw.set(0, snapshot_height, snapshot_width, 0);
-					target.bindTarget();			
-				}
-			}
-
-			if(!use_fbo) //no re-projection, so tiling the scene
-			{
-				F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
-				snapshot_width = (S32)(ratio * image_width) ;
-				snapshot_height = (S32)(ratio * image_height) ;
-				scale_factor = llmax(1.0f, 1.0f / ratio) ;	
-			}
+			F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
+			snapshot_width = (S32)(ratio * image_width) ;
+			snapshot_height = (S32)(ratio * image_height) ;
+			scale_factor = llmax(1.0f, 1.0f / ratio) ;	
 		}
-		//else: keep the current scene scale, re-scale it if necessary after reading out.
 	}
 	
-	// if not showing ui, use full window to render world view
-	updateWorldViewRect(!show_ui);
+	if (show_ui && scale_factor > 1.f)
+	{
+		llwarns << "over scaling UI not supported." << llendl;
+	}
 
 	S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f);
 	S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f);
 
 	S32 image_buffer_x = llfloor(snapshot_width*scale_factor) ;
 	S32 image_buffer_y = llfloor(snapshot_height *scale_factor) ;
+
 	if(image_buffer_x > max_size || image_buffer_y > max_size) //boundary check to avoid memory overflow
 	{
 		scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ;
@@ -4072,7 +4059,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
 	}
 	if(image_buffer_x > 0 && image_buffer_y > 0)
 	{
-	raw->resize(image_buffer_x, image_buffer_y, 3);
+		raw->resize(image_buffer_x, image_buffer_y, 3);
 	}
 	else
 	{
@@ -4084,12 +4071,13 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
 	}
 
 	BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher
-	if (high_res)
+	if (high_res && show_ui)
 	{
-		send_agent_pause();
+		llwarns << "High res UI snapshot not supported. " << llendl;
+		/*send_agent_pause();
 		//rescale fonts
 		initFonts(scale_factor);
-		LLHUDObject::reshapeAll();
+		LLHUDObject::reshapeAll();*/
 	}
 
 	S32 output_buffer_offset_y = 0;
@@ -4185,12 +4173,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
 		output_buffer_offset_y += subimage_y_offset;
 	}
 
-	if (use_fbo)
-	{
-		mWindowRectRaw = window_rect;
-		target.flush();
-		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-	}
 	gDisplaySwapBuffers = FALSE;
 	gDepthDirty = TRUE;
 
@@ -4205,11 +4187,11 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
 		LLPipeline::sShowHUDAttachments = TRUE;
 	}
 
-	if (high_res)
+	/*if (high_res)
 	{
 		initFonts(1.f);
 		LLHUDObject::reshapeAll();
-	}
+	}*/
 
 	// Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding)
 	// Note: this formula depends on the number of components being 3.  Not obvious, but it's correct.	
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index f67e3a97700aecc9f24a82028a94ecff775bee3c..a207d3e050d3f7ff417d8af42b1f7c79f4534995 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -2165,7 +2165,7 @@ void LLVOVolume::removeMediaImpl(S32 texture_index)
 	}
 
 	//make the face referencing to mMediaImplList[texture_index] to point back to the old texture.
-	if(mDrawable)
+	if(mDrawable && texture_index < mDrawable->getNumFaces())
 	{
 		LLFace* facep = mDrawable->getFace(texture_index) ;
 		if(facep)
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 59b526059b367b06c948977cbbc7114db09440e1..39bc35425074a54a173c23658a3f12dd8d5b9e86 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -5432,7 +5432,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
 	gGL.setColorMask(true, true);
 	glClearColor(0,0,0,0);
 
-	if (for_snapshot)
+	/*if (for_snapshot)
 	{
 		gGL.getTexUnit(0)->bind(&mGlow[1]);
 		{
@@ -5443,14 +5443,21 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
 
 			// If the snapshot is constructed from tiles, calculate which
 			// tile we're in.
-			const S32 num_horizontal_tiles = llceil(zoom_factor);
-			const LLVector2 tile(subfield % num_horizontal_tiles,
-								 (S32)(subfield / num_horizontal_tiles));
-			llassert(zoom_factor > 0.0); // Non-zero, non-negative.
-			const F32 tile_size = 1.0/zoom_factor;
-			
-			tc1 = tile*tile_size; // Top left texture coordinates
-			tc2 = (tile+LLVector2(1,1))*tile_size; // Bottom right texture coordinates
+
+			//from LLViewerCamera::setPerpsective
+			if (zoom_factor > 1.f)
+			{
+				int pos_y = subfield / llceil(zoom_factor);
+				int pos_x = subfield - (pos_y*llceil(zoom_factor));
+				F32 size = 1.f/zoom_factor;
+
+				tc1.set(pos_x*size, pos_y*size);
+				tc2 = tc1 + LLVector2(size,size);
+			}
+			else
+			{
+				tc2.set(1,1);
+			}
 			
 			LLGLEnable blend(GL_BLEND);
 			gGL.setSceneBlendType(LLRender::BT_ADD);
@@ -5483,7 +5490,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
 		glPopMatrix();
 
 		return;
-	}
+	}*/
 	
 	{
 		{