From 9036d801065dcd4bc0ff03c4f7c641c434a8fbea Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Mon, 13 Feb 2023 10:12:48 -0600
Subject: [PATCH] SL-18664 Fix for "transparent water" off causing broken
 horizon line.

---
 .../newview/app_settings/shaders/class3/environment/waterF.glsl | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
index 98e8d189c5f..3d721cd0486 100644
--- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
@@ -219,7 +219,7 @@ void main()
 
     fb = applyWaterFogViewLinear(refPos, fb, sunlit);
 #else
-    vec4 fb = applyWaterFogViewLinear(viewVec*1024.0, vec4(0.5), sunlit);
+    vec4 fb = applyWaterFogViewLinear(viewVec*2048.0, vec4(0.5), sunlit);
 #endif
 
     float metallic = 0.0;
-- 
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