diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp
index 19a4f3e12d171c507722646bc04c7bd45d0497c9..9d294645db39cc297f23a870da94a41c86682144 100644
--- a/indra/llappearance/lltexlayer.cpp
+++ b/indra/llappearance/lltexlayer.cpp
@@ -137,7 +137,7 @@ void LLTexLayerSetBuffer::postRenderTexLayerSet(BOOL success)
 	popProjection();
 }
 
-BOOL LLTexLayerSetBuffer::renderTexLayerSet()
+BOOL LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target)
 {
 	// Default color mask for tex layer render
 	gGL.setColorMask(true, true);
@@ -161,7 +161,7 @@ BOOL LLTexLayerSetBuffer::renderTexLayerSet()
 	// Composite the color data
 	LLGLSUIDefault gls_ui;
 	success &= mTexLayerSet->render( getCompositeOriginX(), getCompositeOriginY(), 
-									 getCompositeWidth(), getCompositeHeight() );
+									 getCompositeWidth(), getCompositeHeight(), bound_target );
 	gGL.flush();
 
 	midRenderTexLayerSet(success);
@@ -375,7 +375,7 @@ void LLTexLayerSet::deleteCaches()
 }
 
 
-BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
+BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target )
 {
 	BOOL success = TRUE;
 	mIsVisible = TRUE;
@@ -427,7 +427,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
 			if (layer->getRenderPass() == LLTexLayer::RP_COLOR)
 			{
 				gGL.flush();
-				success &= layer->render(x, y, width, height);
+				success &= layer->render(x, y, width, height, bound_target);
 				gGL.flush();
 			}
 		}
@@ -523,7 +523,7 @@ const LLTexLayerSetBuffer* LLTexLayerSet::getComposite() const
 }
 
 static LLTrace::BlockTimerStatHandle FTM_GATHER_MORPH_MASK_ALPHA("gatherMorphMaskAlpha");
-void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height)
+void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height, LLRenderTarget* bound_target)
 {
 	LL_RECORD_BLOCK_TIME(FTM_GATHER_MORPH_MASK_ALPHA);
 	memset(data, 255, width * height);
@@ -531,15 +531,15 @@ void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S
 	for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
 	{
 		LLTexLayerInterface* layer = *iter;
-		layer->gatherAlphaMasks(data, origin_x, origin_y, width, height);
+		layer->gatherAlphaMasks(data, origin_x, origin_y, width, height, bound_target);
 	}
 	
 	// Set alpha back to that of our alpha masks.
-	renderAlphaMaskTextures(origin_x, origin_y, width, height, true);
+	renderAlphaMaskTextures(origin_x, origin_y, width, height, bound_target, true);
 }
 
 static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_TEXTURES("renderAlphaMaskTextures");
-void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear)
+void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target, bool forceClear)
 {
 	LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_TEXTURES);
 	const LLTexLayerSetInfo *info = getInfo();
@@ -1124,7 +1124,7 @@ void LLTexLayer::calculateTexLayerColor(const param_color_list_t &param_list, LL
 	}
 }
 
-BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
+BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
 {
 	LLGLEnable color_mat(GL_COLOR_MATERIAL);
 	// *TODO: Is this correct?
@@ -1185,7 +1185,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
 		}//*/
 
 		const bool force_render = true;
-		renderMorphMasks(x, y, width, height, net_color, force_render);
+		renderMorphMasks(x, y, width, height, net_color, bound_target, force_render);
 		alpha_mask_specified = TRUE;
 		gGL.flush();
 		gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ONE_MINUS_DEST_ALPHA);
@@ -1428,13 +1428,13 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
 	return success;
 }
 
-/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
+/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
 {
-	addAlphaMask(data, originX, originY, width, height);
+	addAlphaMask(data, originX, originY, width, height, bound_target);
 }
 
 static LLTrace::BlockTimerStatHandle FTM_RENDER_MORPH_MASKS("renderMorphMasks");
-void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, bool force_render)
+void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, LLRenderTarget* bound_target, bool force_render)
 {
 	if (!force_render && !hasMorph())
 	{
@@ -1586,11 +1586,42 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
 
             alpha_data = (U8*)ll_aligned_malloc_32(mem_size);
 
-            bool skip_readback = LLRender::sNsightDebugSupport || gGLManager.mIsIntel; // nSight doesn't support use of glReadPixels
+            bool skip_readback = LLRender::sNsightDebugSupport; // nSight doesn't support use of glReadPixels
 
 			if (!skip_readback)
 			{
-				glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);                
+                if (gGLManager.mIsIntel)
+                { // work-around for broken intel drivers which cannot do glReadPixels on an RGBA FBO
+                  // returning only the alpha portion without locking up downstream 
+                    U8* temp = (U8*)ll_aligned_malloc_32(mem_size << 2); // allocate same size, but RGBA
+
+                    if (bound_target)
+                    {
+                        gGL.getTexUnit(0)->bind(bound_target);
+                    }
+                    else
+                    {
+                        gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, 0);
+                    }
+
+                    glGetTexImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
+
+                    U8* alpha_cursor = alpha_data;
+                    U8* pixel        = temp;
+                    for (int i = 0; i < pixels; i++)
+                    {
+                        *alpha_cursor++ = pixel[3];
+                        pixel += 4;
+                    }
+
+                    gGL.getTexUnit(0)->disable();
+
+                    ll_aligned_free_32(temp);
+                }
+                else
+                { // platforms with working drivers...
+				    glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);                
+                }
 			}
             else
             {
@@ -1609,7 +1640,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
 }
 
 static LLTrace::BlockTimerStatHandle FTM_ADD_ALPHA_MASK("addAlphaMask");
-void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
+void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
 {
 	LL_RECORD_BLOCK_TIME(FTM_ADD_ALPHA_MASK);
 	S32 size = width * height;
@@ -1621,7 +1652,7 @@ void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32
 		// TODO: eliminate need for layer morph mask valid flag
 		invalidateMorphMasks();
 		const bool force_render = false;
-		renderMorphMasks(originX, originY, width, height, net_color, force_render);
+		renderMorphMasks(originX, originY, width, height, net_color, bound_target, force_render);
 		alphaData = getAlphaData();
 	}
 	if (alphaData)
@@ -1755,7 +1786,7 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
 	return layer;
 }
 
-/*virtual*/ BOOL LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height)
+/*virtual*/ BOOL LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
 {
 	if(!mInfo)
 	{
@@ -1782,7 +1813,7 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
 		{
 			wearable->writeToAvatar(mAvatarAppearance);
 			layer->setLTO(lto);
-			success &= layer->render(x,y,width,height);
+			success &= layer->render(x, y, width, height, bound_target);
 		}
 	}
 
@@ -1804,14 +1835,14 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
 	return success;
 }
 
-/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
+/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)
 {
 	U32 num_wearables = updateWearableCache();
 	U32 i = num_wearables - 1; // For rendering morph masks, we only want to use the top wearable
 	LLTexLayer *layer = getLayer(i);
 	if (layer)
 	{
-		layer->addAlphaMask(data, originX, originY, width, height);
+		layer->addAlphaMask(data, originX, originY, width, height, bound_target);
 	}
 }
 
diff --git a/indra/llappearance/lltexlayer.h b/indra/llappearance/lltexlayer.h
index 9318b23fd199b32841d84a7192748634dcf282e2..6a5040cf0ba69009a22afcbcd4541c65f65513a2 100644
--- a/indra/llappearance/lltexlayer.h
+++ b/indra/llappearance/lltexlayer.h
@@ -65,7 +65,7 @@ class LLTexLayerInterface
 	LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable);
 	virtual ~LLTexLayerInterface() {}
 
-	virtual BOOL			render(S32 x, S32 y, S32 width, S32 height) = 0;
+	virtual BOOL			render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target) = 0;
 	virtual void			deleteCaches() = 0;
 	virtual BOOL			blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) = 0;
 	virtual BOOL			isInvisibleAlphaMask() const = 0;
@@ -85,7 +85,7 @@ class LLTexLayerInterface
 	BOOL					isMorphValid() const		{ return mMorphMasksValid; }
 
 	void					requestUpdate();
-	virtual void			gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) = 0;
+	virtual void			gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target) = 0;
 	BOOL					hasAlphaParams() const 		{ return !mParamAlphaList.empty(); }
 
 	ERenderPass				getRenderPass() const;
@@ -121,10 +121,10 @@ class LLTexLayerTemplate : public LLTexLayerInterface
 	LLTexLayerTemplate(LLTexLayerSet* const layer_set, LLAvatarAppearance* const appearance);
 	LLTexLayerTemplate(const LLTexLayerTemplate &layer);
 	/*virtual*/ ~LLTexLayerTemplate();
-	/*virtual*/ BOOL		render(S32 x, S32 y, S32 width, S32 height);
+	/*virtual*/ BOOL		render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target);
 	/*virtual*/ BOOL		setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
 	/*virtual*/ BOOL		blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
-	/*virtual*/ void		gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
+	/*virtual*/ void		gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
 	/*virtual*/ void		setHasMorph(BOOL newval);
 	/*virtual*/ void		deleteCaches();
 	/*virtual*/ BOOL		isInvisibleAlphaMask() const;
@@ -152,16 +152,16 @@ class LLTexLayer : public LLTexLayerInterface
 	/*virtual*/ ~LLTexLayer();
 
 	/*virtual*/ BOOL		setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions
-	/*virtual*/ BOOL		render(S32 x, S32 y, S32 width, S32 height);
+	/*virtual*/ BOOL		render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target);
 
 	/*virtual*/ void		deleteCaches();
 	const U8*				getAlphaData() const;
 
 	BOOL					findNetColor(LLColor4* color) const;
 	/*virtual*/ BOOL		blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
-	/*virtual*/ void		gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
-	void					renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, bool force_render);
-	void					addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
+	/*virtual*/ void		gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
+	void					renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, LLRenderTarget* bound_target, bool force_render);
+	void					addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);
 	/*virtual*/ BOOL		isInvisibleAlphaMask() const;
 
 	void					setLTO(LLLocalTextureObject *lto) 	{ mLocalTextureObject = lto; }
@@ -194,13 +194,13 @@ class LLTexLayerSet
 	const LLTexLayerSetBuffer* 	getComposite() const; // Do not create one if it doesn't exist.
 	virtual void				createComposite() = 0;
 	void						destroyComposite();
-	void						gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height);
+	void						gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height, LLRenderTarget* bound_target);
 
 	const LLTexLayerSetInfo* 	getInfo() const 			{ return mInfo; }
 	BOOL						setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions
 
-	BOOL						render(S32 x, S32 y, S32 width, S32 height);
-	void						renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear = false);
+	BOOL						render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target = nullptr);
+	void						renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target = nullptr, bool forceClear = false);
 
 	BOOL						isBodyRegion(const std::string& region) const;
 	void						applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components);
@@ -282,7 +282,7 @@ class LLTexLayerSetBuffer : public virtual LLRefCount
 	virtual S32				getCompositeOriginY() const = 0;
 	virtual S32				getCompositeWidth() const = 0;
 	virtual S32				getCompositeHeight() const = 0;
-	BOOL					renderTexLayerSet();
+	BOOL					renderTexLayerSet(LLRenderTarget* bound_target);
 
 	LLTexLayerSet* const	mTexLayerSet;
 };
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index 5e283f7cd0a7919edadd9d6ea17dad944a32384a..e1f41a9bd75da30d74ba99199f40b4076e9f6acf 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -240,6 +240,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
 				gDepthDirty = TRUE;
 								
 				gGL.color4f(1,1,1,1);
+                dynamicTexture->setBoundTarget(use_fbo ? &gPipeline.mWaterDis : nullptr);
 				dynamicTexture->preRender();	// Must be called outside of startRender()
 				result = FALSE;
 				if (dynamicTexture->render())
@@ -250,7 +251,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
 				}
 				//gGL.flush();
 				LLVertexBuffer::unbind();
-				
+				dynamicTexture->setBoundTarget(nullptr);
 				dynamicTexture->postRender(result);
 			}
 		}
diff --git a/indra/newview/lldynamictexture.h b/indra/newview/lldynamictexture.h
index f3f57c9a6b2752e110021c3733afbb33bfdd4aca..4bd74a84252ece10ee9e4ae884a83fcb9264be8b 100644
--- a/indra/newview/lldynamictexture.h
+++ b/indra/newview/lldynamictexture.h
@@ -88,6 +88,9 @@ class LLViewerDynamicTexture : public LLViewerTexture
 	static BOOL	updateAllInstances();
 	static void destroyGL() ;
 	static void restoreGL() ;
+
+    void setBoundTarget(LLRenderTarget* target) { mBoundTarget = target; }
+
 protected:
 	void generateGLTexture();
 	void generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes = FALSE);
@@ -97,6 +100,8 @@ class LLViewerDynamicTexture : public LLViewerTexture
 	LLCoordGL mOrigin;
 	LL_ALIGN_16(LLCamera mCamera);
 	
+    LLRenderTarget* mBoundTarget;
+
 	typedef std::set<LLViewerDynamicTexture*> instance_list_t;
 	static instance_list_t sInstances[ LLViewerDynamicTexture::ORDER_COUNT ];
 	static S32 sNumRenders;
diff --git a/indra/newview/llviewertexlayer.h b/indra/newview/llviewertexlayer.h
index 027ae255ec3b53fef615dd18eec97b96ee6613d0..dec7f0ddfce23cc4cdcea189b59ebc8bd3e31c1e 100644
--- a/indra/newview/llviewertexlayer.h
+++ b/indra/newview/llviewertexlayer.h
@@ -111,7 +111,7 @@ class LLViewerTexLayerSetBuffer : public LLTexLayerSetBuffer, public LLViewerDyn
 	// Pass these along for tex layer rendering.
 	virtual void			preRender(BOOL clear_depth) { preRenderTexLayerSet(); }
 	virtual void			postRender(BOOL success) { postRenderTexLayerSet(success); }
-	virtual BOOL			render() { return renderTexLayerSet(); }
+	virtual BOOL			render() { return renderTexLayerSet(mBoundTarget); }
 	
 	//--------------------------------------------------------------------
 	// Updates