diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index d98f0da1c273ce48033dd8779817fd17b4fce7c8..cac7df56e4f2e3f3e9eacbace18368fb43792cb6 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -652,17 +652,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>AvatarPhysicsTest</key> - <map> - <key>Comment</key> - <string>Simulate continuous physics behavior on all nearby avatars.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>AvatarSex</key> <map> <key>Comment</key> diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 6c2c4e5b10d00caf531abd0c9e7ced3860d9038f..5c4d006288ece1a30ef6f7b6dbb97cb1826cb332 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -475,7 +475,7 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) const F32 behavior_gain = getParamValue("Gain"); const F32 behavior_damping = getParamValue("Damping"); const F32 behavior_drag = getParamValue("Drag"); - const BOOL physics_test = gSavedSettings.getBOOL("AvatarPhysicsTest") && gAgent.isGodlike(); + const BOOL physics_test = FALSE; // Enable this to simulate bouncing on all parts. F32 behavior_maxeffect = getParamValue("MaxEffect"); if (physics_test)