From 986dccbeafa3fe0ddd9a05e0916a414e4abc51d6 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Wed, 16 Nov 2011 15:08:17 -0600
Subject: [PATCH] SH-2690 Fix for spammy triangle death on GeForce 7800 Go when
 selecting flexi attachments.

---
 indra/llrender/llrender.cpp   | 11 +++++++++++
 indra/newview/llselectmgr.cpp | 13 +++++++++++++
 2 files changed, 24 insertions(+)

diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 97aeae548af..010d3df9b75 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1887,6 +1887,17 @@ void LLRender::flush()
 void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
 { 
 	//the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095]
+	if (mCount > 2048)
+	{
+		switch (mMode)
+		{
+			case LLRender::POINTS: flush(); break;
+			case LLRender::TRIANGLES: if (mCount%3==0) flush(); break;
+			case LLRender::QUADS: if(mCount%4 == 0) flush(); break; 
+			case LLRender::LINES: if (mCount%2 == 0) flush(); break;
+		}
+	}
+			
 	if (mCount > 4094)
 	{
 	//	llwarns << "GL immediate mode overflow.  Some geometry not drawn." << llendl;
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 830a7778ac5..036e4284150 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -5713,6 +5713,14 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
 		return;
 	}
 
+
+	LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+	if (shader)
+	{
+		gSolidColorProgram.bind();
+	}
+
 	gGL.matrixMode(LLRender::MM_MODELVIEW);
 	gGL.pushMatrix();
 	gGL.pushUIMatrix();
@@ -5835,6 +5843,11 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
 	}
 	gGL.popMatrix();
 	gGL.popUIMatrix();
+
+	if (shader)
+	{
+		shader->bind();
+	}
 }
 
 //
-- 
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