From 9b511e87f5f3d52f430b89aa61860d5409469db7 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev <andreykproductengine@lindenlab.com> Date: Mon, 26 Oct 2020 22:29:54 +0200 Subject: [PATCH] SL-13560 Water reflections do not reflect everything when ALM is enabled Contribution --- doc/contributions.txt | 3 ++- .../shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl | 6 +++--- .../class1/lighting/lightFullbrightWaterAlphaMaskF.glsl | 4 ++-- .../lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl | 4 +++- .../shaders/class1/lighting/lightWaterAlphaMaskF.glsl | 4 ++-- .../class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl | 4 ++-- 6 files changed, 14 insertions(+), 11 deletions(-) diff --git a/doc/contributions.txt b/doc/contributions.txt index 07a96d8766b..28d702b38bd 100755 --- a/doc/contributions.txt +++ b/doc/contributions.txt @@ -1347,7 +1347,8 @@ Sovereign Engineer MAINT-7343 SL-11079 OPEN-343 - SL-11625 + SL-11625 + BUG-229030 SpacedOut Frye VWR-34 VWR-45 diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index b768d609f47..d87403c78ff 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -43,13 +43,13 @@ void default_lighting() { vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); - color *= vertex_color; - if (color.a < minimum_alpha) { discard; } - + + color *= vertex_color; + color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl index d04cd79f4b9..37cac5f4376 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -43,13 +43,13 @@ void fullbright_lighting_water() { vec4 color = diffuseLookup(vary_texcoord0.xy); - color.rgb *= vertex_color.rgb; - if (color.a < minimum_alpha) { discard; } + color.rgb *= vertex_color.rgb; + color.rgb = fullbrightAtmosTransport(color.rgb); frag_color = applyWaterFog(color); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl index 3b9c04b22b9..c98db4795c6 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -41,13 +41,15 @@ VARYING vec2 vary_texcoord0; void fullbright_lighting_water() { - vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); if (color.a < minimum_alpha) { discard; } + color.rgb *= vertex_color.rgb; + color.rgb = fullbrightAtmosTransport(color.rgb); frag_color = applyWaterFog(color); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl index 09167972595..9c89c095737 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl @@ -41,13 +41,13 @@ void default_lighting_water() { vec4 color = diffuseLookup(vary_texcoord0.xy); - color.rgb *= vertex_color.rgb; - if (color.a < minimum_alpha) { discard; } + color.rgb *= vertex_color.rgb; + color.rgb = atmosLighting(color.rgb); frag_color = applyWaterFog(color); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl index f2a84f1d42f..9de7a031807 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -43,13 +43,13 @@ void default_lighting_water() { vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); - color.rgb *= vertex_color.rgb; - if (color.a < minimum_alpha) { discard; } + color.rgb *= vertex_color.rgb; + color.rgb = atmosLighting(color.rgb); color = applyWaterFog(color); -- GitLab