diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl index c33734c0bd015faac474e2f597b5742c9f831d4b..fa553cf341f7987bb6d1d31a7961c299897287cc 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl @@ -43,8 +43,8 @@ uniform sampler2D lightFunc; uniform vec3 env_mat[3]; uniform float sun_wash; uniform int light_count; -uniform vec4 light[LIGHT_COUNT]; -uniform vec4 light_col[LIGHT_COUNT]; +uniform vec4 light[LIGHT_COUNT]; // .w = size; see C++ fullscreen_lights.push_back() +uniform vec4 light_col[LIGHT_COUNT]; // .a = falloff uniform vec2 screen_res; uniform float far_z;