From 9de895aa03570935e49aeb5eb874444904de59e6 Mon Sep 17 00:00:00 2001 From: Graham Linden <graham@lindenlab.com> Date: Tue, 15 Jan 2019 16:06:34 -0800 Subject: [PATCH] SL-10369 Fix handling of backfaces in shared shadow sampling broken during de-duplication. --- .../shaders/class1/deferred/shadowUtil.glsl | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl index f626609fc24..70568bc75f2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl @@ -120,6 +120,13 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen) float shadow = 0.0f; vec4 spos = vec4(shadow_pos,1.0); + + // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup + if (dp_directional_light <= 0.0) + { + return 0.0; + } + if (spos.z > -shadow_clip.w) { vec4 lpos; @@ -174,7 +181,8 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen) shadow /= weight; } - return shadow; + + return min(dp_directional_light, shadow); } float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen) -- GitLab