From 9f97ff7286aceef5be4e7589ca4af911edf30f12 Mon Sep 17 00:00:00 2001
From: Brad Linden <46733234+brad-linden@users.noreply.github.com>
Date: Tue, 4 Jun 2024 16:09:03 -0700
Subject: [PATCH] #989 Fix for blurry terrain on Mac (#1633)

Co-authored-by: Dave Parks <davep@lindenlab.com>
---
 .../app_settings/shaders/class1/deferred/terrainV.glsl        | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
index 8e1e4b54d57..b4ab7cd1692 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
@@ -47,7 +47,9 @@ vec2 texgen_object(vec4 vpos, mat4 mat, vec4 tp0, vec4 tp1)
     
     tcoord.x = dot(vpos, tp0);
     tcoord.y = dot(vpos, tp1);
-    
+    tcoord.z = 0;
+    tcoord.w = 1;
+
     tcoord = mat * tcoord; 
     
     return tcoord.xy; 
-- 
GitLab