From a056423e62ad8525919526abb95e8b23f0681064 Mon Sep 17 00:00:00 2001
From: Palmer <palmer@lindenlab.com>
Date: Tue, 17 Nov 2009 13:42:19 -0800
Subject: [PATCH] Merge of latest viewer 2 changes

---
 indra/newview/llviewerwindow.cpp | 134 -------------------------------
 1 file changed, 134 deletions(-)

diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 7b35125b5b8..a1539e24a4c 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -3704,140 +3704,6 @@ void LLViewerWindow::playSnapshotAnimAndSound()
 BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type)
 {
 	return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type);
-	
-	// *TODO below code was broken in deferred pipeline
-	/*
-	if ((!raw) || preview_width < 10 || preview_height < 10)
-	{
-		return FALSE;
-	}
-
-	if(gResizeScreenTexture) //the window is resizing
-	{
-		return FALSE ;
-	}
-
-	setCursor(UI_CURSOR_WAIT);
-
-	// Hide all the UI widgets first and draw a frame
-	BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
-
-	if ( prev_draw_ui != show_ui)
-	{
-		LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI);
-	}
-
-	BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments;
-	if (hide_hud)
-	{
-		LLPipeline::sShowHUDAttachments = FALSE;
-	}
-
-	S32 render_name = gSavedSettings.getS32("RenderName");
-	gSavedSettings.setS32("RenderName", 0);
-	LLVOAvatar::updateFreezeCounter(1) ; //pause avatar updating for one frame
-	
-	S32 w = preview_width ;
-	S32 h = preview_height ;
-	LLVector2 display_scale = mDisplayScale ;
-	mDisplayScale.setVec((F32)w / mWindowRectRaw.getWidth(), (F32)h / mWindowRectRaw.getHeight()) ;
-	LLRect window_rect = mWindowRectRaw;
-	mWindowRectRaw.set(0, h, w, 0);
-	
-	gDisplaySwapBuffers = FALSE;
-	gDepthDirty = TRUE;
-	glClearColor(0.f, 0.f, 0.f, 0.f);
-	glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-	setup3DRender();
-
-	LLFontGL::setFontDisplay(FALSE) ;
-	LLHUDText::setDisplayText(FALSE) ;
-	if (type == SNAPSHOT_TYPE_OBJECT_ID)
-	{
-		gObjectList.renderPickList(gViewerWindow->getWindowRectScaled(), FALSE, FALSE);
-	}
-	else
-	{
-		display(do_rebuild, 1.0f, 0, TRUE);
-		render_ui();
-	}
-
-	S32 glformat, gltype, glpixel_length ;
-	if(SNAPSHOT_TYPE_DEPTH == type)
-	{
-		glpixel_length = 4 ;
-		glformat = GL_DEPTH_COMPONENT ; 
-		gltype = GL_FLOAT ;
-	}
-	else
-	{
-		glpixel_length = 3 ;
-		glformat = GL_RGB ;
-		gltype = GL_UNSIGNED_BYTE ;
-	}
-
-	raw->resize(w, h, glpixel_length);
-	glReadPixels(0, 0, w, h, glformat, gltype, raw->getData());
-
-	if(SNAPSHOT_TYPE_DEPTH == type)
-	{
-		LLViewerCamera* camerap = LLViewerCamera::getInstance();
-		F32 depth_conversion_factor_1 = (camerap->getFar() + camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear());
-		F32 depth_conversion_factor_2 = (camerap->getFar() - camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear());
-
-		//calculate the depth 
-		for (S32 y = 0 ; y < h ; y++)
-		{
-			for(S32 x = 0 ; x < w ; x++)
-			{
-				S32 i = (w * y + x) << 2 ;
-				
-				F32 depth_float_i = *(F32*)(raw->getData() + i);
-				
-				F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float_i * depth_conversion_factor_2));
-				U8 depth_byte = F32_to_U8(linear_depth_float, camerap->getNear(), camerap->getFar());
-				*(raw->getData() + i + 0) = depth_byte;
-				*(raw->getData() + i + 1) = depth_byte;
-				*(raw->getData() + i + 2) = depth_byte;
-				*(raw->getData() + i + 3) = 255;
-			}
-		}		
-	}
-
-	LLFontGL::setFontDisplay(TRUE) ;
-	LLHUDText::setDisplayText(TRUE) ;
-	mDisplayScale.setVec(display_scale) ;
-	mWindowRectRaw = window_rect;	
-	setup3DRender();
-	gDisplaySwapBuffers = FALSE;
-	gDepthDirty = TRUE;
-
-	// POST SNAPSHOT
-	if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
-	{
-		LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI);
-	}
-
-	if (hide_hud)
-	{
-		LLPipeline::sShowHUDAttachments = TRUE;
-	}
-
-	setCursor(UI_CURSOR_ARROW);
-
-	if (do_rebuild)
-	{
-		// If we had to do a rebuild, that means that the lists of drawables to be rendered
-		// was empty before we started.
-		// Need to reset these, otherwise we call state sort on it again when render gets called the next time
-		// and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of
-		// objects on them.
-		gPipeline.resetDrawOrders();
-	}
-	
-	gSavedSettings.setS32("RenderName", render_name);	
-	
-	return TRUE;*/
 }
 
 // Saves the image from the screen to the specified filename and path.
-- 
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