diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
index 9d49c30a49c2c2c6911e2b1849c2ad0d2bd4caa6..55a4b5a4572fbaf4286a3228c80dd0abb0e6a80a 100644
--- a/indra/newview/llhudnametag.cpp
+++ b/indra/newview/llhudnametag.cpp
@@ -224,6 +224,7 @@ BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector4a& start, const LLVector4
 
 void LLHUDNameTag::render()
 {
+    LL_PROFILE_ZONE_SCOPED;
 	if (sDisplayText)
 	{
 		LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
@@ -731,6 +732,7 @@ void LLHUDNameTag::updateSize()
 
 void LLHUDNameTag::updateAll()
 {
+    LL_PROFILE_ZONE_SCOPED;
 	// iterate over all text objects, calculate their restoration forces,
 	// and add them to the visible set if they are on screen and close enough
 	sVisibleTextObjects.clear();
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index e085a945a84ad9ea4d51da26373efa8fda74bc61..ba9f8d14cb96f2f245cd893c26f2ad1e1e5445a1 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3136,6 +3136,8 @@ void LLVOAvatar::idleUpdateWindEffect()
 
 void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
 {
+    LL_PROFILE_ZONE_SCOPED;
+
 	// update chat bubble
 	//--------------------------------------------------------------------
 	// draw text label over character's head