diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp index 9d49c30a49c2c2c6911e2b1849c2ad0d2bd4caa6..55a4b5a4572fbaf4286a3228c80dd0abb0e6a80a 100644 --- a/indra/newview/llhudnametag.cpp +++ b/indra/newview/llhudnametag.cpp @@ -224,6 +224,7 @@ BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector4a& start, const LLVector4 void LLHUDNameTag::render() { + LL_PROFILE_ZONE_SCOPED; if (sDisplayText) { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); @@ -731,6 +732,7 @@ void LLHUDNameTag::updateSize() void LLHUDNameTag::updateAll() { + LL_PROFILE_ZONE_SCOPED; // iterate over all text objects, calculate their restoration forces, // and add them to the visible set if they are on screen and close enough sVisibleTextObjects.clear(); diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index e085a945a84ad9ea4d51da26373efa8fda74bc61..ba9f8d14cb96f2f245cd893c26f2ad1e1e5445a1 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3136,6 +3136,8 @@ void LLVOAvatar::idleUpdateWindEffect() void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) { + LL_PROFILE_ZONE_SCOPED; + // update chat bubble //-------------------------------------------------------------------- // draw text label over character's head