From a5e2dad53dda8585b82a2e6ae84f178aa25bcb67 Mon Sep 17 00:00:00 2001
From: prep <prep@lindenlab.com>
Date: Wed, 7 Dec 2011 18:09:16 -0500
Subject: [PATCH] Turning on navmesh rendering toggles normal renderables

---
 indra/llrender/llrendernavprim.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
index 73bc21ab7cd..3e14c341681 100644
--- a/indra/llrender/llrendernavprim.cpp
+++ b/indra/llrender/llrendernavprim.cpp
@@ -53,10 +53,11 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L
 {
 	glPolygonMode(GL_NONE, GL_FILL);
 	LLGLDisable cull(GL_CULL_FACE);
-	LLGLEnable lighting( GL_LIGHTING );
+	//LLGLEnable lighting( GL_LIGHTING );
 	//glEnable(GL_POLYGON_STIPPLE);
 	glLineWidth(1.5f);	
 	LLColor4 colorA( color );	
+	colorA*=2.0f;
 	gGL.color4fv( colorA.mV );		
 
 	gGL.begin(LLRender::TRIANGLES);
-- 
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