From a67cf385d763325119f4d2a37beb96c9c6a80282 Mon Sep 17 00:00:00 2001
From: Graham Linden <graham@lindenlab.com>
Date: Thu, 1 Nov 2018 19:04:11 +0100
Subject: [PATCH] Back out unintended shader changes from SL-10000 fix.

---
 .../shaders/class1/deferred/alphaF.glsl          |  4 ++--
 .../shaders/class1/deferred/materialF.glsl       |  4 ++--
 .../shaders/class2/windlight/transportF.glsl     | 16 ++++++++--------
 3 files changed, 12 insertions(+), 12 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 1cfc19267ce..7f2c5add16a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -88,7 +88,7 @@ vec3 linear_to_srgb(vec3 cl);
 vec2 encode_normal (vec3 n);
 vec3 decode_normal (vec2 enc);
 
-vec3 scaleSoftClipFrag(vec3 l);
+vec3 scaleFragSoftClip(vec3 l);
 vec3 atmosFragAmbient(vec3 light, vec3 sunlit);
 vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
 vec3 atmosFragAffectDirectionalLight(float light, vec3 sunlit);
@@ -312,7 +312,7 @@ void main()
 	//color.rgb = mix(diff.rgb, color.rgb, final_alpha);
 	
 	color.rgb = atmosFragLighting(color.rgb, additive, atten);
-	color.rgb = scaleSoftClipFrag(color.rgb);
+	color.rgb = scaleFragSoftClip(color.rgb);
 
 	vec4 light = vec4(0,0,0,0);
 
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 9f52e72313d..6e06453a5be 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -42,7 +42,7 @@ vec3 linear_to_srgb(vec3 cl);
 
 vec3 atmosFragAmbient(vec3 l, vec3 ambient);
 vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);
-vec3 scaleSoftClipFrag(vec3 l);
+vec3 scaleFragSoftClip(vec3 l);
 vec3 atmosFragAffectDirectionalLight(float intensity, vec3 sunlit);
 void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);
 
@@ -455,7 +455,7 @@ void main()
 	//col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col),  diffuse.a);
 
 	col = atmosFragLighting(col, additive, atten);
-	col = scaleSoftClipFrag(col);
+	col = scaleFragSoftClip(col);
 
 	//convert to linear space before adding local lights
 	col = srgb_to_linear(col);
diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
index 7f874e0ccf3..976e5066dc5 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
@@ -32,7 +32,7 @@ vec3 getAtmosAttenuation();
 
 uniform int no_atmo;
 
-vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {
+vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) {
     if (no_atmo == 0)
     {
 	    light *= atten.r;
@@ -41,32 +41,32 @@ vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {
 	return light;
 }
 
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {
+vec3 fullbrightFragAtmosTransport(vec3 light, vec3 atten, vec3 additive) {
     if (no_atmo == 1)
     {
         return light;
     }
 	float brightness = dot(light.rgb, vec3(0.33333));
-	return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness);
+	return mix(atmosFragTransport(light.rgb, atten, additive), light.rgb + additive.rgb, brightness * brightness);
 }
 
-vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {
+vec3 fullbrightFragShinyAtmosTransport(vec3 light, vec3 atten, vec3 additive) {
     if (no_atmo == 1)
     {
         return light;
     }
 	float brightness = dot(light.rgb, vec3(0.33333));
-	return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness);
+	return mix(atmosFragTransport(light.rgb, atten, additive), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness);
 }
 
 vec3 atmosTransport(vec3 light) {
-     return (no_atmo == 1) ? light : atmosTransportFrag(light, getAtmosAttenuation(), getAdditiveColor());
+     return (no_atmo == 1) ? light : atmosFragTransport(light, getAtmosAttenuation(), getAdditiveColor());
 }
 
 vec3 fullbrightAtmosTransport(vec3 light) {
-     return (no_atmo == 1) ? light : fullbrightAtmosTransportFrag(light, getAtmosAttenuation(), getAdditiveColor());
+     return (no_atmo == 1) ? light : fullbrightFragAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
 }
 
 vec3 fullbrightShinyAtmosTransport(vec3 light) {
-    return (no_atmo == 1) ? light : fullbrightShinyAtmosTransportFrag(light, getAtmosAttenuation(), getAdditiveColor());
+    return (no_atmo == 1) ? light : fullbrightFragShinyAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
 }
-- 
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