From a8cb28cb2c589a658900243f98c5c017b9a638c8 Mon Sep 17 00:00:00 2001 From: Dave Parks <davep@lindenlab.com> Date: Fri, 2 Dec 2011 09:40:20 -0600 Subject: [PATCH] SH-1912 Tweak based on QA/resident feedback --- .../app_settings/shaders/class1/deferred/softenLightF.glsl | 3 ++- .../newview/app_settings/shaders/class1/deferred/terrainF.glsl | 2 +- .../app_settings/shaders/class2/deferred/softenLightF.glsl | 3 ++- 3 files changed, 5 insertions(+), 3 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 267c9bdaa5d..51110ae4df7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -308,7 +308,8 @@ void main() //add environmentmap vec3 env_vec = env_mat * refnormpersp; - col += textureCube(environmentMap, env_vec).rgb * max(spec.a-diffuse.a-0.2, 0.0); + col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb, + max(spec.a-diffuse.a*2.0, 0.0)); } col = atmosLighting(col); diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index e014e53d259..5522e6c41d0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -52,7 +52,7 @@ void main() vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); gl_FragData[0] = vec4(outColor.rgb, 0.0); - gl_FragData[1] = vec4(outColor.rgb*0.2, 0.2); + gl_FragData[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index d905e76df81..97f3063a9e1 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -316,7 +316,8 @@ void main() //add environmentmap vec3 env_vec = env_mat * refnormpersp; - col += textureCube(environmentMap, env_vec).rgb * max(spec.a-diffuse.a-0.2, 0.0); + col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb, + max(spec.a-diffuse.a*2.0, 0.0)); } col = atmosLighting(col); -- GitLab