From a8cb28cb2c589a658900243f98c5c017b9a638c8 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Fri, 2 Dec 2011 09:40:20 -0600
Subject: [PATCH] SH-1912 Tweak based on QA/resident feedback

---
 .../app_settings/shaders/class1/deferred/softenLightF.glsl     | 3 ++-
 .../newview/app_settings/shaders/class1/deferred/terrainF.glsl | 2 +-
 .../app_settings/shaders/class2/deferred/softenLightF.glsl     | 3 ++-
 3 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 267c9bdaa5d..51110ae4df7 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -308,7 +308,8 @@ void main()
 
 			//add environmentmap
 			vec3 env_vec = env_mat * refnormpersp;
-			col += textureCube(environmentMap, env_vec).rgb * max(spec.a-diffuse.a-0.2, 0.0); 
+			col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb, 
+				max(spec.a-diffuse.a*2.0, 0.0)); 
 		}
 	
 		col = atmosLighting(col);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index e014e53d259..5522e6c41d0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -52,7 +52,7 @@ void main()
 	vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal );
 	
 	gl_FragData[0] = vec4(outColor.rgb, 0.0);
-	gl_FragData[1] = vec4(outColor.rgb*0.2, 0.2);
+	gl_FragData[1] = vec4(0,0,0,0);
 	vec3 nvn = normalize(vary_normal);
 	gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
 }
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index d905e76df81..97f3063a9e1 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -316,7 +316,8 @@ void main()
 
 			//add environmentmap
 			vec3 env_vec = env_mat * refnormpersp;
-			col += textureCube(environmentMap, env_vec).rgb * max(spec.a-diffuse.a-0.2, 0.0); 
+			col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb, 
+				max(spec.a-diffuse.a*2.0, 0.0)); 
 		}
 			
 		col = atmosLighting(col);
-- 
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