diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index bf5dd4155c2ec62a78425b4fa56629b50ccf953b..65540ad6fe9a1c9288cf9d168d8cf95f23dcd571 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -270,6 +270,7 @@ void main() vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; float scol = max(scol_ambocc.r, diffuse.a); float ambocc = scol_ambocc.g; + float glowresult = 0.0; calcAtmospherics(pos.xyz, ambocc); @@ -285,6 +286,7 @@ void main() vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnormpersp, vary_light.xyz); vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; + glowresult = 0.08 * dot(dumbshiny.rgb, spec.rgb); // screen-space cheap fakey reflection map // @@ -334,5 +336,5 @@ void main() col = scaleSoftClip(col); gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + gl_FragColor.a = glowresult; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 28cfc6322e072b59f4c8287a933da76310362347..67ef3d52807b0ee62c75eaf092d38a76eb228ab4 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -269,6 +269,7 @@ void main() vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; float scol = max(scol_ambocc.r, diffuse.a); float ambocc = scol_ambocc.g; + float glowresult = 0.0; calcAtmospherics(pos.xyz, ambocc); @@ -284,6 +285,7 @@ void main() vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnormpersp, vary_light.xyz); vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; + glowresult = 0.08 * dot(dumbshiny.rgb, spec.rgb); // screen-space cheap fakey reflection map // @@ -334,5 +336,5 @@ void main() col = scaleSoftClip(col); gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + gl_FragColor.a = glowresult; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 9f94b9e8eaa39913976b4445d7d56d853ef3678a..b5c6693d3b6d945a50438eaf96df0474fb3171ab 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -272,6 +272,7 @@ void main() vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; float scol = max(scol_ambocc.r, diffuse.a); float ambocc = scol_ambocc.g; + float glowresult = 0.0; calcAtmospherics(pos.xyz, ambocc); @@ -287,6 +288,7 @@ void main() vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnormpersp, vary_light.xyz); vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a; + glowresult = 0.08 * dot(dumbshiny.rgb, spec.rgb); // screen-space cheap fakey reflection map // @@ -340,7 +342,7 @@ void main() gl_FragColor.rgb = col; //gl_FragColor.rgb = gi_col.rgb; - gl_FragColor.a = 0.0; + gl_FragColor.a = glowresult; //gl_FragColor.rg = scol_ambocc.rg; //gl_FragColor.rgb = texture2DRect(lightMap, vary_fragcoord.xy).rgb;