From aaecc4c53ccbb71628988b10159f403d51836514 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Thu, 21 Jul 2011 00:42:48 -0500
Subject: [PATCH] SH-2020 Fix for avatar skin/eyes and trees being
 bright/black/busted underwater.

---
 indra/newview/llviewershadermgr.cpp | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index a772777495c..62d83b516fb 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -173,6 +173,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
 	mShaderList.push_back(&gWLCloudProgram);
 	mShaderList.push_back(&gAvatarProgram);
 	mShaderList.push_back(&gObjectShinyProgram);
+	mShaderList.push_back(&gObjectShinyNonIndexedProgram);
 	mShaderList.push_back(&gWaterProgram);
 	mShaderList.push_back(&gAvatarEyeballProgram); 
 	mShaderList.push_back(&gObjectSimpleProgram);
@@ -187,7 +188,9 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
 	mShaderList.push_back(&gObjectFullbrightShinyProgram);
 	mShaderList.push_back(&gObjectFullbrightShinyWaterProgram);
 	mShaderList.push_back(&gObjectSimpleNonIndexedProgram);
+	mShaderList.push_back(&gObjectSimpleNonIndexedWaterProgram);
 	mShaderList.push_back(&gObjectFullbrightNonIndexedProgram);
+	mShaderList.push_back(&gObjectFullbrightNonIndexedWaterProgram);
 	mShaderList.push_back(&gObjectFullbrightShinyNonIndexedProgram);
 	mShaderList.push_back(&gObjectFullbrightShinyNonIndexedWaterProgram);
 	mShaderList.push_back(&gSkinnedObjectSimpleProgram);
@@ -204,6 +207,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
 	mShaderList.push_back(&gObjectFullbrightWaterProgram);
 	mShaderList.push_back(&gAvatarWaterProgram);
 	mShaderList.push_back(&gObjectShinyWaterProgram);
+	mShaderList.push_back(&gObjectShinyNonIndexedWaterProgram);
 	mShaderList.push_back(&gUnderWaterProgram);
 	mShaderList.push_back(&gDeferredSunProgram);
 	mShaderList.push_back(&gDeferredBlurLightProgram);
-- 
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