From ab634a764bef6eb61ffb76db5659253b06c37d5e Mon Sep 17 00:00:00 2001
From: Graham Linden <graham@lindenlab.com>
Date: Wed, 10 Oct 2018 22:11:01 +0100
Subject: [PATCH] Remove some unused atmospherics helpers and forward
 declarations of unused helper funcs.

---
 .../shaders/class1/deferred/avatarAlphaNoColorV.glsl        | 2 --
 .../app_settings/shaders/class1/deferred/emissiveV.glsl     | 3 ---
 .../app_settings/shaders/class1/deferred/fullbrightV.glsl   | 2 --
 .../shaders/class1/windlight/atmosphericsHelpersF.glsl      | 6 ------
 .../shaders/class1/windlight/atmosphericsHelpersV.glsl      | 6 ------
 .../shaders/class2/windlight/atmosphericsHelpersF.glsl      | 5 -----
 .../shaders/class2/windlight/atmosphericsHelpersV.glsl      | 5 -----
 .../app_settings/shaders/class3/lighting/sumLightsV.glsl    | 1 -
 8 files changed, 30 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl
index c8ddefac266..f2d23007665 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl
@@ -38,8 +38,6 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
 
 vec3 atmosAmbient(vec3 light);
 vec3 atmosAffectDirectionalLight(float lightIntensity);
-vec3 scaleDownLight(vec3 light);
-vec3 scaleUpLight(vec3 light);
 
 VARYING vec3 vary_position;
 VARYING vec3 vary_ambient;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl
index 115b04797f8..7fec3e03e76 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl
@@ -36,9 +36,6 @@ void calcAtmospherics(vec3 inPositionEye);
 
 vec3 atmosAmbient(vec3 light);
 vec3 atmosAffectDirectionalLight(float lightIntensity);
-vec3 scaleDownLight(vec3 light);
-vec3 scaleUpLight(vec3 light);
-
 
 VARYING vec4 vertex_color;
 VARYING vec2 vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
index 8e899e3e0f3..816bd0bf3e0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
@@ -37,8 +37,6 @@ void calcAtmospherics(vec3 inPositionEye);
 
 vec3 atmosAmbient(vec3 light);
 vec3 atmosAffectDirectionalLight(float lightIntensity);
-vec3 scaleDownLight(vec3 light);
-vec3 scaleUpLight(vec3 light);
 
 #ifdef WATER_FOG
 VARYING vec3 vary_position;
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
index 3f70a8935bc..c16e3d50a24 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
@@ -47,9 +47,3 @@ vec3 scaleDownLight(vec3 light)
 	return light;
 }
 
-vec3 scaleUpLight(vec3 light)
-{
-	/* stub function for fallback compatibility on class1 hardware */
-	return light;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
index 89b6a52909a..9f68ca3dfaf 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
@@ -47,9 +47,3 @@ vec3 scaleDownLight(vec3 light)
 	return light;
 }
 
-vec3 scaleUpLight(vec3 light)
-{
-	/* stub function for fallback compatibility on class1 hardware */
-	return light;
-}
-
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl
index 3582759e62b..63c683c99e4 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersF.glsl
@@ -42,8 +42,3 @@ vec3 scaleDownLightFrag(vec3 light)
 	return (light / scene_light_strength );
 }
 
-vec3 scaleUpLightFrag(vec3 light)
-{
-	return (light * scene_light_strength);
-}
-
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl
index 62a034ce052..617704ff67f 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl
@@ -54,8 +54,3 @@ vec3 scaleDownLight(vec3 light)
 	return (light / scene_light_strength );
 }
 
-vec3 scaleUpLight(vec3 light)
-{
-	return (light * scene_light_strength);
-}
-
diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
index dadff40933a..b5dcd2eba2a 100644
--- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
@@ -30,7 +30,6 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
 vec3 atmosAmbient(vec3 light);
 vec3 atmosAffectDirectionalLight(float lightIntensity);
 vec3 scaleDownLight(vec3 light);
-vec3 scaleUpLight(vec3 light);
 
 uniform vec4 light_position[8];
 uniform vec3 light_direction[8];
-- 
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