From ab88aa5b3409dac17e8464fe2262796e24b606b4 Mon Sep 17 00:00:00 2001 From: Dave Parks <davep@lindenlab.com> Date: Mon, 3 Jun 2013 15:17:29 -0500 Subject: [PATCH] MATBUG-151 Fix for black textures on Intel HD when glow is present. --- indra/newview/lldrawpoolsimple.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 7ca87d3858e..3221369fa07 100755 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -47,6 +47,7 @@ static LLFastTimer::DeclareTimer FTM_RENDER_GRASS_DEFERRED("Deferred Grass"); void LLDrawPoolGlow::beginPostDeferredPass(S32 pass) { gDeferredEmissiveProgram.bind(); + gDeferredEmissiveProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); } static LLFastTimer::DeclareTimer FTM_RENDER_GLOW_PUSH("Glow Push"); @@ -110,6 +111,7 @@ void LLDrawPoolGlow::render(S32 pass) LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; shader->bind(); + shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); -- GitLab